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	<title>IndustryBroadcast &#187; ethan kennerly</title>
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	<link>http://www.industrybroadcast.com</link>
	<description>Bringing the Collective Insight of the Gaming Industry to your ears</description>
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	<managingEditor>ryan@industrybroadcast.com (RyanW)</managingEditor>
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	<category>Video Game Industry</category>
	<ttl>1440</ttl>
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		<title>IndustryBroadcast</title>
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	<itunes:subtitle>Industrybroadcast.com - Bringing the Collective Insight of the Gaming Industry to your Ears</itunes:subtitle>
	<itunes:summary>Bringing the Collective Insight of the Gaming Industry to your ears</itunes:summary>
	<itunes:keywords>Video Game, Video Game Industry, Game developer, Game designer, video game producer, video game manager, game education, video game studio</itunes:keywords>
	<itunes:category text="Technology">
		<itunes:category text="Software How-To" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:category text="Business" />
	<itunes:author>RyanW</itunes:author>
	<itunes:owner>
		<itunes:name>RyanW</itunes:name>
		<itunes:email>ryan@industrybroadcast.com</itunes:email>
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		<item>
		<title>Audio Article #133: Open Problems in Simulation and Story Analysis</title>
		<link>http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/</link>
		<comments>http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 09:09:58 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[story analysis]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=495</guid>
		<description><![CDATA[Ethan Kennerly hits us with another extremely well thought through and written article.   Today he sets about to establish a theorectical framework upon which we can discuss the and analyze the relations and problems between 4 correlating areas of game design: simulation, user interface, story and aesthetics. Title: &#8216;Open Problems in Simulation and Story Analysis&#8216; [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.finegamedesign.com" target="_blank">Ethan Kennerly</a> hits us with another extremely well thought through and written article.   Today he sets about to establish a theorectical framework upon which we can discuss the and analyze the relations and problems between 4 correlating areas of game design: simulation, user interface, story and aesthetics.</p>
<h2><span style="color: #999999;">Title: &#8216;</span><a target="_blank" href="http://www.aisb.org.uk/convention/aisb08/proc/proceedings/09%20Logic%20and%20Simulation/09.pdf" target="_blank">Open Problems in Simulation and Story Analysis</a><span style="color: #999999;">&#8216; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Ethan Kennerly </span><span style="color: #999999;">(</span><span style="color: #999999;"><a target="_blank" href="http://www.finegamedesign.com" target="_blank">www.finegamedesign.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"> </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on July 21st, 2009</span></h2>
]]></content:encoded>
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		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Ethan Kennerly hits us with another extremely well thought through and written article.   Today he sets about to establish a theorectical framework upon which we can discuss the and analyze the relations and problems between 4 correlating areas of g[...]</itunes:subtitle>
		<itunes:summary>Ethan Kennerly hits us with another extremely well thought through and written article.   Today he sets about to establish a theorectical framework upon which we can discuss the and analyze the relations and problems between 4 correlating areas of game design: simulation, user interface, story and aesthetics.
Title: &#8216;Open Problems in Simulation and Story Analysis&#8216; &#8211; Original Article
Written by: Ethan Kennerly (www.finegamedesign.com) 
 
