<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>IndustryBroadcast &#187; clintonkeith.com</title>
	<atom:link href="http://www.industrybroadcast.com/tag/clintonkeithcom/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.industrybroadcast.com</link>
	<description>Bringing the Collective Insight of the Gaming Industry to your ears</description>
	<lastBuildDate>Fri, 03 Sep 2010 11:59:08 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<!-- podcast_generator="podPress/8.8" - maintenance_release="8.8.6.3" -->
	<copyright>2010 </copyright>
	<managingEditor>ryan@industrybroadcast.com (RyanW)</managingEditor>
	<webMaster>ryan@industrybroadcast.com (RyanW)</webMaster>
	<category>Video Game Industry</category>
	<ttl>1440</ttl>
	<image>
		<url>http://industrybroadcast.com/images/ib_logo144x144.jpg</url>
		<title>IndustryBroadcast &#187; clintonkeith.com</title>
		<link>http://www.industrybroadcast.com</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:new-feed-url>http://feeds.feedburner.com/Industrybroadcast</itunes:new-feed-url>
	<itunes:subtitle>Industrybroadcast.com - Bringing the Collective Insight of the Gaming Industry to your Ears</itunes:subtitle>
	<itunes:summary>Bringing the Collective Insight of the Gaming Industry to your ears</itunes:summary>
	<itunes:keywords>Video Game, Video Game Industry, Game developer, Game designer, video game producer, video game manager, game education, video game studio</itunes:keywords>
	<itunes:category text="Technology">
		<itunes:category text="Software How-To" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Business" />
	<itunes:author>RyanW</itunes:author>
	<itunes:owner>
		<itunes:name>RyanW</itunes:name>
		<itunes:email>ryan@industrybroadcast.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://industrybroadcast.com/images/ib_logo300x300.jpg" />
		<item>
		<title>Audio Article #99: A Case for Smaller teams and Longer Development Cycles</title>
		<link>http://www.industrybroadcast.com/2009/04/19/audio-article-99-a-case-for-smaller-teams-and-longer-development-cycles/</link>
		<comments>http://www.industrybroadcast.com/2009/04/19/audio-article-99-a-case-for-smaller-teams-and-longer-development-cycles/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 08:25:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[agile methodology]]></category>
		<category><![CDATA[agilegamedevelopment.com]]></category>
		<category><![CDATA[clinton keith]]></category>
		<category><![CDATA[clintonkeith.com]]></category>
		<category><![CDATA[kanban]]></category>
		<category><![CDATA[lean]]></category>
		<category><![CDATA[longer development cycles]]></category>
		<category><![CDATA[scrum]]></category>
		<category><![CDATA[scrum master]]></category>
		<category><![CDATA[smaller teams]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=343</guid>
		<description><![CDATA[No publisher in the world is going to sign up for a “release it when it’s ‘done’” development deal with anyone besides an Id Software or some other similar developer who can share the risk and who has a proven track record. It’s reasonable considering the risk, but what potential great titles like MechWarrior 2 didn’t make it?
]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.clintonkeith.com " target="_blank">Clinton Keith</a> shares his insight today, based on the rule of the publisher why we need either Smaller teams of Longer Dev cycles to produce more great hits.  In every publishers portfolio there is a healthy mix between proven franchises and newer riskier IP&#8217;s and with each type of project comes a different approach to how you mitigate the risk.</p>
<p><strong>Mr. Keith is also putting on a <a target="_blank" href="http://www.mountaingoatsoftware.com/csm4vgd" target="_blank">2 day Scrum Master seminar</a> in Boston on May the 3rd and 4th.  For more information simply click on the banner at the top of our home page.</strong></p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.agilegamedevelopment.com/2007/09/case-for-small-teams-and-longer.html" target="_blank">A Case for Smaller teams and Longer Development Cycles</a></span><span style="color: #999999;">&#8220;</span><span style="color: #999999;"> &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Clinton Keith</span><span style="color: #999999;">(</span><a target="_blank" href="http://www.clintonkeith.com " target="_blank"><span style="color: #999999;">www.clintonkeith.com</span></a><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on April 20th, <strong>2009</strong></span></span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/04/19/audio-article-99-a-case-for-smaller-teams-and-longer-development-cycles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/343/0/IB99-ClintonKeith-ACaseforSmallerTeams.mp3" length="3437945" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Clinton Keith shares his insight today, based on the rule of the publisher why we need either Smaller teams of Longer Dev cycles to produce ...</itunes:subtitle>
		<itunes:summary>Clinton Keith shares his insight today, based on the rule of the publisher why we need either Smaller teams of Longer Dev cycles to produce more great hits.  In every publishers portfolio there is a healthy mix between proven franchises and newer riskier IP's and with each type of project comes a different approach to how you mitigate the risk.

