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	<title>IndustryBroadcast &#187; designer-notes.com</title>
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	<link>http://www.industrybroadcast.com</link>
	<description>Bringing the Collective Insight of the Gaming Industry to your ears</description>
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	<copyright>2010 </copyright>
	<managingEditor>ryan@industrybroadcast.com (RyanW)</managingEditor>
	<webMaster>ryan@industrybroadcast.com (RyanW)</webMaster>
	<category>Video Game Industry</category>
	<ttl>1440</ttl>
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		<title>IndustryBroadcast &#187; designer-notes.com</title>
		<link>http://www.industrybroadcast.com</link>
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	<itunes:subtitle>Industrybroadcast.com - Bringing the Collective Insight of the Gaming Industry to your Ears</itunes:subtitle>
	<itunes:summary>Bringing the Collective Insight of the Gaming Industry to your ears</itunes:summary>
	<itunes:keywords>Video Game, Video Game Industry, Game developer, Game designer, video game producer, video game manager, game education, video game studio</itunes:keywords>
	<itunes:category text="Technology">
		<itunes:category text="Software How-To" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:author>RyanW</itunes:author>
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		<itunes:name>RyanW</itunes:name>
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		<item>
		<title>Audio Article #143: How to become a Game Designer</title>
		<link>http://www.industrybroadcast.com/2009/09/03/audio-article-142-how-to-become-a-game-designer/</link>
		<comments>http://www.industrybroadcast.com/2009/09/03/audio-article-142-how-to-become-a-game-designer/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 09:12:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Starting Out]]></category>
		<category><![CDATA[become a game designer]]></category>
		<category><![CDATA[designer-notes.com]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[get a job]]></category>
		<category><![CDATA[job in games industry]]></category>
		<category><![CDATA[soren johnson]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=530</guid>
		<description><![CDATA[Soren Johnson offers some scrumptious little tidbits to all of your aspiring designers looking to break into the Games Industry.  If you are feeling overwhelmed and don&#8217;t know where to start then do yourself a favor and take a listen to some tips from a man who has climbed the ladder and is designing some [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.designer-notes.com">Soren Johnson</a> offers some scrumptious little tidbits to all of your aspiring designers looking to break into the Games Industry.  If you are feeling overwhelmed and don&#8217;t know where to start then do yourself a favor and take a listen to some tips from a man who has climbed the ladder and is designing some of the best games to hit the shelves over the past couple of years!</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.designer-notes.com/?p=62" target="_blank">How to become a Game Designer</a></span><span style="color: #999999;">&#8221; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Soren Johnson </span><span style="color: #999999;">(</span><a target="_blank" href="http://www.designer-notes.com" target="_blank"><span style="color: #999999;">www.designer-notes.com</span></a><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on Sept 3rd, 2009</span></span></h2>
]]></content:encoded>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Soren Johnson offers some scrumptious little tidbits to all of your aspiring designers looking to break into the Games Industry.  If you are feeling overwhelmed ...</itunes:subtitle>
		<itunes:summary>Soren Johnson offers some scrumptious little tidbits to all of your aspiring designers looking to break into the Games Industry.  If you are feeling overwhelmed and don't know where to start then do yourself a favor and take a listen to some tips from a man who has climbed the ladder and is designing some of the best games to hit the shelves over the past couple of years!
