<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>IndustryBroadcast &#187; ethan kennerly</title>
	<atom:link href="http://www.industrybroadcast.com/tag/ethan-kennerly/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.industrybroadcast.com</link>
	<description>Bringing the Collective Insight of the Gaming Industry to your ears</description>
	<lastBuildDate>Fri, 13 Nov 2009 11:11:08 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<!-- podcast_generator="podPress/8.8" - maintenance_release="8.8.4" -->
		<copyright>2008 </copyright>
		<itunes:new-feed-url>http://feeds.feedburner.com/Industrybroadcast</itunes:new-feed-url>
		<managingEditor>ryan@industrybroadcast.com (RyanW)</managingEditor>
		<webMaster>ryan@industrybroadcast.com (RyanW)</webMaster>
		<category>Video Game Industry</category>
		<ttl>1440</ttl>
		<itunes:keywords>Video Game, Video Game Industry, Game developer, Game designer, video game producer, video game manager, game education, video game studio</itunes:keywords>
		<itunes:subtitle>Industrybroadcast.com - Bringing the Collective Insight of the Gaming Industry to your Ears</itunes:subtitle>
		<itunes:summary>Bringing the Collective Insight of the Gaming Industry to your ears</itunes:summary>
		<itunes:author>RyanW</itunes:author>
		<itunes:category text="Technology">
	<itunes:category text="Software How-To"/>
</itunes:category>
<itunes:category text="Games &amp; Hobbies">
	<itunes:category text="Video Games"/>
</itunes:category>
<itunes:category text="Business"/>
		<itunes:owner>
			<itunes:name>RyanW</itunes:name>
			<itunes:email>ryan@industrybroadcast.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
		<itunes:image href="http://industrybroadcast.com/images/ib_logo300x300.jpg" />
		<image>
			<url>http://industrybroadcast.com/images/ib_logo144x144.jpg</url>
			<title>IndustryBroadcast</title>
			<link>http://www.industrybroadcast.com</link>
			<width>144</width>
			<height>144</height>
		</image>
		<item>
		<title>Audio Article #133: Open Problems in Simulation and Story Analysis</title>
		<link>http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/</link>
		<comments>http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 09:09:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[story analysis]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=495</guid>
		<description><![CDATA[Ethan Kennerly hits us with another extremely well thought through and written article.   Today he sets about to establish a theorectical framework upon which we can discuss the and analyze the relations and problems between 4 correlating areas of game design: simulation, user interface, story and aesthetics.
Title: &#8216;Open Problems in Simulation and Story Analysis&#8216; &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.finegamedesign.com" target="_blank">Ethan Kennerly</a> hits us with another extremely well thought through and written article.   Today he sets about to establish a theorectical framework upon which we can discuss the and analyze the relations and problems between 4 correlating areas of game design: simulation, user interface, story and aesthetics.</p>
<h2><span style="color: #999999;">Title: &#8216;</span><a target="_blank" href="http://www.aisb.org.uk/convention/aisb08/proc/proceedings/09%20Logic%20and%20Simulation/09.pdf" target="_blank">Open Problems in Simulation and Story Analysis</a><span style="color: #999999;">&#8216; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Ethan Kennerly </span><span style="color: #999999;">(</span><span style="color: #999999;"><a target="_blank" href="http://www.finegamedesign.com" target="_blank">www.finegamedesign.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"> </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on July 21st, 2009</span></h2>
<!-- Social Bookmarking Reloaded BEGIN --><div class="social_bookmark"><em>Bookmark</em><br /><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://del.icio.us/post?url=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/&amp;title=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Del.icio.us"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/delicious.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Del.icio.us" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Del.icio.us" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://digg.com/submit?phase=2&amp;url=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/&amp;title=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to digg"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/digg.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to digg" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to digg" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://furl.net/storeIt.jsp?t=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis&amp;u=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to FURL"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/furl.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to FURL" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to FURL" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.technorati.com/faves?add=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Technorati"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/technorati.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Technorati" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Technorati" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://myweb2.search.yahoo.com/myresults/bookmarklet?u=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/&amp;t=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Yahoo My Web"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/yahoo_myweb.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Yahoo My Web" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Yahoo My Web" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.stumbleupon.com/submit?url=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/&amp;title=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Stumble Upon"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/stumbleupon.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Stumble Upon" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Stumble Upon" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.google.com/bookmarks/mark?op=edit&amp;output=popup&amp;bkmk=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/&amp;title=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Google Bookmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/google.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Google Bookmarks" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Google Bookmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogmarks.net/my/new.php?mini=1&amp;simple=1&amp;url=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/&amp;title=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Blogmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/bmarks.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Blogmarks" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Blogmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://co.mments.com/track?url=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/&amp;title=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Co.mments"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/comments.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Co.mments" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Co.mments" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.netscape.com/submit/?U=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/&amp;T=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Propeller"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/propeller.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Propeller" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Propeller" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://mystuff.ask.com/mysearch/QuickWebSave?v=1.2&amp;t=webpages&amp;title=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis&amp;url=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Ask"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/ask.