Mr. Keith is also putting on a 2 day Scrum Master seminar in Boston on May the 3rd and 4th.  For more information simply click on the banner at the top of our home page.
Title: "A Case for Smaller teams and Longer Development Cycles" - Original Article
Written by: Clinton Keith(www.clintonkeith.com) 
Read aloud by: Ryan Wiancko on April 20th, 2009</itunes:summary>
		<itunes:keywords>Business, Management</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #87(A-D): No silver bullet</title>
		<link>http://www.industrybroadcast.com/2009/03/17/audio-article-87a-d-no-silver-bullet/</link>
		<comments>http://www.industrybroadcast.com/2009/03/17/audio-article-87a-d-no-silver-bullet/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 09:35:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Management]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[agile stability]]></category>
		<category><![CDATA[agilegamedevelopment.com]]></category>
		<category><![CDATA[clinton keith]]></category>
		<category><![CDATA[clintonkeith.com]]></category>
		<category><![CDATA[silver bullet]]></category>
		<category><![CDATA[syncronized focus tests]]></category>
		<category><![CDATA[team definitions]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2009/03/17/audio-article-87a-d-no-silver-bullet/</guid>
		<description><![CDATA[Clinton Keith is finishing up a big string of articles with this 4 piece compilation that starts with an important piece on Agile not being a silver bullet.  In this he dismisses the myth that Agile is the end all and be all to solve your problems and ensure your studio produces the next big [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.clintonkeith.com " target="_blank">Clinton Keith</a> is finishing up a big string of articles with this 4 piece compilation that starts with an important piece on Agile <strong>not</strong> being a silver bullet.  In this he dismisses the myth that Agile is the end all and be all to solve your problems and ensure your studio produces the next big hit.  In the article he goes over some of the other important aspects of what it takes to make a hit and how even studios that are produces hit games can benefit from agile.</p>
<p><strong>Mr. Keith is also putting on a <a target="_blank" href="http://www.agilegamedevelopment.com/CKC/CSM4VG_Brochure.pdf" target="_blank">2 day seminar at GDC</a> this year(March 23 and 24th) and we definitely recommend you head over to <a target="_blank" href="http://www.clintonkeith.com/next-public-course" target="_blank">http://www.clintonkeith.com/next-public-course</a> for more info!</strong></p>
<h2><span style="color: #999999;">Title A: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.agilegamedevelopment.com/2007/06/no-silver-bullet.html" target="_blank">No Silver Bullet</a></span><span style="color: #999999;">&#8220;</span><span style="color: #999999;"> &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Title B: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.agilegamedevelopment.com/2007/06/agile-stability.html" target="_blank">Agile Stability</a></span><span style="color: #999999;">&#8220;</span><span style="color: #999999;"> &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Title C: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.agilegamedevelopment.com/2007/06/synchronized-sprint-focus-tests.html" target="_blank">Syncronized Sprint Focus Tests</a></span><span style="color: #999999;">&#8220;</span><span style="color: #999999;"> &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Title D: </span><span style="color: #999999;">&#8220;Team Definitions Redux<a target="_blank" href="http://www.gamasutra.com/view/feature/3847/beyond_scrum_lean_and_kanban_for_.php?page=1" target="_blank"></a></span><span style="color: #999999;">&#8220;</span><span style="color: #999999;"> &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Clinton Keith</span><span style="color: #999999;">(</span><a target="_blank" href="http://www.clintonkeith.com " target="_blank"><span style="color: #999999;">www.clintonkeith.com</span></a><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on March 17th, <strong>2009</strong></span></span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/03/17/audio-article-87a-d-no-silver-bullet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/322/0/IB87(A-D)-ClintonKeith-NosilverBullet.mp3" length="6297485" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Clinton Keith is finishing up a big string of articles with this 4 piece compilation that starts with an important piece on Agile not being ...</itunes:subtitle>
		<itunes:summary>Clinton Keith is finishing up a big string of articles with this 4 piece compilation that starts with an important piece on Agile not being a silver bullet.  In this he dismisses the myth that Agile is the end all and be all to solve your problems and ensure your studio produces the next big hit.  In the article he goes over some of the other important aspects of what it takes to make a hit and how even studios that are produces hit games can benefit from agile.