Read aloud by: Ryan Wiancko on July 21st, 2009</itunes:summary>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice</title>
		<link>http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/</link>
		<comments>http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/#comments</comments>
		<pubDate>Tue, 05 May 2009 20:02:36 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[dark ages]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[politics]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/</guid>
		<description><![CDATA[Dark Ages: Online Roleplaying's political system synthesizes and balances popular opinion, administrative control, role-playing merit, and scalability. The balance of influences enriches the atmosphere and counters corruption of the community's intent: entertainment for all its members. ]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.finegamedesign.com" target="_blank">Ethan Kennerly</a> takes us through the intricate political system that he crafted for Dark Ages.  Once again sharing his insight on how he made Dark Ages the incredibly immersive experience that it was.</p>
<h2><span style="color: #999999;">Title: &#8216;</span><a target="_blank" href="http://finegamedesign.com/dark_ages_politics.html" target="_blank"><span style="color: #999999;">Dark Ages Politics in Theory and Practice</span></a><span style="color: #999999;">&#8216; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Ethan Kennerly </span><span style="color: #999999;">(</span><span style="color: #999999;"><a target="_blank" href="http://www.finegamedesign.com" target="_blank">www.finegamedesign.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"> </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on May 5th, 2009</span></h2>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Dark Ages: Online Roleplaying's political system synthesizes and balances popular opinion, administrative control, role-playing merit, and scalability. The balance of influences enriches the atmosphere and counters corruption of the community's inte[...]</itunes:subtitle>
		<itunes:summary>Dark Ages: Online Roleplaying's political system synthesizes and balances popular opinion, administrative control, role-playing merit, and scalability. The balance of influences enriches the atmosphere and counters corruption of the community's intent: entertainment for all its members.</itunes:summary>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying</title>
		<link>http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/</link>
		<comments>http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 06:31:22 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[dark ages]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[nexon]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[role playing]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=331</guid>
		<description><![CDATA[Ethan Kennerly shares some of his creative insight and experience in crafting the system of Religion for Dark Ages and the Depth of experience that it brought to that game. Title: &#8216;The role of Religion in Dark Ages: Online Roleplaying&#8216; &#8211; Original Article Written by: Ethan Kennerly (www.finegamedesign.com) Read aloud by: Ryan Wiancko on April [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.finegamedesign.com" target="_blank">Ethan Kennerly</a> shares some of his creative insight and experience in crafting the system of Religion for Dark Ages and the Depth of experience that it brought to that game.</p>
<h2><span style="color: #999999;">Title: &#8216;</span><a target="_blank" href="http://finegamedesign.com/dark_ages_religion.html" target="_blank"><span style="color: #999999;">The role of Religion in Dark Ages: Online Roleplaying</span></a><span style="color: #999999;">&#8216; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Ethan Kennerly </span><span style="color: #999999;">(</span><span style="color: #999999;"><a target="_blank" href="http://www.finegamedesign.com" target="_blank">www.finegamedesign.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"></p>
<p></span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on April 1st, 2009</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/331/0/IB92-EthanKennerly-RoleofReligioninDarkAges.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Ethan Kennerly shares some of his creative insight and experience in crafting the system of Religion for Dark Ages and the Depth of experience that it brought to that game.
Title: &#8216;The role of Religion in Dark Ages: Online Roleplaying&#8216; [...]</itunes:subtitle>
		<itunes:summary>Ethan Kennerly shares some of his creative insight and experience in crafting the system of Religion for Dark Ages and the Depth of experience that it brought to that game.
Title: &#8216;The role of Religion in Dark Ages: Online Roleplaying&#8216; &#8211; Original Article
Written by: Ethan Kennerly (www.finegamedesign.com) 


Read aloud by: Ryan Wiancko on April 1st, 2009</itunes:summary>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #44: Game Interface Design</title>
		<link>http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/</link>
		<comments>http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 22:02:59 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[game interface design]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[mmp interface]]></category>
		<category><![CDATA[single player interface]]></category>
		<category><![CDATA[text games]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=168</guid>
		<description><![CDATA[The wise and revered Mr. Kennerly brings us a great article today about not only the finer points of interface design but on the importance that spatial reasoning has had in interface design tracing all the way back to Text based games and ending with an analysis of WoW&#8217;s design success&#8217;s and shortcomings to wrap [...]]]></description>
			<content:encoded><![CDATA[<p>The wise and revered <a target="_blank" href="http://www.finegamedesign.com" target="_blank">Mr. Kennerly</a> brings us a great article today about not only the finer points of interface design but on the importance that spatial reasoning has had in interface design tracing all the way back to Text based games and ending with an analysis of WoW&#8217;s design success&#8217;s and shortcomings to wrap up his recurring comarison of MMP UI&#8217;s compared to single player UI&#8217;s.</p>
<h2><span style="color: #999999;">Title: &#8216;</span><span style="color: #999999;"><a target="_blank" href="http://finegamedesign.com/ui/index.html" target="_blank">Game Interface Design</a></span><span style="color: #999999;">&#8216; &#8211; Original Article</p>
<p><span style="color: #999999;">Written by: Ethan Kennerly </span><span style="color: #999999;">(</span><span style="color: #999999;"><a target="_blank" href="http://www.finegamedesign.com" target="_blank">www.finegamedesign.com</a></span><span style="color: #999999;">) </span></p>
<p></span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on December 12th, 2008</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/168/0/IB44-EthanKennerly-GameInterfaceDesign.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>The wise and revered Mr. Kennerly brings us a great article today about not only the finer points of interface design but on the importance that spatial reasoning has had in interface design tracing all the way back to Text based games and ending wi[...]</itunes:subtitle>
		<itunes:summary>The wise and revered Mr. Kennerly brings us a great article today about not only the finer points of interface design but on the importance that spatial reasoning has had in interface design tracing all the way back to Text based games and ending with an analysis of WoW&#8217;s design success&#8217;s and shortcomings to wrap up his recurring comarison of MMP UI&#8217;s compared to single player UI&#8217;s.
Title: &#8216;Game Interface Design&#8216; &#8211; Original Article
Written by: Ethan Kennerly (www.finegamedesign.com) 

