<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>IndustryBroadcast &#187; Search Results  &#187;  tunnel</title>
	<atom:link href="http://www.industrybroadcast.com/search/tunnel/feed/rss2/" rel="self" type="application/rss+xml" />
	<link>http://www.industrybroadcast.com</link>
	<description>Bringing the Collective Insight of the Gaming Industry to your ears</description>
	<lastBuildDate>Tue, 07 Sep 2010 11:21:42 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<!-- podcast_generator="podPress/8.8" - maintenance_release="8.8.6.3" -->
	<copyright>2010 </copyright>
	<managingEditor>ryan@industrybroadcast.com (RyanW)</managingEditor>
	<webMaster>ryan@industrybroadcast.com (RyanW)</webMaster>
	<category>Video Game Industry</category>
	<ttl>1440</ttl>
	<image>
		<url>http://industrybroadcast.com/images/ib_logo144x144.jpg</url>
		<title>IndustryBroadcast &#187; Search Results  &#187;  tunnel</title>
		<link>http://www.industrybroadcast.com</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:new-feed-url>http://feeds.feedburner.com/Industrybroadcast</itunes:new-feed-url>
	<itunes:subtitle>Industrybroadcast.com - Bringing the Collective Insight of the Gaming Industry to your Ears</itunes:subtitle>
	<itunes:summary>Bringing the Collective Insight of the Gaming Industry to your ears</itunes:summary>
	<itunes:keywords>Video Game, Video Game Industry, Game developer, Game designer, video game producer, video game manager, game education, video game studio</itunes:keywords>
	<itunes:category text="Technology">
		<itunes:category text="Software How-To" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Business" />
	<itunes:author>RyanW</itunes:author>
	<itunes:owner>
		<itunes:name>RyanW</itunes:name>
		<itunes:email>ryan@industrybroadcast.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://industrybroadcast.com/images/ib_logo300x300.jpg" />
		<item>
		<title>Audio Article #45(A+B): The XBLA Market Place Article Set</title>
		<link>http://www.industrybroadcast.com/2008/12/16/audio-article-45ab-the-xbla-market-place-article-set/</link>
		<comments>http://www.industrybroadcast.com/2008/12/16/audio-article-45ab-the-xbla-market-place-article-set/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 11:58:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Indie Development]]></category>
		<category><![CDATA[costs]]></category>
		<category><![CDATA[garage games]]></category>
		<category><![CDATA[how much money]]></category>
		<category><![CDATA[jeff tunnell]]></category>
		<category><![CDATA[makeitbigingames.com]]></category>
		<category><![CDATA[profits]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=173</guid>
		<description><![CDATA[Today we discuss in depth some of the finer workings of the XBLA market place, the rising competitive nature of it as well as what developers seeking to get their feet wet with XBLA can expect and if they should even bother in the first place!]]></description>
			<content:encoded><![CDATA[<p>Another GREAT article set from the iconic Jeff Tunnell over at <a target="_blank" href="http://www.makeitbigingames.com" target="_blank">makeitbigingames.com</a>.  Today we discuss in depth some of the finer workings of the XBLA market place, the rising competitive nature of it as well as what developers seeking to get their feet wet with XBLA can expect and if they should even bother in the first place!</p>
<h2><span style="color: #999999;">Title: </span></h2>
<h2><span style="color: #999999;">A: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://makeitbigingames.com/2006/02/xbox360-live-arcade-opportunities-get-competitive-in-a-hurry/" target="_blank">XBox360 Live Arcade Opportunities Get Competitive In A Hurry!</a></span><span style="color: #999999;">&#8216; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">B: &#8220;<a target="_blank" href="http://makeitbigingames.com/2006/09/how-much-money-can-your-xbox360-live-arcade-game-make/" target="_blank">How Much Money Can Your XBox360 Live Arcade Game Make?</a>&#8221; &#8211; Original Article</span><span style="color: #999999;"> </span><span style="color: #999999;"> </span><span style="color: #999999;"> </span><span style="color: #999999;"> </span><span style="color: #999999;"> </span><span style="color: #999999;"> </span><span style="color: #999999;"> </span></h2>
<h1><span style="color: #999999;">Written by: Jeff Tunnell </span><span style="color: #999999;">(</span><span style="color: #999999;"><a target="_blank" href="www.makeitbigingames.com" target="_blank">www.makeitbigingames.com</a></span><span style="color: #999999;">) </span></h1>
<h2><span style="color: #999999;"></p>
<p><span style="color: #999999;">Read aloud by: Ryan Wiancko on December 16th, 2008</span></p>
<p></span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/12/16/audio-article-45ab-the-xbla-market-place-article-set/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/173/0/IB45-JeffTunnel-XB360Opps_HowMuchXB360.mp3" length="4105292" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Another GREAT article set from the iconic Jeff Tunnell over at makeitbigingames.com.  Today we discuss in depth some of the finer workings of the XBLA ...</itunes:subtitle>
		<itunes:summary>Another GREAT article set from the iconic Jeff Tunnell over at makeitbigingames.com.  Today we discuss in depth some of the finer workings of the XBLA market place, the rising competitive nature of it as well as what developers seeking to get their feet wet with XBLA can expect and if they should even bother in the first place!
Title: 
A: "XBox360 Live Arcade Opportunities Get Competitive In A Hurry!' - Original Article
B: "How Much Money Can Your XBox360 Live Arcade Game Make?" - Original Article       
Written by: Jeff Tunnell (www.makeitbigingames.com) 


