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		<title>Audio Article #34: Concurency in Game Design + Why Use C++?</title>
		<link>http://www.industrybroadcast.com/2008/11/27/audio-article-34-concurency-in-game-design-why-use-c/</link>
		<comments>http://www.industrybroadcast.com/2008/11/27/audio-article-34-concurency-in-game-design-why-use-c/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 01:28:14 +0000</pubDate>
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		<category><![CDATA[paul senzee]]></category>
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		<description><![CDATA[Due to popular Demand we bring you what will hopefully be the first in many articles dealing with Game Programming.  This one is a combination of 2 articles written by Paul Senzee and deals with the problems we face as Multithreaded/Multicore development becomes a mainstay as well as why we choose to use C++ in [...]]]></description>
			<content:encoded><![CDATA[<p>Due to popular Demand we bring you what will hopefully be the first in many articles dealing with Game Programming.  This one is a combination of 2 articles written by Paul Senzee and deals with the problems we face as Multithreaded/Multicore development becomes a mainstay as well as why we choose to use C++ in such an environment</p>
<h2><span style="color: #999999;">Title: &#8216;Concurency in Game Design + Why Use C++&#8217;<br />
</span></h2>
<h2><span style="color: #999999;">Written by: Paul Senzee </span><span style="color: #999999;">(<a target="_blank" href="www.senzee5.com" target="_blank"><strong>www.senzee5.com</strong></a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on November 27th, 2008</span></h2>
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		<itunes:subtitle>Due to popular Demand we bring you what will hopefully be the first in many articles dealing with Game Programming.  This one is a combination of 2 articles written by Paul Senzee and deals with the problems we face as Multithreaded/Multicore develo[...]</itunes:subtitle>
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Title: &#8216;Concurency in Game Design + Why Use C++&#8217;

Written by: Paul Senzee (www.senzee5.com) 
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