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Ask" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Ask" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="https://favorites.live.com/quickadd.aspx?url=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/&amp;title=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Live-MSN"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/live.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Live-MSN" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Live-MSN" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://slashdot.org/bookmark.pl?title=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis&amp;url=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to SlashDot"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/slashdot.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to SlashDot" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to SlashDot" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.facebook.com/share.php?u=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/&amp;t=Audio+Article+%23133%3A+Open+Problems+in+Simulation+and+Story+Analysis" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to FaceBook"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/facebook.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to FaceBook" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to FaceBook" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogsvine.com/submit.php?url=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Blogsvine"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/blogsvine.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Blogsvine" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Blogsvine" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://twitter.com/home?status=http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Twitter"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/twitter.png" title="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Twitter" alt="Add to 'Audio Article #133: Open Problems in Simulation and Story Analysis' put to Twitter" /></a></div>
<!-- Social Bookmarking Reloaded END -->]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/07/21/audio-article-133-open-problems-in-simulation-and-story-analysis/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/495/0/IB133-EthanKennerly-OpenProblemsinSimulation.mp3" length="8523544" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Ethan Kennerly hits us with another extremely well thought through and written article.nbsp;nbsp; Today he sets about to establish a theorectical framework upon which we ...</itunes:subtitle>
		<itunes:summary>Ethan Kennerly hits us with another extremely well thought through and written article.nbsp;nbsp; Today he sets about to establish a theorectical framework upon which we can discuss the and analyze the relations and problems between 4 correlating areas of game design: simulation, user interface, story and aesthetics.
Title: 'Open Problems in Simulation and Story Analysis' - Original Article
Written by: Ethan Kennerly (www.finegamedesign.com) 
 
Read aloud by: Ryan Wiancko on July 21st, 2009</itunes:summary>
		<itunes:keywords>Game,Design</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice</title>
		<link>http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/</link>
		<comments>http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/#comments</comments>
		<pubDate>Tue, 05 May 2009 20:02:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[dark ages]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[politics]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/</guid>
		<description><![CDATA[Dark Ages: Online Roleplaying's political system synthesizes and balances popular opinion, administrative control, role-playing merit, and scalability. The balance of influences enriches the atmosphere and counters corruption of the community's intent: entertainment for all its members. ]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.finegamedesign.com" target="_blank">Ethan Kennerly</a> takes us through the intricate political system that he crafted for Dark Ages.  Once again sharing his insight on how he made Dark Ages the incredibly immersive experience that it was.</p>
<h2><span style="color: #999999;">Title: &#8216;</span><a target="_blank" href="http://finegamedesign.com/dark_ages_politics.html" target="_blank"><span style="color: #999999;">Dark Ages Politics in Theory and Practice</span></a><span style="color: #999999;">&#8216; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Ethan Kennerly </span><span style="color: #999999;">(</span><span style="color: #999999;"><a target="_blank" href="http://www.finegamedesign.com" target="_blank">www.finegamedesign.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"> </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on May 5th, 2009</span></h2>
<!-- Social Bookmarking Reloaded BEGIN --><div class="social_bookmark"><em>Bookmark</em><br /><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://del.icio.us/post?url=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/&amp;title=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Del.icio.us"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/delicious.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Del.icio.us" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Del.icio.us" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://digg.com/submit?phase=2&amp;url=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/&amp;title=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to digg"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/digg.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to digg" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to digg" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://furl.net/storeIt.jsp?t=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice&amp;u=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to FURL"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/furl.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to FURL" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to FURL" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.technorati.com/faves?add=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Technorati"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/technorati.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Technorati" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Technorati" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://myweb2.search.yahoo.com/myresults/bookmarklet?u=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/&amp;t=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Yahoo My Web"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/yahoo_myweb.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Yahoo My Web" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Yahoo My Web" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.stumbleupon.com/submit?url=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/&amp;title=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Stumble Upon"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/stumbleupon.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Stumble Upon" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Stumble Upon" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.google.com/bookmarks/mark?op=edit&amp;output=popup&amp;bkmk=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/&amp;title=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Google Bookmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/google.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Google Bookmarks" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Google Bookmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogmarks.net/my/new.php?mini=1&amp;simple=1&amp;url=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/&amp;title=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Blogmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/bmarks.