Tip Jar
IB Book Club
Subscribe
Archives
- October 2010
- September 2010
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
Email Updates
- Your game industry in your words: Week of February 3
- Get a job: Visceral Games, 2K Marin, and others hiring now on the Gamasutra jobs board
- Another ratings group and 470,000 game addicts, this week in Korean news
- Apple removes several iOS copycat games from one offending developer
- Halfbrick, Bejeweled, Pocket Gems talks added to GDC 2012 Smartphone Summit
- Best of Indie Games: From The Cat that Got the Milk to Hack, Slash, Loot
- Disgaea performance boosts Nippon Ichi earnings estimates
- Report: Layoffs hit EA's Vancouver branch as company makes digital shift
- Microsoft's Xbox Live policy director resigning
- Kingdom Rush takes on Where's My Water? on iPad charts
- News: Viacom earnings fall, Harmonix dispute blamed
- News: SEGA 9 month profit down 6.6% YoY as games buoyed by Pachinko
- News: Eutechnyx signs Brain in a Jar for latest racing game
- News: Nippon Ichi increases net income forecast to ¥203m
- News: Zynga designer and Nexon exec join AIAS board
- News: Seamus Blackley: iOS is the "new arcade", 99c the "new quarter"
- News: Xbox marketing head joins Apple
- News: 6Waves Lolapps denies breaching NDA with Spry Fox
- News: GFACE launches Crytek backed freemium service
- News: DDM appoints new director of business development
- News: Harvest Moon creator Yasuhiro Wada founds new studio
- News: DeNA Studios Canada opens in Vancouver
Contributors
Blogroll
- Agile Game Dev
- Allegory of the Game
- Art Dept Confidential
- Artful Gamer
- Bruno-Urbain
- Dallas Snell
- Daniel Kiedrowski
- David Perry
- Design Rampage
- Designer-Notes
- Digipen Podclass
- Eric Scharf
- Ethan Kennerly
- Experimental Game Dev Podcast
- Full Bright
- Game Design Advice
- Game Design Studio
- Game Dev Radio
- Game Research
- GameAttorny
- GameDev.net
- GameDevBlog
- GameProducer
- Games From Within
- Games LOL
- GB Games
- Grey Alien Games
- http://8bitfeed.com
- Idle Thumbs
- Ihobo
- Ihobo.com
- Insert Coin
- Jeff Vogel
- Jonas Smith
- Joris Dormans
- Josh Sutphin
- Joshua Dallman
- Lost Garden
- MakeItBigInGames
- mplay.de
- MyGameStudies.com
- Netflow Developments
- Pascal Luban
- Paul Evans
- Pixel Game Ninja
- Plush Apocalypse
- Polycat
- Ryan Wiancko
- Sec Dat
- Senzee 5
- Simon Egenfeldt Ph.D
- Sloperama
- Spiderweb Software
- Spree Tree
- Steve-Ince.co.uk
- Tale of Tales
- The Ludologist
- Tobias Lundmark
- Travel to Austin
- Travel to Orlando
- Travel to Toronto
- Troy Gilbert
- Values at Play
- VG Chartz
Apr
Clinton Keith shares his insight today, based on the rule of the publisher why we need either Smaller teams of Longer Dev cycles to produce more great hits. In every publishers portfolio there is a healthy mix between proven franchises and newer riskier IP’s and with each type of project comes a different approach to how you mitigate the risk.
Mr. Keith is also putting on a 2 day Scrum Master seminar in Boston on May the 3rd and 4th. For more information simply click on the banner at the top of our home page.
Title: “A Case for Smaller teams and Longer Development Cycles“ – Original Article
Written by: Clinton Keith(www.clintonkeith.com)
Read aloud by: Ryan Wiancko on April 20th, 2009
Mar
Clinton Keith is finishing up a big string of articles with this 4 piece compilation that starts with an important piece on Agile not being a silver bullet. In this he dismisses the myth that Agile is the end all and be all to solve your problems and ensure your studio produces the next big hit. In the article he goes over some of the other important aspects of what it takes to make a hit and how even studios that are produces hit games can benefit from agile.
Mr. Keith is also putting on a 2 day seminar at GDC this year(March 23 and 24th) and we definitely recommend you head over to http://www.clintonkeith.com/next-public-course for more info!