Read aloud by: Ryan Wiancko on December 16th, 2008

</itunes:summary>
		<itunes:keywords>Business, Indie Development</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #31: 5 Steps To Survive as a Game Company</title>
		<link>http://www.industrybroadcast.com/2008/11/24/audio-article-31-5-steps-to-survive-as-a-game-company/</link>
		<comments>http://www.industrybroadcast.com/2008/11/24/audio-article-31-5-steps-to-survive-as-a-game-company/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 02:56:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[5 steps]]></category>
		<category><![CDATA[game company]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[jeff tunnell]]></category>
		<category><![CDATA[makeitbigingames.com]]></category>
		<category><![CDATA[new game company]]></category>
		<category><![CDATA[survive]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2008/11/24/audio-article-31-5-steps-to-survive-as-a-game-company/</guid>
		<description><![CDATA[Jeff Tunnell shares some basic foundation bits of wisdom that every fledging or hopeful game developer should know.  While it doesn&#8217;t cover everything it is a good basis to guide you in taking the first few steps to starting off as a Game Developer Title: &#8216;5 Steps To Survive as a Game Company&#8216; Written by: [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.makeitbigingames.com " target="_blank">Jeff Tunnell</a> shares some basic foundation bits of wisdom that every fledging or hopeful game developer should know.  While it doesn&#8217;t cover everything it is a good basis to guide you in taking the first few steps to starting off as a Game Developer</p>
<h2><span style="color: #999999;">Title: &#8216;<a target="_blank" href="http://www.makeitbigingames.com/blog/?p=14" target="_blank">5 Steps To Survive as a Game Company</a>&#8216;<br />
</span></h2>
<h2><span style="color: #999999;">Written by: Jeff Tunnell </span><span style="color: #999999;">(<a target="_blank" href="http://www.makeitbigingames.com " target="_blank"><strong>www.makeitbigingames.com</strong></a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on November 24th, 2008</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/11/24/audio-article-31-5-steps-to-survive-as-a-game-company/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/120/0/IB31-JeffTunnel-5StepstoSurvive.mp3" length="2732031" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Jeff Tunnell shares some basic foundation bits of wisdom that every fledging or hopeful game developer should know.  While it doesn't cover everything it is ...</itunes:subtitle>
		<itunes:summary>Jeff Tunnell shares some basic foundation bits of wisdom that every fledging or hopeful game developer should know.  While it doesn't cover everything it is a good basis to guide you in taking the first few steps to starting off as a Game Developer
Title: '5 Steps To Survive as a Game Company'

Written by: Jeff Tunnell (www.makeitbigingames.com) 
Read aloud by: Ryan Wiancko on November 24th, 2008</itunes:summary>
		<itunes:keywords>Business, Game Design, Management</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
		<enclosure url="http://www.industrybroadcast.com/wp-content/uploads/IB31-JeffTunnel-5StepstoSurvive.mp3" length="2732031" type="audio/mpeg" />
	</item>
		<item>
		<title>Audio Article #26: Five Realistic Steps To Starting A Game Development Company</title>
		<link>http://www.industrybroadcast.com/2008/11/19/audio-article-26-five-realistic-steps-to-starting-a-game-development-company/</link>
		<comments>http://www.industrybroadcast.com/2008/11/19/audio-article-26-five-realistic-steps-to-starting-a-game-development-company/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 14:12:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[5 steps]]></category>
		<category><![CDATA[jeff tunnell]]></category>
		<category><![CDATA[make it big in games]]></category>
		<category><![CDATA[makeitbigingames.com]]></category>
		<category><![CDATA[myths]]></category>
		<category><![CDATA[start up]]></category>
		<category><![CDATA[stating game development company]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=105</guid>
		<description><![CDATA[We are proud to welcome the wisdom of Jeff Tunnell to IndustryBroadcast.com.  In his first article with us we explore some of the strategies for starting your own game development studios, the challenges along the way as well as shattering some common misconceptions that many new aspiring &#8216;developers&#8217; have going into this venture Title: &#8216;Five [...]]]></description>
			<content:encoded><![CDATA[<p>We are proud to welcome the wisdom of <a target="_blank" href="http://www.makeitbigingames.com " target="_blank">Jeff Tunnell</a> to IndustryBroadcast.com.  In his first article with us we explore some of the strategies for starting your own game development studios, the challenges along the way as well as shattering some common misconceptions that many new aspiring &#8216;developers&#8217; have going into this venture<!-- 		@page { size: 21.59cm 27.94cm; margin: 2cm } 		P { margin-bottom: 0.21cm } --></p>
<h2><span style="color: #999999;">Title: &#8216;Five Realistic Steps To Starting A Game Development Company &#8216; </span></h2>
<h2><span style="color: #999999;">Written by: Jeff Tunnell </span><span style="color: #999999;">(</span><a target="_blank" href="http://www.makeitbigingames.com " target="_blank"><span style="color: #0000ff;"><strong>www.makeitbigingames.com</strong></span></a><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on November 19th, 2008</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2008/11/19/audio-article-26-five-realistic-steps-to-starting-a-game-development-company/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/105/0/IB26-JeffTunnel-5Steps2Start.mp3" length="6061788" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>We are proud to welcome the wisdom of Jeff Tunnell to IndustryBroadcast.com.  In his first article with us we explore some of the strategies for ...</itunes:subtitle>
		<itunes:summary>We are proud to welcome the wisdom of Jeff Tunnell to IndustryBroadcast.com.  In his first article with us we explore some of the strategies for starting your own game development studios, the challenges along the way as well as shattering some common misconceptions that many new aspiring 'developers' have going into this venture
Title: 'Five Realistic Steps To Starting A Game Development Company ' 
Written by: Jeff Tunnell (www.makeitbigingames.com) 
Read aloud by: Ryan Wiancko on November 19th, 2008</itunes:summary>
		<itunes:keywords>Business</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
	</channel>
</rss>