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Blogmarks" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Blogmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://co.mments.com/track?url=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/&amp;title=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Co.mments"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/comments.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Co.mments" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Co.mments" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.netscape.com/submit/?U=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/&amp;T=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Propeller"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/propeller.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Propeller" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Propeller" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://mystuff.ask.com/mysearch/QuickWebSave?v=1.2&amp;t=webpages&amp;title=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice&amp;url=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Ask"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/ask.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Ask" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Ask" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="https://favorites.live.com/quickadd.aspx?url=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/&amp;title=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Live-MSN"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/live.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Live-MSN" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Live-MSN" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://slashdot.org/bookmark.pl?title=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice&amp;url=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to SlashDot"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/slashdot.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to SlashDot" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to SlashDot" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.facebook.com/share.php?u=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/&amp;t=Audio+Article+%23108+%26%238211%3B+Dark+Ages+Politics+in+Theory+and+Practice" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to FaceBook"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/facebook.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to FaceBook" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to FaceBook" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogsvine.com/submit.php?url=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Blogsvine"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/blogsvine.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Blogsvine" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Blogsvine" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://twitter.com/home?status=http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Twitter"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/twitter.png" title="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Twitter" alt="Add to 'Audio Article #108 &#8211; Dark Ages Politics in Theory and Practice' put to Twitter" /></a></div>
<!-- Social Bookmarking Reloaded END -->]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/05/05/audio-article-108-dark-ages-politics-in-theory-and-practice/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/370/0/IB108-EthanKennerly-DarkAgesPolitics.mp3" length="9505713" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Ethan Kennerly takes us through the intricate political system that he crafted for Dark Ages.nbsp; Once again sharing his insight on how he made Dark ...</itunes:subtitle>
		<itunes:summary>Ethan Kennerly takes us through the intricate political system that he crafted for Dark Ages.nbsp; Once again sharing his insight on how he made Dark Ages the incredibly immersive experience that it was.
Title: 'Dark Ages Politics in Theory and Practice' - Original Article
Written by: Ethan Kennerly (www.finegamedesign.com) 
 
Read aloud by: Ryan Wiancko on May 5th, 2009</itunes:summary>
		<itunes:keywords>Game,Design</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying</title>
		<link>http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/</link>
		<comments>http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 06:31:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[dark ages]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[nexon]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[role playing]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=331</guid>
		<description><![CDATA[Ethan Kennerly shares some of his creative insight and experience in crafting the system of Religion for Dark Ages and the Depth of experience that it brought to that game.
Title: &#8216;The role of Religion in Dark Ages: Online Roleplaying&#8216; &#8211; Original Article
Written by: Ethan Kennerly (www.finegamedesign.com) 


Read aloud by: Ryan Wiancko on April 1st, 2009
Bookmark
]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.finegamedesign.com" target="_blank">Ethan Kennerly</a> shares some of his creative insight and experience in crafting the system of Religion for Dark Ages and the Depth of experience that it brought to that game.</p>
<h2><span style="color: #999999;">Title: &#8216;</span><a target="_blank" href="http://finegamedesign.com/dark_ages_religion.html" target="_blank"><span style="color: #999999;">The role of Religion in Dark Ages: Online Roleplaying</span></a><span style="color: #999999;">&#8216; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Ethan Kennerly </span><span style="color: #999999;">(</span><span style="color: #999999;"><a target="_blank" href="http://www.finegamedesign.com" target="_blank">www.finegamedesign.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"></p>
<p></span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on April 1st, 2009</span></h2>
<!-- Social Bookmarking Reloaded BEGIN --><div class="social_bookmark"><em>Bookmark</em><br /><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://del.icio.us/post?url=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/&amp;title=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Del.icio.us"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/delicious.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Del.icio.us" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Del.icio.us" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://digg.com/submit?phase=2&amp;url=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/&amp;title=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to digg"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/digg.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to digg" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to digg" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://furl.net/storeIt.jsp?t=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying&amp;u=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to FURL"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/furl.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to FURL" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to FURL" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.technorati.com/faves?add=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Technorati"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/technorati.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Technorati" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Technorati" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://myweb2.search.yahoo.com/myresults/bookmarklet?u=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/&amp;t=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Yahoo My Web"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/yahoo_myweb.