Title: "How to become a Game Designer" - Original Article
Written by: Soren Johnson (www.designer-notes.com) 
Read aloud by: Ryan Wiancko on Sept 3rd, 2009</itunes:summary>
		<itunes:keywords>Starting Out</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>Audio Article #93: Designing for Free</title>
		<link>http://www.industrybroadcast.com/2009/04/06/audio-article-93-designing-for-free/</link>
		<comments>http://www.industrybroadcast.com/2009/04/06/audio-article-93-designing-for-free/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 21:04:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[asia]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[designer-notes.com]]></category>
		<category><![CDATA[f2p]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[korean]]></category>
		<category><![CDATA[microtransactions]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[p2p]]></category>
		<category><![CDATA[real money transaction]]></category>
		<category><![CDATA[soren johnson]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2009/04/06/audio-article-93-designing-for-free/</guid>
		<description><![CDATA[Soren Johnson takes a look at the emerging dominant model for online games coming out of Asian, that being the Free To Play model.  More importantly he looks at how this is going to change the role of the game designer as fun is no longer the sole priority in his or her design, but [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.designer-notes.com">Soren Johnson</a> takes a look at the emerging dominant model for online games coming out of Asian, that being the Free To Play model.  More importantly he looks at how this is going to change the role of the game designer as fun is no longer the sole priority in his or her design, but how do you make a game fun while milking as much money out of your customer as possible</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.designer-notes.com/?p=115" target="_blank">Designing for Free</a></span><span style="color: #999999;">&#8216; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Soren Johnson </span><span style="color: #999999;">(</span><a target="_blank" href="http://www.designer-notes.com" target="_blank"><span style="color: #999999;">www.designer-notes.com</span></a><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on April 6th, 2009</span> </span></h2>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Soren Johnson takes a look at the emerging dominant model for online games coming out of Asian, that being the Free To Play model.  More ...</itunes:subtitle>
		<itunes:summary>Soren Johnson takes a look at the emerging dominant model for online games coming out of Asian, that being the Free To Play model.  More importantly he looks at how this is going to change the role of the game designer as fun is no longer the sole priority in his or her design, but how do you make a game fun while milking as much money out of your customer as possible
Title: "Designing for Free' - Original Article
Written by: Soren Johnson (www.designer-notes.com) 
Read aloud by: Ryan Wiancko on April 6th, 2009 </itunes:summary>
		<itunes:keywords>Business, Game Design</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>Audio Article #73: Game Economics</title>
		<link>http://www.industrybroadcast.com/2009/02/11/audio-article-73-game-economics/</link>
		<comments>http://www.industrybroadcast.com/2009/02/11/audio-article-73-game-economics/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 07:49:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[designer-n]]></category>
		<category><![CDATA[designer-notes.com]]></category>
		<category><![CDATA[free market]]></category>
		<category><![CDATA[game economics]]></category>
		<category><![CDATA[M.U.L.E.]]></category>
		<category><![CDATA[mmo economics]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[soren johnson]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=279</guid>
		<description><![CDATA[Game design and economics have a spotty history. Designing a fun and functional economy is no easy task as many design assumptions tend to backfire when they come in contact with the player.
]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.designer-notes.com">Soren Johnson</a> writes about the fascinating economic situation within games and how Designers can start looking more closely at this mostly over-looked mechanic in games as a way of avoiding past pitfalls and adding a much greater depth to their products</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.designer-notes.com/?p=114" target="_blank">Game Economics</a></span><span style="color: #999999;">&#8216; &#8211; Original Article</span></h2>
<h1><span style="color: #999999;">Written by: Soren Johnson </span><span style="color: #999999;">(</span><a target="_blank" href="http://www.designer-notes.com" target="_blank"><span style="color: #999999;">www.designer-notes.com</span></a><span style="color: #999999;">) </span></h1>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on February 11th, 2009</span> </span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/02/11/audio-article-73-game-economics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/279/0/IB73-SorenJohnson-GameEconomics.mp3" length="4075963" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Soren Johnson writes about the fascinating economic situation within games and how Designers can start looking more closely at this mostly over-looked mechanic in games ...</itunes:subtitle>
		<itunes:summary>Soren Johnson writes about the fascinating economic situation within games and how Designers can start looking more closely at this mostly over-looked mechanic in games as a way of avoiding past pitfalls and adding a much greater depth to their products
Title: "Game Economics' - Original Article
Written by: Soren Johnson (www.designer-notes.com) 
Read aloud by: Ryan Wiancko on February 11th, 2009 </itunes:summary>
		<itunes:keywords>Game Design</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Audio Article #48 &#8211; 2D vs 3D</title>
		<link>http://www.industrybroadcast.com/2008/12/27/audio-article-48-2d-vs-3d/</link>
		<comments>http://www.industrybroadcast.com/2008/12/27/audio-article-48-2d-vs-3d/#comments</comments>
		<pubDate>Sat, 27 Dec 2008 09:44:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Audio Articles]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Indie Development]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[2d vs 3d]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[designer-notes.com]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[pong]]></category>
		<category><![CDATA[soren johnson]]></category>
		<category><![CDATA[starcraft]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=185</guid>
		<description><![CDATA[Now that this transition is essentially complete, it may finally be a good time to ask ourselves what we have learned in the process. What are the advantages of 3D? What are its challenges? For what is 2D still best? Perhaps game developers can now at last choose the best graphics environment on a game-by-game basis instead of making the move to 3D just from competitive pressure.