Mr. Keith is also putting on a 2 day seminar at GDC this year(March 23 and 24th) and we definitely recommend you head over to http://www.clintonkeith.com/next-public-course for more info!
Title A: "No Silver Bullet" - Original Article
Title B: "Agile Stability" - Original Article
Title C: "Syncronized Sprint Focus Tests" - Original Article
Title D: "Team Definitions Redux" - Original Article
Written by: Clinton Keith(www.clintonkeith.com) 
Read aloud by: Ryan Wiancko on March 17th, 2009</itunes:summary>
		<itunes:keywords>Management</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #82: The role of QA in Agile Development</title>
		<link>http://www.industrybroadcast.com/2009/03/08/audio-article-82-the-role-of-qa-in-agile-development/</link>
		<comments>http://www.industrybroadcast.com/2009/03/08/audio-article-82-the-role-of-qa-in-agile-development/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 08:10:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Management]]></category>
		<category><![CDATA[agile development]]></category>
		<category><![CDATA[agilegamedevelopment.com]]></category>
		<category><![CDATA[bug testing]]></category>
		<category><![CDATA[clinton keith]]></category>
		<category><![CDATA[clintonkeith.com]]></category>
		<category><![CDATA[lean development]]></category>
		<category><![CDATA[quality assurance]]></category>
		<category><![CDATA[tester]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=308</guid>
		<description><![CDATA[The tester is challenged in this new role. As mentioned above, the traditional approach doesn’t work on agile teams. The tester is required to communicate with every discipline, understand the tools and stand up and be heard. Not every tester I’ve met can do this. Some I've met are more than ready. QA has traditionally been a “gateway role” for other roles in game development, so it’s an appropriate “test of fire” for people with those skills to grow their career in game development.
]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.clintonkeith.com " target="_blank">Clinton Keith</a> is back once again with more insight on the workings of scrum and lean development in a Game Studio setting.  Today we look at how the role of QA or game testers needs to change in an agile development environment.  How the status quo for what we think of as a tester needs to go out the window and be replaced with that which can accommodate an iterative development, keeping the players interests in mind throughout the entire project.</p>
<p>Mr. Keith is also putting on a <a target="_blank" href="http://www.agilegamedevelopment.com/CKC/CSM4VG_Brochure.pdf" target="_blank">2 day seminar at GDC</a> this year(March 23 and 24th) and we definitely recommend you head over to <a target="_blank" href="http://www.clintonkeith.com/next-public-course" target="_blank">http://www.clintonkeith.com/next-public-course</a> for more info!</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.gamasutra.com/view/feature/3847/beyond_scrum_lean_and_kanban_for_.php?page=1" target="_blank">Beyond Scrum &#8211; Lean and Kanban for Game Developers</a></span><span style="color: #999999;">&#8220;</span><span style="color: #999999;"> &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Clinton Keith</span><span style="color: #999999;">(</span><a target="_blank" href="http://www.clintonkeith.com " target="_blank"><span style="color: #999999;">www.clintonkeith.com</span></a><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on January 19th, <strong>2009</strong></span></span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/03/08/audio-article-82-the-role-of-qa-in-agile-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/308/0/IB82-ClintonKeith-RoleofQAinAgile.mp3" length="3279613" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Clinton Keith is back once again with more insight on the workings of scrum and lean development in a Game Studio setting.  Today we look ...</itunes:subtitle>
		<itunes:summary>Clinton Keith is back once again with more insight on the workings of scrum and lean development in a Game Studio setting.  Today we look at how the role of QA or game testers needs to change in an agile development environment.  How the status quo for what we think of as a tester needs to go out the window and be replaced with that which can accommodate an iterative development, keeping the players interests in mind throughout the entire project.