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Yahoo My Web" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Yahoo My Web" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.stumbleupon.com/submit?url=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/&amp;title=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Stumble Upon"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/stumbleupon.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Stumble Upon" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Stumble Upon" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.google.com/bookmarks/mark?op=edit&amp;output=popup&amp;bkmk=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/&amp;title=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Google Bookmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/google.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Google Bookmarks" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Google Bookmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogmarks.net/my/new.php?mini=1&amp;simple=1&amp;url=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/&amp;title=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Blogmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/bmarks.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Blogmarks" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Blogmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://co.mments.com/track?url=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/&amp;title=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Co.mments"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/comments.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Co.mments" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Co.mments" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.netscape.com/submit/?U=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/&amp;T=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Propeller"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/propeller.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Propeller" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Propeller" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://mystuff.ask.com/mysearch/QuickWebSave?v=1.2&amp;t=webpages&amp;title=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying&amp;url=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Ask"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/ask.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Ask" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Ask" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="https://favorites.live.com/quickadd.aspx?url=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/&amp;title=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Live-MSN"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/live.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Live-MSN" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Live-MSN" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://slashdot.org/bookmark.pl?title=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying&amp;url=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to SlashDot"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/slashdot.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to SlashDot" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to SlashDot" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.facebook.com/share.php?u=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/&amp;t=Audio+Article+%2392%3A+The+role+of+Religion+in+Dark+Ages%3A+Online+Roleplaying" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to FaceBook"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/facebook.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to FaceBook" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to FaceBook" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogsvine.com/submit.php?url=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Blogsvine"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/blogsvine.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Blogsvine" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Blogsvine" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://twitter.com/home?status=http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Twitter"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/twitter.png" title="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Twitter" alt="Add to 'Audio Article #92: The role of Religion in Dark Ages: Online Roleplaying' put to Twitter" /></a></div>
<!-- Social Bookmarking Reloaded END -->]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/04/01/audio-article-92-the-role-of-religion-in-dark-ages-online-roleplaying/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/331/0/IB92-EthanKennerly-RoleofReligioninDarkAges.mp3" length="4120279" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Ethan Kennerly shares some of his creative insight and experience in crafting the system of Religion for Dark Ages and the Depth of experience that ...</itunes:subtitle>
		<itunes:summary>Ethan Kennerly shares some of his creative insight and experience in crafting the system of Religion for Dark Ages and the Depth of experience that it brought to that game.
Title: 'The role of Religion in Dark Ages: Online Roleplaying' - Original Article
Written by: Ethan Kennerly (www.finegamedesign.com) 



Read aloud by: Ryan Wiancko on April 1st, 2009</itunes:summary>
		<itunes:keywords>Game,Design</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Audio Article #44: Game Interface Design</title>
		<link>http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/</link>
		<comments>http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 22:02:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[game interface design]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[mmp interface]]></category>
		<category><![CDATA[single player interface]]></category>
		<category><![CDATA[text games]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=168</guid>
		<description><![CDATA[The wise and revered Mr. Kennerly brings us a great article today about not only the finer points of interface design but on the importance that spatial reasoning has had in interface design tracing all the way back to Text based games and ending with an analysis of WoW&#8217;s design success&#8217;s and shortcomings to wrap [...]]]></description>
			<content:encoded><![CDATA[<p>The wise and revered <a target="_blank" href="http://www.finegamedesign.com" target="_blank">Mr. Kennerly</a> brings us a great article today about not only the finer points of interface design but on the importance that spatial reasoning has had in interface design tracing all the way back to Text based games and ending with an analysis of WoW&#8217;s design success&#8217;s and shortcomings to wrap up his recurring comarison of MMP UI&#8217;s compared to single player UI&#8217;s.</p>
<h2><span style="color: #999999;">Title: &#8216;</span><span style="color: #999999;"><a target="_blank" href="http://finegamedesign.com/ui/index.html" target="_blank">Game Interface Design</a></span><span style="color: #999999;">&#8216; &#8211; Original Article</p>
<p><span style="color: #999999;">Written by: Ethan Kennerly </span><span style="color: #999999;">(</span><span style="color: #999999;"><a target="_blank" href="http://www.finegamedesign.com" target="_blank">www.finegamedesign.com</a></span><span style="color: #999999;">) </span></p>
<p></span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on December 12th, 2008</span></h2>