Read aloud by: Ryan Wiancko on December 12th, 2008</itunes:summary>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #32: Better Game Design through Data Mining</title>
		<link>http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/</link>
		<comments>http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 05:49:56 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[data mining]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[nexon]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/</guid>
		<description><![CDATA[We are pleased to present the second piece of wisdom from the mind of Ethan Kennerly.  We dive head first into the world of Data Mining and what it can do for your online game, or even in principal offline product as well.  Ethan lays down a clear and concise road map on how to [...]]]></description>
			<content:encoded><![CDATA[<p>We are pleased to present the second piece of wisdom from the mind of <a target="_blank" href="www.finegamedesign.com ">Ethan Kennerly</a>.  We dive head first into the world of Data Mining and what it can do for your online game, or even in principal offline product as well.  Ethan lays down a clear and concise road map on how to get the very most of data mining and some of the risks that come with it</p>
<h2><span style="color: #999999;">Title: &#8216;<a target="_blank" href="http://www.gamasutra.com/features/20030815/kennerly_01.shtml" target="_blank">Better Game Design through Data Mining</a> &#8216;<br />
</span></h2>
<h2><span style="color: #999999;">Written by: Ethan Kennerly </span><span style="color: #999999;">(<a target="_blank" href="www.finegamedesign.com " target="_blank"><strong>www.finegamedesign.com</strong></a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on November 25th, 2008</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/122/0/IB32-EthanKennerly-BetterDesignThroughDataMining.mp3" length="10335160" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>We are pleased to present the second piece of wisdom from the mind of Ethan Kennerly.  We dive head first into the world of Data Mining and what it can do for your online game, or even in principal offline product as well.  Ethan lays down a clear a[...]</itunes:subtitle>
		<itunes:summary>We are pleased to present the second piece of wisdom from the mind of Ethan Kennerly.  We dive head first into the world of Data Mining and what it can do for your online game, or even in principal offline product as well.  Ethan lays down a clear and concise road map on how to get the very most of data mining and some of the risks that come with it
Title: &#8216;Better Game Design through Data Mining &#8216;

Written by: Ethan Kennerly (www.finegamedesign.com) 
Read aloud by: Ryan Wiancko on November 25th, 2008</itunes:summary>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Audio Article #25: Fun is Fine</title>
		<link>http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/</link>
		<comments>http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 11:46:58 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[games as art]]></category>
		<category><![CDATA[philosophy]]></category>

		<guid isPermaLink="false">http://industrybroadcast.com/?p=101</guid>
		<description><![CDATA[The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.  In this article we delve deep into the question of &#8216;Are Games Fun&#8217; one which requires not only a deeper understanding of games, but also that of fun itself. Title: &#8216;Fun is Fine Toward a Philosophy of Game Design&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p>The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.  In this article we delve deep into the question of &#8216;Are Games Fun&#8217; one which requires not only a deeper understanding of games, but also that of fun itself.<!-- 		@page { size: 21.59cm 27.94cm; margin: 2cm } 		P { margin-bottom: 0.21cm } --></p>
<h2><span style="color: #999999;">Title: &#8216;Fun is Fine Toward a Philosophy of Game Design&#8217; </span></h2>
<h2><span style="color: #999999;">Written by: </span>Ethan Kennerly<span style="color: #999999;">(</span><span style="color: #0000ff;"><strong><a target="_blank" href="http://www.finegamedesign.com " target="_blank">www.finegamedesign.com</a></strong></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on November 13th, 2008</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/101/0/IB25-DavidKennerly-funisfine.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.  In this article we delve deep into the question of &#8216;Are Games Fun&#8217; one which requires not only a deeper understanding of games, but also that of[...]</itunes:subtitle>
		<itunes:summary>The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.  In this article we delve deep into the question of &#8216;Are Games Fun&#8217; one which requires not only a deeper understanding of games, but also that of fun itself.
Title: &#8216;Fun is Fine Toward a Philosophy of Game Design&#8217; 
Written by: Ethan Kennerly(www.finegamedesign.com) 
Read aloud by: Ryan Wiancko on November 13th, 2008</itunes:summary>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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