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Jul

Ethan Kennerly hits us with another extremely well thought through and written article.   Today he sets about to establish a theorectical framework upon which we can discuss the and analyze the relations and problems between 4 correlating areas of game design: simulation, user interface, story and aesthetics.

Title: ‘Open Problems in Simulation and Story Analysis‘ – Original Article

Written by: Ethan Kennerly (www.finegamedesign.com)

Read aloud by: Ryan Wiancko on July 21st, 2009

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Rating: 10.0/10 (1 vote cast)

May

Ethan Kennerly takes us through the intricate political system that he crafted for Dark Ages.  Once again sharing his insight on how he made Dark Ages the incredibly immersive experience that it was.

Title: ‘Dark Ages Politics in Theory and Practice‘ – Original Article

Written by: Ethan Kennerly (www.finegamedesign.com)

Read aloud by: Ryan Wiancko on May 5th, 2009

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Rating: 0.0/10 (0 votes cast)

Apr

Ethan Kennerly shares some of his creative insight and experience in crafting the system of Religion for Dark Ages and the Depth of experience that it brought to that game.

Title: ‘The role of Religion in Dark Ages: Online Roleplaying‘ – Original Article

Written by: Ethan Kennerly (www.finegamedesign.com)

Read aloud by: Ryan Wiancko on April 1st, 2009

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Dec

The wise and revered Mr. Kennerly brings us a great article today about not only the finer points of interface design but on the importance that spatial reasoning has had in interface design tracing all the way back to Text based games and ending with an analysis of WoW’s design success’s and shortcomings to wrap up his recurring comarison of MMP UI’s compared to single player UI’s.

Title: ‘Game Interface Design‘ – Original Article

Written by: Ethan Kennerly (www.finegamedesign.com)

Read aloud by: Ryan Wiancko on December 12th, 2008

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Nov

We are pleased to present the second piece of wisdom from the mind of Ethan Kennerly.  We dive head first into the world of Data Mining and what it can do for your online game, or even in principal offline product as well.  Ethan lays down a clear and concise road map on how to get the very most of data mining and some of the risks that come with it

Title: ‘Better Game Design through Data Mining

Written by: Ethan Kennerly (www.finegamedesign.com)

Read aloud by: Ryan Wiancko on November 25th, 2008

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Nov

The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.  In this article we delve deep into the question of ‘Are Games Fun’ one which requires not only a deeper understanding of games, but also that of fun itself.

Title: ‘Fun is Fine Toward a Philosophy of Game Design’

Written by: Ethan Kennerly(www.finegamedesign.com)

Read aloud by: Ryan Wiancko on November 13th, 2008

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Rating: 0.0/10 (0 votes cast)