Tip Jar

Any help to offset the costs of serving up these articles would be greatly appreciated

IB Book Club

Subscribe


Add to netvibes

Add to Google Reader or Homepage

Archives

Email Updates

Enter your email address:

Delivered by FeedBurner

Contributors

Blogroll

Oct

We are more than please to present another Article by Daniel Cook that delves into the depth of Game Mechanics and how if we are truly able to understand and quantify them we will finally begin to unlock the true secrets of game design.  With this understanding we can finally begin to unlock, with repeatable success, the true potential of our medium.

Title: ‘What are Game Mechanics’

Written by: Daniel Cook(www.lostgarden.com)

Re-Read aloud by: Ryan Wiancko on October 4th, 2010

VN:F [1.9.10_1130]
Rating: 10.0/10 (2 votes cast)

Sep

We end this first series of 5 Daniel Cook articles The Chemistry of Game Design.  This fat articles goes to ask the question ‘Can we apply the same principals that science used to bring humanity out of the dark ages of Alchemy and into the enlightened understanding of Chemistry unto the Gaming industry’ .  The answer of course could help us create truly meaningful and masterfully created psychological experiences through gameplay.  It could also be an understanding that allows your game to be one of the 4% of games that actually makes a profit, so instead of ‘flying blind‘ and hoping your features will make your product enjoyable take a lesson out of Daniel’s book and increase your chances by increasing your knowledge of your craft

Title: ‘The Chemistry of Game Design’

Written by: Daniel Cook ()

Read aloud by: Re-Ryan Wiancko on September 16th 2010

VN:F [1.9.10_1130]
Rating: 8.8/10 (4 votes cast)

Sep

We are pleased to present the 3rd Article from Daniel Cook titled “What actitivies can be turned into games?. In this article we take a look at the emergence of alternate activies being turned into video games(wii fit for example) and talk about what could possible be in store in this area of game development

Title: ‘What actitivies can be turned into games?’

Written by: Daniel Cook (www.lostgarden.com)

Re-Read aloud by: Ryan Wiancko on September 13th 2010

VN:F [1.9.10_1130]
Rating: 8.5/10 (2 votes cast)

Sep

Our Second article from Daniel Cook entitled Building fun into software takes a hard look at what the software world can learn from the game industry about making better software

Title: ‘Building Fun into Software’

Written by: Daniel Cook (www.lostgarden.com)

Re-Read aloud by: Ryan Wiancko on September 13 2010

VN:F [1.9.10_1130]
Rating: 10.0/10 (2 votes cast)

Sep

In our first article from Daniel cook we Explore the use and importance of Theme in Game Design and how it differs from the use of Theme in other medium such as books and film

Title: ‘Theme and Game Design’

Written by: Daniel Cook (www.lostgarden.com)

Re-Read aloud by: Ryan Wiancko on September 10th 2010

VN:F [1.9.10_1130]
Rating: 10.0/10 (1 vote cast)

Oct

Daniel Cook indulges his evil side in today’s article as he details how game designers, breaking away from the traditional packaged goods model of making disposable games will play a more relevant role in more more of the sales process and how their designs will start reflected the actions of not just good game designers but also good businessmen/women.

Title: How to design online Crack – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on Oct 13th, 2009

VN:F [1.9.10_1130]
Rating: 10.0/10 (3 votes cast)

Jul

Lost Garden’s very own Daniel Cook is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide berth of this man’s wisdom and understanding.  Today we look at the dichotomy that exists between casual game developers and their reliance on portals for short-term revenue at the expense of long term loyalty.  More importantly he delves into what the Casual Developer can do to break this short-sighted addiction and create life-long revenue streams from a loyal customer base

Title: Casual Games Manifesto – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on July 24th, 2009

VN:F [1.9.10_1130]
Rating: 8.5/10 (4 votes cast)

Jun

Daniel Cook, if you haven’t noticed, is created an overall language which designers and developers alike can use to evaluate, discuss and plan the aspects of our craft that before now seemed to subjective or abstract to quantify in any way.  He carries this trend on today as he breaks down the layers of game design and looks at the consequences of investing in each layer, more importantly what this means for the developer, the designer or the publisher

Title: A practical definition of innovation – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on June 2nd, 2009

VN:F [1.9.10_1130]
Rating: 0.0/10 (0 votes cast)

Apr

Daniel Cook‘s brings us our 100th article today where he talks about the 6 basic design styles from which all games are derived from.  By taking a look and classifying design into these categories a designer is better equipped to prioritize decisions in the future and keep desired elements in the forefront instead of having the game become watered down and less effective.

I would like to take this post to thank all of our AMAZING contributing authors that make Industrybroadcast.com possible.. If you haven’t already, scroll down a little bit and check out the contributors section on the left hand side.  These people are the leading minds in our industry, and thankfully the most vocal, and we can all stand to learn a great deal from their wisdom and experience!

Title: “What is your Game Design Style – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on April 20th, 2009

VN:F [1.9.10_1130]
Rating: 0.0/10 (0 votes cast)

Mar

Daniel Cook‘s back again with another thought provoking piece about Paintbox games.  Games he says that not only encourage a player to be creative but actually augment a players ability to be creative by giving him/her the tools and encouragement to easily and confidently be able to express their creativity.  Of course also touching on what it takes to make a paintbox game and why they are so important.

Title: Paintbox Games – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on March 15th, 2009

VN:F [1.9.10_1130]
Rating: 0.0/10 (0 votes cast)
Newer Posts »