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May

Jamie Fristrom is back in this two part management article.  The first section dealing with how to structure the hierarchy of your team to empower each member and boost morale.  Secondly we talk about ‘The Dead Zone’ , the period on a production after the creative planning has been finished but before the testing has begun when it feels like nothing is getting accomplished.

Title A: ‘The Czar Chart‘ – Original Article

Title B: ‘The Dead Zone‘ – Original Article

Written by: Jamie Fristrom (www.gamedevblog.com)

Read aloud by: Ryan Wiancko on May 4th, 2009

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icon for podpress  Jamie Fristrom - Czar Chart and Dead Zone: Play Now | Play in Popup | Download (268)

Apr

Jamie Fristrom‘s brings us the first Postmortem to grace the pages of Industrybroadcast.  This great piece will shed insight on the process of not just making an indie game but making games in general, running distributed teams and much more.  A must read for anyone going through this process for the first for 15th time

Title: ‘Schizoid Postmortem

Written by: Jamie Fristrom (www.gamedevblog.com)

Read aloud by: Ryan Wiancko on April 9th, 2009

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Rating: 8.0/10 (1 vote cast)
 
icon for podpress  Jamie Fristrom - Schizoid Postmortem: Play Now | Play in Popup | Download (324)

Feb

Jamie Fristrom‘s is back once again with two great articles for all the producers and managers out there.  Multi-class characters is some insight into the value and usefulness of having Generalists on your team and the second Law of Bad management is a great piece on something that managers tend to forget so often,  that being that they are there to Manage not get in the trenches and work.

Title: ‘Multi-Class Characters + The 2nd Law of Bad Management

Written by: Jamie Fristrom (www.gamedevblog.com)

Read aloud by: Ryan Wiancko on February 24th, 2008

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icon for podpress  Jamie Fristrom - 2nd Law of Bad Management: Play Now | Play in Popup | Download (190)

Jan

In another great piece from his Manager in Strange Land series, Jamie goes into detail about the dangers of dependencies, how to avoid then, which ones just aren’t avoidable and how to deal with them.

Title: Dependencies” – Original Article

Written by: Jamie Fristrom(www.gamedevblog.com)

Read aloud by: Ryan Wiancko on January 1st, 2009

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icon for podpress  Jamie Fristrom - Dependencies: Play Now | Play in Popup | Download (251)

Dec

Another Great addition from Jamie Fristrom‘s Manager in Strange Land’ series.  This time talking about not only how to structure your team and get the most out of all lines of communication but also how to best spot the bottlenecks in your production and what to do when you have.

Title: ‘Optimizing your Team + Old Fashioned Communication

Written by: Jamie Fristrom (www.gamedevblog.com)

Read aloud by: Ryan Wiancko on December 8th, 2008

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icon for podpress  Standard Podcast: Play Now | Play in Popup | Download (173)

Nov

On our 1 month celebration we are proud to present another article from the man that started IndustryBroadcast.com off all those 30 days, and 30 articles ago.  This installment in Jamie Fristrom’s Manager in Strange Lands Series dives into the risks and payoffs of committee based decision making, when you should use it, how much faith you should put in democracy and what risks you can run, as well as how to mitigate them.

Don’t let the posting date fool you on this one, I made sure this was recored on the 23rd exactly 30 days after our launch, which means 1 article a day for a month.. Phew, that is a lot of talking!

Title: ‘Sliding Democracy’

Written by: Jamie Fristrom (www.gamedevblog.com)

Read aloud by: Ryan Wiancko on November 23rd, 2008

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icon for podpress  Standard Podcast: Play Now | Play in Popup | Download (125)

Nov

If you are looking for a quick and easily digestable article to affirm some leadership do’s and don’t then take a quick listen to Jamie Fristroms latest Installment in the Manager in Strange Land Series titled ‘Leaders Play Bass

Title: ‘Leaders Play Bass’

Written by: Jamie Fristrom(www.gamedevblog.com)

Read aloud by: Ryan Wiancko on November 8th, 2008

VN:F [1.6.9_936]
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icon for podpress  Jamie Fristrom: Leaders Play Bass: Play Now | Play in Popup | Download (158)

Nov

As promised we are pleased to bring you Audio Article #18.  Written by Jamie Fristrom we briefly dive into using Wiki as a collaboration tool for you team as well as an efficient way to keep your design docs in a centralized and convenient location.

Title: ‘Collaborating with Wiki’

Written by: Jamie Fristrom(www.gamedevblog.com)

Read aloud by: Ryan Wiancko on November 4th, 2008

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icon for podpress  Jamie Fristrom - Collaborating with Wiki: Play Now | Play in Popup | Download (184)

Oct

Another great article written by Mr. Fristrom on further streamlining your workflow as well as shaving months off of your development cycle.  We go into some of his experience dealing with the dilema of reusing your old engine or making a new one.

Oh and Happy Halloween!

Title: ‘Reuse and Replace’

Written by: Jamie Fristrom(www.gamedevblog.com)

Read aloud by: Ryan Wiancko on October 31th, 2008

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icon for podpress  JameFristrom: Reuse and Replace: Play Now | Play in Popup | Download (203)

Oct

We are coming back to Jamie Fristroms ‘Manage in Strange Lands’ series with a two part article on Turn around time. While briefly touching on content development the bulk of this Article deals with compile times and programming oriented issues in speeding up your overall turnaround in order to avoid downtime and the loss of flow

Title: ‘Turn around Time’

Written by: Jamie Fristrom(www.gamedevblog.com)

Read aloud by: Ryan Wiancko on October 30th, 2008

VN:F [1.6.9_936]
Rating: 2.0/10 (1 vote cast)
 
icon for podpress  JamieFristrom-Turn around time [14:34m]: Play Now | Play in Popup | Download (170)
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