]]></description>
			<content:encoded><![CDATA[<p>In today&#8217;s article, writen by <a target="_blank" href="http://www.designer-notes.com">Soren Johnson</a>, we go into the issue of 2D vs 3D graphics styles in today&#8217;s games, more specifically where they are best suited, their strengths and their weaknesses lie.</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.designer-notes.com/?p=113" target="_blank">2D vs 3D</a></span><span style="color: #999999;">&#8216; &#8211; Original Article</span></h2>
<h1><span style="color: #999999;">Written by: Soren Johnson </span><span style="color: #999999;">(</span><a target="_blank" href="http://www.designer-notes.com" target="_blank"><span style="color: #999999;">www.designer-notes.com</span></a><span style="color: #999999;">) </span></h1>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on December 28th, 2008</span></p>
<p></span></h2>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/185/0/Ib48-SorenJohnson-2Dvs3D.mp3" length="3949579" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>In today's article, writen by Soren Johnson, we go into the issue of 2D vs 3D graphics styles in today's games, more specifically where they ...</itunes:subtitle>
		<itunes:summary>In today's article, writen by Soren Johnson, we go into the issue of 2D vs 3D graphics styles in today's games, more specifically where they are best suited, their strengths and their weaknesses lie.
Title: "2D vs 3D' - Original Article
Written by: Soren Johnson (www.designer-notes.com) 
Read aloud by: Ryan Wiancko on December 28th, 2008

</itunes:summary>
		<itunes:keywords>Audio Articles, Business, Game Design, Indie Development</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>Audio Article #33: 7 Deadly Sins of Strategy Games</title>
		<link>http://www.industrybroadcast.com/2008/11/27/audio-article-33-7-deadly-sins-of-strategy-games/</link>
		<comments>http://www.industrybroadcast.com/2008/11/27/audio-article-33-7-deadly-sins-of-strategy-games/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 10:31:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[deadly sins]]></category>
		<category><![CDATA[designer-notes.com]]></category>
		<category><![CDATA[mistakes]]></category>
		<category><![CDATA[soren johnson]]></category>
		<category><![CDATA[strategy games]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2008/11/27/audio-article-33-7-deadly-sins-of-strategy-games/</guid>
		<description><![CDATA[It is with pride that we bring you the first in what we hope will be many articles by the illustrious Soren Johnson.  The first &#8217;7 Deadly Sins of Strategy Games&#8217; goes through common and &#8216;deadly&#8217; mistakes that Stategy games designs continue to fall prey to, what risks they pose and why you should avoid [...]]]></description>
			<content:encoded><![CDATA[<p>It is with pride that we bring you the first in what we hope will be many articles by the illustrious Soren Johnson.  The first &#8217;7 Deadly Sins of Strategy Games&#8217; goes through common and &#8216;deadly&#8217; mistakes that Stategy games designs continue to fall prey to, what risks they pose and why you should avoid them.</p>
<h2><span style="color: #999999;">Title: &#8216;<a target="_blank" href="http://www.designer-notes.com/?p=106" target="_blank">7 Deadly Sins of Strategy Game</a>&#8216;<br />
</span></h2>
<h2><span style="color: #999999;">Written by: Soren Johnson </span><span style="color: #999999;">(<a target="_blank" href="http://www.designer-notes.com " target="_blank"><strong>www.designer-notes.com</strong></a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on November 27th, 2008</span></h2>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>It is with pride that we bring you the first in what we hope will be many articles by the illustrious Soren Johnson.  The first ...</itunes:subtitle>
		<itunes:summary>It is with pride that we bring you the first in what we hope will be many articles by the illustrious Soren Johnson.  The first '7 Deadly Sins of Strategy Games' goes through common and 'deadly' mistakes that Stategy games designs continue to fall prey to, what risks they pose and why you should avoid them.
Title: '7 Deadly Sins of Strategy Game'

Written by: Soren Johnson (www.designer-notes.com) 
Read aloud by: Ryan Wiancko on November 27th, 2008</itunes:summary>
		<itunes:keywords>Game Design</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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