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Bringing the Collective Insight of the Gaming Industry to your ears

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RSS Gama News

  • Wrack devs pump old-fashioned fun back into the 'drab' FPS genre
  • Flash, Facebook lead social developer tech survey
  • GameSalad's mobile and web game engine adds Windows support
  • Epic's Unreal Engine 4 looks to 'drag this industry into the next generation'
  • Growing digital sales not enough to combat GameStop's decreasing profits
  • Aeria Games launches beta for free-to-play PC gaming platform
  • World of Warcraft decline partially offsets NetEase Q1 profits
  • Apple permitted Zombies, Run! iOS dev to take pre-orders
  • PlayStation Network gets game pre-loading functionality
  • In-depth: Channel API

RSS G.I. News

  • Walking Dead hits 1 million downloads in two weeks
  • Industrial Toys licenses Unreal Engine for several titles
  • Former Gearbox, Disney Interactive vets form Fun Machine
  • Unreal Engine 4: Epic to "drag industry into next generation"
  • Diablo III's Teething Troubles: A Stumble or a Fall?
  • Sales fall 12% for GameStop in Q1
  • In-house developed titles push Netease profits to $2.8m
  • Scottish studio Serious Parody raises £1m
  • Blizzard: Our Diablo III preparations didn't go far enough
  • Getting Your Crowdfunding Project Off The Ground
  • Vita suffers in Japan's post-holiday slump
  • Aeria Games announces Ignite platform beta

Contributors

  • Ryan Wiancko
  • Jamie Fristrom
  • Daniel Cook
  • Bruno Urbain
  • Jonas Heide Smith Ph.D
  • Simon Egenfeldt Ph.D
  • Joris Dormans
  • Noel Llopis
  • Clinton Keith
  • Ethan Kennerly
  • Jeff Tunnell
  • Jake Birkett
  • Troy Gilbert
  • Pascal Luban
  • Joshua Dallman
  • Auriea Harvey&Michaël Samyn
  • Borut Pfeifer
  • Chris Bateman
  • Juuso Hietalahti
  • Paul Senzee
  • Soren Johnson
  • Lee Winder
  • Steve Gaynor
  • Eric Scharf
  • Paul Evans
  • Marek Bronstring
  • Jeff Vogel
  • Trent Polack
  • Aki Järvinen
  • Seth Spaulding
  • Dallas Snell
  • Josh Sutphin
  • David Perry
  • Philippe Ringuette-Angrignon

Blogroll

  • Agile Game Dev
  • Allegory of the Game
  • Art Dept Confidential
  • Artful Gamer
  • Bruno-Urbain
  • Dallas Snell
  • Daniel Kiedrowski
  • David Perry
  • Design Rampage
  • Designer-Notes
  • Digipen Podclass
  • Eric Scharf
  • Ethan Kennerly
  • Experimental Game Dev Podcast
  • Full Bright
  • Game Design Advice
  • Game Design Studio
  • Game Dev Radio
  • Game Research
  • GameAttorny
  • GameDev.net
  • GameDevBlog
  • GameProducer
  • Games From Within
  • Games LOL
  • GB Games
  • Grey Alien Games
  • http://8bitfeed.com
  • Idle Thumbs
  • Ihobo
  • Ihobo.com
  • Insert Coin
  • Jeff Vogel
  • Jonas Smith
  • Joris Dormans
  • Josh Sutphin
  • Joshua Dallman
  • Lost Garden
  • MakeItBigInGames
  • mplay.de
  • MyGameStudies.com
  • Netflow Developments
  • Pascal Luban
  • Paul Evans
  • Pixel Game Ninja
  • Plush Apocalypse
  • Polycat
  • Ryan Wiancko
  • Sec Dat
  • Senzee 5
  • Simon Egenfeldt Ph.D
  • Sloperama
  • Spiderweb Software
  • Spree Tree
  • Steve-Ince.co.uk
  • Tale of Tales
  • The Ludologist
  • Tobias Lundmark
  • Travel to Austin
  • Travel to Orlando
  • Travel to Toronto
  • Troy Gilbert
  • Values at Play
  • VG Chartz

Audio Article #127: What Publishers Want

By Ryan on 6-19-2009

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Audio Article #96: How can I overcome Game Development Obstacles?

By Ryan on 4-10-2009

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Audio Article #95: Schizoid Postmortem

By Ryan on 4-09-2009

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Audio Article #80: How to Pitch your Game

By Ryan on 2-27-2009

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Audio Article #67: So you want to be a Game Programmer?

By Ryan on 1-30-2009

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Audio Article #62: Tips for Finishing a Game

By Ryan on 1-20-2009

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