Mr. Keith is also putting on a 2 day seminar at GDC this year(March 23 and 24th) and we definitely recommend you head over to http://www.clintonkeith.com/next-public-course for more info!
Title: "Beyond Scrum - Lean and Kanban for Game Developers" - Original Article
Written by: Clinton Keith(www.clintonkeith.com) 
Read aloud by: Ryan Wiancko on January 19th, 2009</itunes:summary>
		<itunes:keywords>Management</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #76: How to Fail at Agile</title>
		<link>http://www.industrybroadcast.com/2009/02/20/audio-article-76-how-to-fail-at-agile/</link>
		<comments>http://www.industrybroadcast.com/2009/02/20/audio-article-76-how-to-fail-at-agile/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 10:12:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Management]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[agilegamedevelopment.com]]></category>
		<category><![CDATA[clinton keith]]></category>
		<category><![CDATA[clintonkeith.com]]></category>
		<category><![CDATA[how to fail]]></category>
		<category><![CDATA[mark cohn]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=289</guid>
		<description><![CDATA[In the funnest article I have read to date Clinton Keith and Mark Cohn have written a great tongue in cheek piece about how to fail with agile.  Of course the article is meant as a road map on how to avoid failure with agile and is an excellent one at that.  An absolute must [...]]]></description>
			<content:encoded><![CDATA[<p>In the funnest article I have read to date <a target="_blank" href="http://www.clintonkeith.com " target="_blank">Clinton Keith</a> and Mark Cohn<strong> </strong>have written a great tongue in cheek piece about how to fail with agile.  Of course the article is meant as a road map on how to avoid failure with agile and is an excellent one at that.  An absolute must listen for any new team adopting the methodology</p>
<p>Mr. Keith is also putting on a <a target="_blank" href="http://www.agilegamedevelopment.com/CKC/CSM4VG_Brochure.pdf" target="_blank">2 day seminar at GDC</a> this year(March 23 and 24th) and we definitely recommend you head over to <a target="_blank" href="http://www.clintonkeith.com/next-public-course" target="_blank">http://www.clintonkeith.com/next-public-course</a> for more info!</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;How to fail at Agile</span><span style="color: #999999;">&#8220;</span><span style="color: #999999;"><br />
</span></h2>
<h2><span style="color: #999999;">Written by: Clinton Keith</span><span style="color: #999999;">(</span><a target="_blank" href="http://www.clintonkeith.com " target="_blank"><span style="color: #999999;">www.clintonkeith.com</span></a><span style="color: #999999;">)and Mark Cohn<br />
</span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on February 20th, <strong>2009</strong></span></span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/02/20/audio-article-76-how-to-fail-at-agile/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/289/0/Ib76-ClintonKeith-HowtoFailatAgile.mp3" length="6406144" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>In the funnest article I have read to date Clinton Keith and Mark Cohn have written a great tongue in cheek piece about how to ...</itunes:subtitle>
		<itunes:summary>In the funnest article I have read to date Clinton Keith and Mark Cohn have written a great tongue in cheek piece about how to fail with agile.  Of course the article is meant as a road map on how to avoid failure with agile and is an excellent one at that.  An absolute must listen for any new team adopting the methodology

Mr. Keith is also putting on a 2 day seminar at GDC this year(March 23 and 24th) and we definitely recommend you head over to http://www.clintonkeith.com/next-public-course for more info!