<!-- Social Bookmarking Reloaded BEGIN --><div class="social_bookmark"><em>Bookmark</em><br /><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://del.icio.us/post?url=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/&amp;title=Audio+Article+%2344%3A+Game+Interface+Design" title="Add to 'Audio Article #44: Game Interface Design' put to Del.icio.us"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/delicious.png" title="Add to 'Audio Article #44: Game Interface Design' put to Del.icio.us" alt="Add to 'Audio Article #44: Game Interface Design' put to Del.icio.us" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://digg.com/submit?phase=2&amp;url=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/&amp;title=Audio+Article+%2344%3A+Game+Interface+Design" title="Add to 'Audio Article #44: Game Interface Design' put to digg"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/digg.png" title="Add to 'Audio Article #44: Game Interface Design' put to digg" alt="Add to 'Audio Article #44: Game Interface Design' put to digg" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://furl.net/storeIt.jsp?t=Audio+Article+%2344%3A+Game+Interface+Design&amp;u=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/" title="Add to 'Audio Article #44: Game Interface Design' put to FURL"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/furl.png" title="Add to 'Audio Article #44: Game Interface Design' put to FURL" alt="Add to 'Audio Article #44: Game Interface Design' put to FURL" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.technorati.com/faves?add=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/" title="Add to 'Audio Article #44: Game Interface Design' put to Technorati"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/technorati.png" title="Add to 'Audio Article #44: Game Interface Design' put to Technorati" alt="Add to 'Audio Article #44: Game Interface Design' put to Technorati" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://myweb2.search.yahoo.com/myresults/bookmarklet?u=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/&amp;t=Audio+Article+%2344%3A+Game+Interface+Design" title="Add to 'Audio Article #44: Game Interface Design' put to Yahoo My Web"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/yahoo_myweb.png" title="Add to 'Audio Article #44: Game Interface Design' put to Yahoo My Web" alt="Add to 'Audio Article #44: Game Interface Design' put to Yahoo My Web" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.stumbleupon.com/submit?url=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/&amp;title=Audio+Article+%2344%3A+Game+Interface+Design" title="Add to 'Audio Article #44: Game Interface Design' put to Stumble Upon"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/stumbleupon.png" title="Add to 'Audio Article #44: Game Interface Design' put to Stumble Upon" alt="Add to 'Audio Article #44: Game Interface Design' put to Stumble Upon" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.google.com/bookmarks/mark?op=edit&amp;output=popup&amp;bkmk=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/&amp;title=Audio+Article+%2344%3A+Game+Interface+Design" title="Add to 'Audio Article #44: Game Interface Design' put to Google Bookmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/google.png" title="Add to 'Audio Article #44: Game Interface Design' put to Google Bookmarks" alt="Add to 'Audio Article #44: Game Interface Design' put to Google Bookmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogmarks.net/my/new.php?mini=1&amp;simple=1&amp;url=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/&amp;title=Audio+Article+%2344%3A+Game+Interface+Design" title="Add to 'Audio Article #44: Game Interface Design' put to Blogmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/bmarks.png" title="Add to 'Audio Article #44: Game Interface Design' put to Blogmarks" alt="Add to 'Audio Article #44: Game Interface Design' put to Blogmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://co.mments.com/track?url=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/&amp;title=Audio+Article+%2344%3A+Game+Interface+Design" title="Add to 'Audio Article #44: Game Interface Design' put to Co.mments"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/comments.png" title="Add to 'Audio Article #44: Game Interface Design' put to Co.mments" alt="Add to 'Audio Article #44: Game Interface Design' put to Co.mments" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.netscape.com/submit/?U=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/&amp;T=Audio+Article+%2344%3A+Game+Interface+Design" title="Add to 'Audio Article #44: Game Interface Design' put to Propeller"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/propeller.png" title="Add to 'Audio Article #44: Game Interface Design' put to Propeller" alt="Add to 'Audio Article #44: Game Interface Design' put to Propeller" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://mystuff.ask.com/mysearch/QuickWebSave?v=1.2&amp;t=webpages&amp;title=Audio+Article+%2344%3A+Game+Interface+Design&amp;url=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/" title="Add to 'Audio Article #44: Game Interface Design' put to Ask"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/ask.png" title="Add to 'Audio Article #44: Game Interface Design' put to Ask" alt="Add to 'Audio Article #44: Game Interface Design' put to Ask" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="https://favorites.live.com/quickadd.aspx?url=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/&amp;title=Audio+Article+%2344%3A+Game+Interface+Design" title="Add to 'Audio Article #44: Game Interface Design' put to Live-MSN"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/live.png" title="Add to 'Audio Article #44: Game Interface Design' put to Live-MSN" alt="Add to 'Audio Article #44: Game Interface Design' put to Live-MSN" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://slashdot.org/bookmark.pl?title=Audio+Article+%2344%3A+Game+Interface+Design&amp;url=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/" title="Add to 'Audio Article #44: Game Interface Design' put to SlashDot"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/slashdot.png" title="Add to 'Audio Article #44: Game Interface Design' put to SlashDot" alt="Add to 'Audio Article #44: Game Interface Design' put to SlashDot" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.facebook.com/share.php?u=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/&amp;t=Audio+Article+%2344%3A+Game+Interface+Design" title="Add to 'Audio Article #44: Game Interface Design' put to FaceBook"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/facebook.png" title="Add to 'Audio Article #44: Game Interface Design' put to FaceBook" alt="Add to 'Audio Article #44: Game Interface Design' put to FaceBook" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogsvine.com/submit.php?url=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/" title="Add to 'Audio Article #44: Game Interface Design' put to Blogsvine"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/blogsvine.png" title="Add to 'Audio Article #44: Game Interface Design' put to Blogsvine" alt="Add to 'Audio Article #44: Game Interface Design' put to Blogsvine" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://twitter.com/home?status=http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/" title="Add to 'Audio Article #44: Game Interface Design' put to Twitter"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/twitter.png" title="Add to 'Audio Article #44: Game Interface Design' put to Twitter" alt="Add to 'Audio Article #44: Game Interface Design' put to Twitter" /></a></div>
<!-- Social Bookmarking Reloaded END -->]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/12/12/audio-article-44-game-interface-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/168/0/IB44-EthanKennerly-GameInterfaceDesign.mp3" length="5893004" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>The wise and revered Mr. Kennerly brings us a great article today about not only the finer points of interface design but on the importance ...</itunes:subtitle>
		<itunes:summary>The wise and revered Mr. Kennerly brings us a great article today about not only the finer points of interface design but on the importance that spatial reasoning has had in interface design tracing all the way back to Text based games and ending with an analysis of WoW's design success's and shortcomings to wrap up his recurring comarison of MMP UI's compared to single player UI's.