Title A: “No Silver Bullet“ – Original Article
Title B: “Agile Stability“ – Original Article
Title C: “Syncronized Sprint Focus Tests“ – Original Article
Title D: “Team Definitions Redux“ – Original Article
Written by: Clinton Keith(www.clintonkeith.com)
Read aloud by: Ryan Wiancko on March 17th, 2009
Mar
Clinton Keith is back once again with more insight on the workings of scrum and lean development in a Game Studio setting. Today we look at how the role of QA or game testers needs to change in an agile development environment. How the status quo for what we think of as a tester needs to go out the window and be replaced with that which can accommodate an iterative development, keeping the players interests in mind throughout the entire project.
Mr. Keith is also putting on a 2 day seminar at GDC this year(March 23 and 24th) and we definitely recommend you head over to http://www.clintonkeith.com/next-public-course for more info!
Title: “Beyond Scrum – Lean and Kanban for Game Developers“ – Original Article
Written by: Clinton Keith(www.clintonkeith.com)
Read aloud by: Ryan Wiancko on January 19th, 2009
Feb
In the funnest article I have read to date Clinton Keith and Mark Cohn have written a great tongue in cheek piece about how to fail with agile. Of course the article is meant as a road map on how to avoid failure with agile and is an excellent one at that. An absolute must listen for any new team adopting the methodology
Mr. Keith is also putting on a 2 day seminar at GDC this year(March 23 and 24th) and we definitely recommend you head over to http://www.clintonkeith.com/next-public-course for more info!
Title: “How to fail at Agile“
Written by: Clinton Keith(www.clintonkeith.com)and Mark Cohn
Read aloud by: Ryan Wiancko on February 20th, 2009
Jan
In one of his most indepth articles that is a MUST READ for any manager or producer,Clinton Keith goes in depth detailing methodologies used in the manufacturing sector that have allowed companies like Toyota to become super powers in their market place. He related these to the Games Industry and goes over his experience using Lean and Kanban to reduce level production times by a whopping 56%!!
Mr. Keith is also putting on a 2 day seminar at GDC this year(March 23 and 24th) and we definitely recommend you head over to http://www.clintonkeith.com/next-public-course for more info!
Title: “Beyond Scrum – Lean and Kanban for Game Developers“ – Original Article
Written by: Clinton Keith(www.clintonkeith.com)
Read aloud by: Ryan Wiancko on January 19th, 2009
Clinton Keith - Beyond Scrum - Lean and Kanban for Game Developers Play Now | Play in Popup | Download (357)Jan
Clinton Keith brings us another great piece on Agile Game Development, as well as answering some of the most common questions(or dispelling myths) that come up in regards to Agile and Scrum.
Mr. Keith is also putting on a 2 day seminar at GDC this year(March 23 and 24th) and we definitely recommend you head over to http://www.clintonkeith.com/next-public-course for more info!
*NOTE* For some reason WordPress put Audio Article #1 into this post instead of 57. This problem has been fixed
Title A: “Learning about Production in PreProduction“ – Original Article
Title B: “Scrum for Artists” – Original Article
Written by: Clinton Keith(www.clintonkeith.com)
Read aloud by: Ryan Wiancko on January 11th, 2009
Dec
Clinton Keith brings us more insight into the world of agile, or even simply team structuring in general. Discussing how to best organize your teams up, the arguments behind team rooms or open settings and finally the role that Tools can play in Agile development
Title: ‘Colo-Teams & Team Rooms + Role of Tools in Agile Dev‘ – Original Article
Written by: Clinton Keith (www.clintonkeith.com)
Read aloud by: Ryan Wiancko on December 4th, 2008
Clinton Keith - Colo-Teams and Team Rooms + Tools and Agile Play Now | Play in Popup | Download (221)Nov
Clinton Keith shares some more insight detailng the workings of running an agile team, not only what you need to do from a developer point of view but also steps to take as a publisher to enable an agile team and realize more productivity out of your project teams than ever before. He quickly dispells the myth that scrum and agile development immediately do away with planning all together and goes over some methods of implementing planning structures into an Agile Team environment
Title: ‘Scrum and Long Term Project Planning ‘
Written by: Clinton Keith (www.clintonkeith.com)
Read aloud by: Ryan Wiancko on November 20th, 2008
Nov
Clinton Keith is the author on this great introductory article on Scrum and why you should be using it.
We cover the details of how it is structured the pitfalls that can arise if it isn’t implemented properly and how to truly achieve a new level of efficiency and transparency with the Agile Development Methodology.