Title: "How to fail at Agile"

Written by: Clinton Keith(www.clintonkeith.com)and Mark Cohn

Read aloud by: Ryan Wiancko on February 20th, 2009</itunes:summary>
		<itunes:keywords>Management</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #61: Beyond Scrum &#8211; Lean and Kanban for Game Developers</title>
		<link>http://www.industrybroadcast.com/2009/01/19/audio-article-61-beyond-scrum-lean-and-kanban-for-game-developers/</link>
		<comments>http://www.industrybroadcast.com/2009/01/19/audio-article-61-beyond-scrum-lean-and-kanban-for-game-developers/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 09:51:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Management]]></category>
		<category><![CDATA[agile game development]]></category>
		<category><![CDATA[clinton keith]]></category>
		<category><![CDATA[clintonkeith.com]]></category>
		<category><![CDATA[kanban]]></category>
		<category><![CDATA[lean]]></category>
		<category><![CDATA[scrum]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2009/01/19/audio-article-61-beyond-scrum-lean-and-kanban-for-game-developers/</guid>
		<description><![CDATA[Many teams abandon some Scrum practices late in a project's life cycle and return to more traditional waterfall practices. They call this approach "a blend of Scrum and Waterfall". This article explains the reasoning behind this and introduces the concepts of Lean Production and Kanban as an alternative to adopting waterfall practices. 
]]></description>
			<content:encoded><![CDATA[<p>In one of his most indepth articles that is a MUST READ for any manager or producer,<a target="_blank" href="http://www.clintonkeith.com " target="_blank">Clinton Keith</a> goes in depth detailing methodologies used in the manufacturing sector that have allowed companies like Toyota to become super powers in their market place.  He related these to the Games Industry and goes over his experience using Lean and Kanban to reduce level production times by a <strong>whopping 56%!!</strong></p>
<p>Mr. Keith is also putting on a <a target="_blank" href="http://www.agilegamedevelopment.com/CKC/CSM4VG_Brochure.pdf" target="_blank">2 day seminar at GDC</a> this year(March 23 and 24th) and we definitely recommend you head over to <a target="_blank" href="http://www.clintonkeith.com/next-public-course" target="_blank">http://www.clintonkeith.com/next-public-course</a> for more info!</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.gamasutra.com/view/feature/3847/beyond_scrum_lean_and_kanban_for_.php?page=1" target="_blank">Beyond Scrum &#8211; Lean and Kanban for Game Developers</a></span><span style="color: #999999;">&#8220;</span><span style="color: #999999;"> &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Clinton Keith</span><span style="color: #999999;">(</span><a target="_blank" href="http://www.clintonkeith.com " target="_blank"><span style="color: #999999;">www.clintonkeith.com</span></a><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on January 19th, <strong>2009</strong></span></span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/01/19/audio-article-61-beyond-scrum-lean-and-kanban-for-game-developers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/243/0/IB61-ClintonKeith-BeyondScrum-LeanandKaban.mp3" length="9387576" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>In one of his most indepth articles that is a MUST READ for any manager or producer,Clinton Keith goes in depth detailing methodologies used in ...</itunes:subtitle>
		<itunes:summary>In one of his most indepth articles that is a MUST READ for any manager or producer,Clinton Keith goes in depth detailing methodologies used in the manufacturing sector that have allowed companies like Toyota to become super powers in their market place.  He related these to the Games Industry and goes over his experience using Lean and Kanban to reduce level production times by a whopping 56%!!

Mr. Keith is also putting on a 2 day seminar at GDC this year(March 23 and 24th) and we definitely recommend you head over to http://www.clintonkeith.com/next-public-course for more info!