Title: 'Game Interface Design' - Original Article

Written by: Ethan Kennerly (www.finegamedesign.com) 


Read aloud by: Ryan Wiancko on December 12th, 2008</itunes:summary>
		<itunes:keywords>Game,Design</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Audio Article #32: Better Game Design through Data Mining</title>
		<link>http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/</link>
		<comments>http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 05:49:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[data mining]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[nexon]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/</guid>
		<description><![CDATA[We are pleased to present the second piece of wisdom from the mind of Ethan Kennerly.  We dive head first into the world of Data Mining and what it can do for your online game, or even in principal offline product as well.  Ethan lays down a clear and concise road map on how to [...]]]></description>
			<content:encoded><![CDATA[<p>We are pleased to present the second piece of wisdom from the mind of <a target="_blank" href="www.finegamedesign.com ">Ethan Kennerly</a>.  We dive head first into the world of Data Mining and what it can do for your online game, or even in principal offline product as well.  Ethan lays down a clear and concise road map on how to get the very most of data mining and some of the risks that come with it</p>
<h2><span style="color: #999999;">Title: &#8216;<a target="_blank" href="http://www.gamasutra.com/features/20030815/kennerly_01.shtml" target="_blank">Better Game Design through Data Mining</a> &#8216;<br />
</span></h2>
<h2><span style="color: #999999;">Written by: Ethan Kennerly </span><span style="color: #999999;">(<a target="_blank" href="www.finegamedesign.com " target="_blank"><strong>www.finegamedesign.com</strong></a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on November 25th, 2008</span></h2>
<!-- Social Bookmarking Reloaded BEGIN --><div class="social_bookmark"><em>Bookmark</em><br /><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://del.icio.us/post?url=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/&amp;title=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Del.icio.us"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/delicious.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Del.icio.us" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Del.icio.us" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://digg.com/submit?phase=2&amp;url=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/&amp;title=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to digg"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/digg.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to digg" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to digg" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://furl.net/storeIt.jsp?t=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining&amp;u=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to FURL"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/furl.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to FURL" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to FURL" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.technorati.com/faves?add=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Technorati"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/technorati.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Technorati" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Technorati" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://myweb2.search.yahoo.com/myresults/bookmarklet?u=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/&amp;t=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Yahoo My Web"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/yahoo_myweb.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Yahoo My Web" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Yahoo My Web" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.stumbleupon.com/submit?url=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/&amp;title=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Stumble Upon"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/stumbleupon.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Stumble Upon" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Stumble Upon" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.google.com/bookmarks/mark?op=edit&amp;output=popup&amp;bkmk=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/&amp;title=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Google Bookmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/google.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Google Bookmarks" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Google Bookmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogmarks.net/my/new.php?mini=1&amp;simple=1&amp;url=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/&amp;title=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Blogmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/bmarks.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Blogmarks" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Blogmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://co.mments.com/track?url=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/&amp;title=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Co.mments"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/comments.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Co.mments" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Co.mments" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.netscape.com/submit/?U=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/&amp;T=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Propeller"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/propeller.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Propeller" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Propeller" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://mystuff.ask.com/mysearch/QuickWebSave?v=1.2&amp;t=webpages&amp;title=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining&amp;url=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Ask"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/ask.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Ask" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Ask" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="https://favorites.live.com/quickadd.aspx?url=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/&amp;title=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Live-MSN"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/live.