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- Your game industry in your words: Week of February 3
- Get a job: Visceral Games, 2K Marin, and others hiring now on the Gamasutra jobs board
- Another ratings group and 470,000 game addicts, this week in Korean news
- Apple removes several iOS copycat games from one offending developer
- Halfbrick, Bejeweled, Pocket Gems talks added to GDC 2012 Smartphone Summit
- Best of Indie Games: From The Cat that Got the Milk to Hack, Slash, Loot
- Disgaea performance boosts Nippon Ichi earnings estimates
- Report: Layoffs hit EA's Vancouver branch as company makes digital shift
- Microsoft's Xbox Live policy director resigning
- Kingdom Rush takes on Where's My Water? on iPad charts
- News: Viacom earnings fall, Harmonix dispute blamed
- News: SEGA 9 month profit down 6.6% YoY as games buoyed by Pachinko
- News: Eutechnyx signs Brain in a Jar for latest racing game
- News: Nippon Ichi increases net income forecast to ¥203m
- News: Zynga designer and Nexon exec join AIAS board
- News: Seamus Blackley: iOS is the "new arcade", 99c the "new quarter"
- News: Xbox marketing head joins Apple
- News: 6Waves Lolapps denies breaching NDA with Spry Fox
- News: GFACE launches Crytek backed freemium service
- News: DDM appoints new director of business development
- News: Harvest Moon creator Yasuhiro Wada founds new studio
- News: DeNA Studios Canada opens in Vancouver
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Sep
Soren Johnson offers some scrumptious little tidbits to all of your aspiring designers looking to break into the Games Industry. If you are feeling overwhelmed and don’t know where to start then do yourself a favor and take a listen to some tips from a man who has climbed the ladder and is designing some of the best games to hit the shelves over the past couple of years!
Title: “How to become a Game Designer” – Original Article
Written by: Soren Johnson (www.designer-notes.com)
Read aloud by: Ryan Wiancko on Sept 3rd, 2009
Apr
Soren Johnson takes a look at the emerging dominant model for online games coming out of Asian, that being the Free To Play model. More importantly he looks at how this is going to change the role of the game designer as fun is no longer the sole priority in his or her design, but how do you make a game fun while milking as much money out of your customer as possible
Title: “Designing for Free‘ – Original Article
Written by: Soren Johnson (www.designer-notes.com)
Read aloud by: Ryan Wiancko on April 6th, 2009
Feb
Soren Johnson writes about the fascinating economic situation within games and how Designers can start looking more closely at this mostly over-looked mechanic in games as a way of avoiding past pitfalls and adding a much greater depth to their products
Title: “Game Economics‘ – Original Article
Written by: Soren Johnson (www.designer-notes.com)
Read aloud by: Ryan Wiancko on February 11th, 2009
Dec
In today’s article, writen by Soren Johnson, we go into the issue of 2D vs 3D graphics styles in today’s games, more specifically where they are best suited, their strengths and their weaknesses lie.
Title: “2D vs 3D‘ – Original Article
Written by: Soren Johnson (www.designer-notes.com)
Read aloud by: Ryan Wiancko on December 28th, 2008
Nov
It is with pride that we bring you the first in what we hope will be many articles by the illustrious Soren Johnson. The first ’7 Deadly Sins of Strategy Games’ goes through common and ‘deadly’ mistakes that Stategy games designs continue to fall prey to, what risks they pose and why you should avoid them.