Title: "Beyond Scrum - Lean and Kanban for Game Developers" - Original Article
Written by: Clinton Keith(www.clintonkeith.com) 
Read aloud by: Ryan Wiancko on January 19th, 2009</itunes:summary>
		<itunes:keywords>Management</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #57(A+B): Learning About Production in PreProduction + Scrum for Artists (fixed)</title>
		<link>http://www.industrybroadcast.com/2009/01/11/audio-article-57ab-learning-about-production-in-preproduction-scrum-for-artists/</link>
		<comments>http://www.industrybroadcast.com/2009/01/11/audio-article-57ab-learning-about-production-in-preproduction-scrum-for-artists/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 04:22:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Management]]></category>
		<category><![CDATA[agile development]]></category>
		<category><![CDATA[clinton keith]]></category>
		<category><![CDATA[clintonkeith.com]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[scrum]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=228</guid>
		<description><![CDATA[The main goal of pre-production is to build knowledge, or learn about the game. We want to know how fun our game is, how we are going to make it and how much it is going to cost. Building this knowledge requires iterating on the areas where we lack knowledge.
]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.clintonkeith.com" target="_self">Clinton Keith</a> brings us another great piece on Agile Game Development, as well as answering some of the most common questions(or dispelling myths) that come up in regards to Agile and Scrum.  </p>
<p><BR><br />
Mr. Keith is also putting on a <a target="_blank" href="http://www.agilegamedevelopment.com/CKC/CSM4VG_Brochure.pdf" target="_blank">2 day seminar at GDC</a> this year(March 23 and 24th) and we definitely recommend you head over to <a target="_blank" href="http://www.clintonkeith.com/next-public-course" target="_blank">http://www.clintonkeith.com/next-public-course</a> for more info!</p>
<p>*NOTE* For some reason WordPress put Audio Article #1 into this post instead of 57.  This problem has been fixed</p>
<h2><span style="color: #999999;">Title A: </span><span style="color: #999999;">&#8220;</span><a target="_blank" href="http://www.agilegamedevelopment.com/2008/12/learning-about-production-in-pre.html" target="_blank"><span style="color: #999999;">Learning about Production in PreProduction</span></a><span style="color: #999999;">&#8220;</span><span style="color: #999999;"> &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Title B: &#8220;<a target="_blank" href="http://www.agilegamedevelopment.com/2008/12/scrum-for-artists.html" target="_blank">Scrum for Artists</a>&#8221; &#8211; Original Article<br />
</span></h2>
<h2><span style="color: #999999;">Written by: Clinton Keith</span><span style="color: #999999;">(</span><a target="_blank" href="http://www.clintonkeith.com " target="_blank"><span style="color: #999999;">www.clintonkeith.com</span></a><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on January 11th, <strong>2009</strong></span></span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/01/11/audio-article-57ab-learning-about-production-in-preproduction-scrum-for-artists/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/228/0/IB57AB-ClintonKeith-LearnBoutProdinPreProd-ScrumArtists.mp3" length="5250865" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Clinton Keith brings us another great piece on Agile Game Development, as well as answering some of the most common questions(or dispelling myths) that come ...</itunes:subtitle>
		<itunes:summary>Clinton Keith brings us another great piece on Agile Game Development, as well as answering some of the most common questions(or dispelling myths) that come up in regards to Agile and Scrum.  


Mr. Keith is also putting on a 2 day seminar at GDC this year(March 23 and 24th) and we definitely recommend you head over to http://www.clintonkeith.com/next-public-course for more info!