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Live-MSN" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Live-MSN" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://slashdot.org/bookmark.pl?title=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining&amp;url=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to SlashDot"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/slashdot.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to SlashDot" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to SlashDot" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.facebook.com/share.php?u=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/&amp;t=Audio+Article+%2332%3A+Better+Game+Design+through+Data+Mining" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to FaceBook"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/facebook.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to FaceBook" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to FaceBook" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogsvine.com/submit.php?url=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Blogsvine"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/blogsvine.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Blogsvine" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Blogsvine" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://twitter.com/home?status=http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Twitter"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/twitter.png" title="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Twitter" alt="Add to 'Audio Article #32: Better Game Design through Data Mining' put to Twitter" /></a></div>
<!-- Social Bookmarking Reloaded END -->]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/11/25/audio-article-32-better-game-design-through-data-mining/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.industrybroadcast.com/wp-content/uploads/IB32-EthanKennerly-BetterDesignThroughDataMining.mp3" length="10335160" type="audio/mpeg" />
		<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/122/0/IB32-EthanKennerly-BetterDesignThroughDataMining.mp3" length="10335160" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>We are pleased to present the second piece of wisdom from the mind of Ethan Kennerly.nbsp; We dive head first into the world of Data ...</itunes:subtitle>
		<itunes:summary>We are pleased to present the second piece of wisdom from the mind of Ethan Kennerly.nbsp; We dive head first into the world of Data Mining and what it can do for your online game, or even in principal offline product as well.nbsp; Ethan lays down a clear and concise road map on how to get the very most of data mining and some of the risks that come with it
Title: 'Better Game Design through Data Mining '

Written by: Ethan Kennerly (www.finegamedesign.com) 
Read aloud by: Ryan Wiancko on November 25th, 2008</itunes:summary>
		<itunes:keywords>Game,Design</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Audio Article #25: Fun is Fine</title>
		<link>http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/</link>
		<comments>http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 11:46:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[ethan kennerly]]></category>
		<category><![CDATA[finegamedesign.com]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[games as art]]></category>
		<category><![CDATA[philosophy]]></category>

		<guid isPermaLink="false">http://industrybroadcast.com/?p=101</guid>
		<description><![CDATA[The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.  In this article we delve deep into the question of &#8216;Are Games Fun&#8217; one which requires not only a deeper understanding of games, but also that of fun itself.
Title: &#8216;Fun is Fine Toward a Philosophy of Game Design&#8217; 
Written [...]]]></description>
			<content:encoded><![CDATA[<p>The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.  In this article we delve deep into the question of &#8216;Are Games Fun&#8217; one which requires not only a deeper understanding of games, but also that of fun itself.<!-- 		@page { size: 21.59cm 27.94cm; margin: 2cm } 		P { margin-bottom: 0.21cm } --></p>
<h2><span style="color: #999999;">Title: &#8216;Fun is Fine Toward a Philosophy of Game Design&#8217; </span></h2>
<h2><span style="color: #999999;">Written by: </span>Ethan Kennerly<span style="color: #999999;">(</span><span style="color: #0000ff;"><strong><a target="_blank" href="http://www.finegamedesign.com " target="_blank">www.finegamedesign.com</a></strong></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on November 13th, 2008</span></h2>
<!-- Social Bookmarking Reloaded BEGIN --><div class="social_bookmark"><em>Bookmark</em><br /><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://del.icio.us/post?url=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/&amp;title=Audio+Article+%2325%3A+Fun+is+Fine" title="Add to 'Audio Article #25: Fun is Fine' put to Del.icio.us"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/delicious.png" title="Add to 'Audio Article #25: Fun is Fine' put to Del.icio.us" alt="Add to 'Audio Article #25: Fun is Fine' put to Del.icio.us" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://digg.com/submit?phase=2&amp;url=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/&amp;title=Audio+Article+%2325%3A+Fun+is+Fine" title="Add to 'Audio Article #25: Fun is Fine' put to digg"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/digg.png" title="Add to 'Audio Article #25: Fun is Fine' put to digg" alt="Add to 'Audio Article #25: Fun is Fine' put to digg" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://furl.net/storeIt.jsp?t=Audio+Article+%2325%3A+Fun+is+Fine&amp;u=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/" title="Add to 'Audio Article #25: Fun is Fine' put to FURL"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/furl.png" title="Add to 'Audio Article #25: Fun is Fine' put to FURL" alt="Add to 'Audio Article #25: Fun is Fine' put to FURL" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.technorati.com/faves?add=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/" title="Add to 'Audio Article #25: Fun is Fine' put to Technorati"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/technorati.png" title="Add