*NOTE* For some reason Wordpress put Audio Article #1 into this post instead of 57.  This problem has been fixed

Title A: "Learning about Production in PreProduction" - Original Article
Title B: "Scrum for Artists" - Original Article

Written by: Clinton Keith(www.clintonkeith.com) 
Read aloud by: Ryan Wiancko on January 11th, 2009
</itunes:summary>
		<itunes:keywords>Management</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #38(A+B): Colo-Teams &amp; Team Rooms + Role of Tools in Agile Dev</title>
		<link>http://www.industrybroadcast.com/2008/12/04/audio-article-38ab-colo-teams-team-rooms-role-of-tools-in-agile-dev/</link>
		<comments>http://www.industrybroadcast.com/2008/12/04/audio-article-38ab-colo-teams-team-rooms-role-of-tools-in-agile-dev/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 11:39:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Management]]></category>
		<category><![CDATA[agile development]]></category>
		<category><![CDATA[agilegamedevelopment.com]]></category>
		<category><![CDATA[clinton keith]]></category>
		<category><![CDATA[clintonkeith.com]]></category>
		<category><![CDATA[colo teams]]></category>
		<category><![CDATA[scrum]]></category>
		<category><![CDATA[team rools]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2008/12/04/audio-article-38ab-colo-teams-team-rooms-role-of-tools-in-agile-dev/</guid>
		<description><![CDATA[Clinton Keith brings us more insight into the world of agile, or even simply team structuring in general.  Discussing how to best organize your teams up, the arguments behind team rooms or open settings and finally the role that Tools can play in Agile development Title: &#8216;Colo-Teams &#38; Team Rooms + Role of Tools in [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.clintonkeith.com" target="_blank">Clinton Keith</a> brings us more insight into the world of agile, or even simply team structuring in general.  Discussing how to best organize your teams up, the arguments behind team rooms or open settings and finally the role that Tools can play in Agile development</p>
<h2><span style="color: #999999;">Title: &#8216;<a target="_blank" href="http://www.agilegamedevelopment.com/2008/11/agile-principles-emphasize-face-to-face.html" target="_blank">Colo-Teams &amp; Team Rooms + Role of Tools in Agile Dev</a></span><span style="color: #999999;">&#8216; &#8211; Original Article<br />
</span></h2>
<h2><span style="color: #999999;">Written by: Clinton Keith </span><span style="color: #999999;">(<a target="_blank" href="http://www.clintonkeith.com" target="_blank"><strong>www.clintonkeith.com</strong></a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on December 4th, 2008</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/12/04/audio-article-38ab-colo-teams-team-rooms-role-of-tools-in-agile-dev/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/148/0/IB38AB-ClintonKeith-TeamColo_Rooms-AgileTools.mp3" length="3947252" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Clinton Keith brings us more insight into the world of agile, or even simply team structuring in general.  Discussing how to best organize your teams ...</itunes:subtitle>
		<itunes:summary>Clinton Keith brings us more insight into the world of agile, or even simply team structuring in general.  Discussing how to best organize your teams up, the arguments behind team rooms or open settings and finally the role that Tools can play in Agile development
Title: 'Colo-Teams &#38; Team Rooms + Role of Tools in Agile Dev' - Original Article

Written by: Clinton Keith (www.clintonkeith.com) 
Read aloud by: Ryan Wiancko on December 4th, 2008</itunes:summary>
		<itunes:keywords>Management</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #27: Scrum and Long Term Project Planning</title>
		<link>http://www.industrybroadcast.com/2008/11/20/audio-article-27-scrum-and-long-term-project-planning/</link>
		<comments>http://www.industrybroadcast.com/2008/11/20/audio-article-27-scrum-and-long-term-project-planning/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 00:30:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[agile development]]></category>
		<category><![CDATA[clinton keith]]></category>
		<category><![CDATA[clintonkeith.com]]></category>
		<category><![CDATA[scrum]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2008/11/20/audio-article-27-scrum-and-long-term-project-planning/</guid>
		<description><![CDATA[Clinton Keith shares some more insight detailng the workings of running an agile team, not only what you need to do from a developer point of view but also steps to take as a publisher to enable an agile team and realize more productivity out of your project teams than ever before.  He quickly dispells [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.clintonkeith.com " target="_blank">Clinton Keith</a> shares some more insight detailng the workings of running an agile team, not only what you need to do from a developer point of view but also steps to take as a publisher to enable an agile team and realize more productivity out of your project teams than ever before.  He quickly dispells the myth that scrum and agile development immediately do away with planning all together and goes over some methods of implementing planning structures into an Agile Team environment</p>
<p><!-- 		@page { size: 21.59cm 27.94cm; margin: 2cm } 		P { margin-bottom: 0.21cm } --></p>
<h2><span style="color: #999999;">Title: &#8216;Scrum and Long Term Project Planning &#8216; </span></h2>
<h2><span style="color: #999999;">Written by: Clinton Keith </span><span style="color: #999999;">(</span><a target="_blank" href="http://www.clintonkeith.com " target="_blank"><span style="color: #0000ff;"><strong>www.clintonkeith.com</strong></span></a><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on November 20th, 2008</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/11/20/audio-article-27-scrum-and-long-term-project-planning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/108/0/IB27-ClintonKeith-ScrumandLongTermPlanning.mp3" length="7526290" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Clinton Keith shares some more insight detailng the workings of running an agile team, not only what you need to do from a developer point ...</itunes:subtitle>
		<itunes:summary>Clinton Keith shares some more insight detailng the workings of running an agile team, not only what you need to do from a developer point of view but also steps to take as a publisher to enable an agile team and realize more productivity out of your project teams than ever before.  He quickly dispells the myth that scrum and agile development immediately do away with planning all together and goes over some methods of implementing planning structures into an Agile Team environment


Title: 'Scrum and Long Term Project Planning ' 
Written by: Clinton Keith (www.clintonkeith.com) 
Read aloud by: Ryan Wiancko on November 20th, 2008</itunes:summary>
		<itunes:keywords>Business, Management</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
		<enclosure url="http://www.industrybroadcast.com/wp-content/uploads/IB27-ClintonKeith-ScrumandLongTermPlanning.mp3" length="7525138" type="audio/mpeg" />
	</item>
		<item>
		<title>Audio Article #20: Why Use Scrum?</title>
		<link>http://www.industrybroadcast.com/2008/11/07/audio-article-20-why-use-scrum/</link>
		<comments>http://www.industrybroadcast.com/2008/11/07/audio-article-20-why-use-scrum/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 21:53:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Management]]></category>
		<category><![CDATA[agile development]]></category>
		<category><![CDATA[clinton keith]]></category>
		<category><![CDATA[clintonkeith.com]]></category>
		<category><![CDATA[scrum]]></category>

		<guid isPermaLink="false">http://industrybroadcast.com/2008/11/07/audio-article-20-why-use-scrum/</guid>
		<description><![CDATA[Clinton Keith is the author on this great introductory article on Scrum and why you should be using it. We cover the details of how it is structured the pitfalls that can arise if it isn&#8217;t implemented properly and how to truly achieve a new level of efficiency and transparency with the Agile Development Methodology. [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.agilegamedevelopment.com/blog.html">Clinton Keith</a> is the author on this great introductory article on Scrum and why you should be using it.<br />
We cover the details of how it is structured the pitfalls that can arise if it isn&#8217;t implemented properly and how to truly achieve a new level of efficiency and transparency with the Agile Development Methodology.</p>
<h2><span style="color: #999999;">Title: &#8216;Why Use Scrum?&#8217; </span></h2>
<h2><span style="color: #999999;">Written by: Clinton Keith(<a target="_blank" href="http://www.clintonkeith.com" target="_blank">www.clintonkeith.com</a>) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on November 7th, 2008</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/11/07/audio-article-20-why-use-scrum/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/91/0/ClintonKeith-WhyUseScrum.mp3" length="5425302" type="audio/mpeg" />
		<itunes:duration>19:44</itunes:duration>
		<itunes:subtitle>Clinton Keith is the author on this great introductory article on Scrum and why you should be using it.
We cover the details of how it ...</itunes:subtitle>
		<itunes:summary>Clinton Keith is the author on this great introductory article on Scrum and why you should be using it.
We cover the details of how it is structured the pitfalls that can arise if it isn't implemented properly and how to truly achieve a new level of efficiency and transparency with the Agile Development Methodology.
Title: 'Why Use Scrum?' 
Written by: Clinton Keith(www.clintonkeith.com) 
Read aloud by: Ryan Wiancko on November 7th, 2008</itunes:summary>
		<itunes:keywords>Management</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
	</channel>
</rss>