to 'Audio Article #25: Fun is Fine' put to Technorati" alt="Add to 'Audio Article #25: Fun is Fine' put to Technorati" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://myweb2.search.yahoo.com/myresults/bookmarklet?u=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/&amp;t=Audio+Article+%2325%3A+Fun+is+Fine" title="Add to 'Audio Article #25: Fun is Fine' put to Yahoo My Web"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/yahoo_myweb.png" title="Add to 'Audio Article #25: Fun is Fine' put to Yahoo My Web" alt="Add to 'Audio Article #25: Fun is Fine' put to Yahoo My Web" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.stumbleupon.com/submit?url=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/&amp;title=Audio+Article+%2325%3A+Fun+is+Fine" title="Add to 'Audio Article #25: Fun is Fine' put to Stumble Upon"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/stumbleupon.png" title="Add to 'Audio Article #25: Fun is Fine' put to Stumble Upon" alt="Add to 'Audio Article #25: Fun is Fine' put to Stumble Upon" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.google.com/bookmarks/mark?op=edit&amp;output=popup&amp;bkmk=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/&amp;title=Audio+Article+%2325%3A+Fun+is+Fine" title="Add to 'Audio Article #25: Fun is Fine' put to Google Bookmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/google.png" title="Add to 'Audio Article #25: Fun is Fine' put to Google Bookmarks" alt="Add to 'Audio Article #25: Fun is Fine' put to Google Bookmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogmarks.net/my/new.php?mini=1&amp;simple=1&amp;url=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/&amp;title=Audio+Article+%2325%3A+Fun+is+Fine" title="Add to 'Audio Article #25: Fun is Fine' put to Blogmarks"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/bmarks.png" title="Add to 'Audio Article #25: Fun is Fine' put to Blogmarks" alt="Add to 'Audio Article #25: Fun is Fine' put to Blogmarks" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://co.mments.com/track?url=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/&amp;title=Audio+Article+%2325%3A+Fun+is+Fine" title="Add to 'Audio Article #25: Fun is Fine' put to Co.mments"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/comments.png" title="Add to 'Audio Article #25: Fun is Fine' put to Co.mments" alt="Add to 'Audio Article #25: Fun is Fine' put to Co.mments" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.netscape.com/submit/?U=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/&amp;T=Audio+Article+%2325%3A+Fun+is+Fine" title="Add to 'Audio Article #25: Fun is Fine' put to Propeller"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/propeller.png" title="Add to 'Audio Article #25: Fun is Fine' put to Propeller" alt="Add to 'Audio Article #25: Fun is Fine' put to Propeller" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://mystuff.ask.com/mysearch/QuickWebSave?v=1.2&amp;t=webpages&amp;title=Audio+Article+%2325%3A+Fun+is+Fine&amp;url=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/" title="Add to 'Audio Article #25: Fun is Fine' put to Ask"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/ask.png" title="Add to 'Audio Article #25: Fun is Fine' put to Ask" alt="Add to 'Audio Article #25: Fun is Fine' put to Ask" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="https://favorites.live.com/quickadd.aspx?url=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/&amp;title=Audio+Article+%2325%3A+Fun+is+Fine" title="Add to 'Audio Article #25: Fun is Fine' put to Live-MSN"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/live.png" title="Add to 'Audio Article #25: Fun is Fine' put to Live-MSN" alt="Add to 'Audio Article #25: Fun is Fine' put to Live-MSN" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://slashdot.org/bookmark.pl?title=Audio+Article+%2325%3A+Fun+is+Fine&amp;url=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/" title="Add to 'Audio Article #25: Fun is Fine' put to SlashDot"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/slashdot.png" title="Add to 'Audio Article #25: Fun is Fine' put to SlashDot" alt="Add to 'Audio Article #25: Fun is Fine' put to SlashDot" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://www.facebook.com/share.php?u=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/&amp;t=Audio+Article+%2325%3A+Fun+is+Fine" title="Add to 'Audio Article #25: Fun is Fine' put to FaceBook"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/facebook.png" title="Add to 'Audio Article #25: Fun is Fine' put to FaceBook" alt="Add to 'Audio Article #25: Fun is Fine' put to FaceBook" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://blogsvine.com/submit.php?url=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/" title="Add to 'Audio Article #25: Fun is Fine' put to Blogsvine"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/blogsvine.png" title="Add to 'Audio Article #25: Fun is Fine' put to Blogsvine" alt="Add to 'Audio Article #25: Fun is Fine' put to Blogsvine" /></a><a class="social_img" onclick="window.open(this.href, '_blank', 'scrollbars=yes,menubar=no,border=0,height=600,width=750,resizable=yes,toolbar=no,location=no,status=no'); return false;" href="http://twitter.com/home?status=http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/" title="Add to 'Audio Article #25: Fun is Fine' put to Twitter"><img src="http://www.industrybroadcast.com/wp-content/plugins/social-bookmarking-reloaded/twitter.png" title="Add to 'Audio Article #25: Fun is Fine' put to Twitter" alt="Add to 'Audio Article #25: Fun is Fine' put to Twitter" /></a></div>
<!-- Social Bookmarking Reloaded END -->]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/11/13/audio-article-25-fun-is-fine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/101/0/IB25-DavidKennerly-funisfine.mp3" length="5352746" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.nbsp; In this article we delve deep into the question ...</itunes:subtitle>
		<itunes:summary>The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.nbsp; In this article we delve deep into the question of 'Are Games Fun' one which requires not only a deeper understanding of games, but also that of fun itself.
Title: 'Fun is Fine Toward a Philosophy of Game Design' 
Written by: Ethan Kennerly(www.finegamedesign.com) 
Read aloud by: Ryan Wiancko on November 13th, 2008</itunes:summary>
		<itunes:keywords>Game,Design</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
	</channel>
</rss>
