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	<title>IndustryBroadcast &#187; Starting Out</title>
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	<link>http://www.industrybroadcast.com</link>
	<description>Bringing the Collective Insight of the Gaming Industry to your ears</description>
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	<copyright>2010 </copyright>
	<managingEditor>ryan@industrybroadcast.com (RyanW)</managingEditor>
	<webMaster>ryan@industrybroadcast.com (RyanW)</webMaster>
	<category>Video Game Industry</category>
	<ttl>1440</ttl>
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		<title>IndustryBroadcast &#187; Starting Out</title>
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	<itunes:subtitle>Industrybroadcast.com - Bringing the Collective Insight of the Gaming Industry to your Ears</itunes:subtitle>
	<itunes:summary>Bringing the Collective Insight of the Gaming Industry to your ears</itunes:summary>
	<itunes:keywords>Video Game, Video Game Industry, Game developer, Game designer, video game producer, video game manager, game education, video game studio</itunes:keywords>
	<itunes:category text="Technology">
		<itunes:category text="Software How-To" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:category text="Business" />
	<itunes:author>RyanW</itunes:author>
	<itunes:owner>
		<itunes:name>RyanW</itunes:name>
		<itunes:email>ryan@industrybroadcast.com</itunes:email>
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		<item>
		<title>Audio Article #153: Lone Wolf Killers</title>
		<link>http://www.industrybroadcast.com/2009/10/08/audio-article-153-lone-wolf-killers/</link>
		<comments>http://www.industrybroadcast.com/2009/10/08/audio-article-153-lone-wolf-killers/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 12:33:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Starting Out]]></category>
		<category><![CDATA[book collection]]></category>
		<category><![CDATA[gamedev.net]]></category>
		<category><![CDATA[lone wolf killers]]></category>
		<category><![CDATA[startups]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=567</guid>
		<description><![CDATA[The Gamedev.net book collection is back with more business insight, this time looks at those silent killers that doom your average startup and what to avoid if you plan on being more than just another casualty in the games industry Title: &#8220;Lone Wolf Killers&#8220; Book: Business and Production: A GameDev.net Collection &#8211; click to purchase [...]]]></description>
			<content:encoded><![CDATA[<p>The <a target="_blank" href="http://www.Gamedev.net" target="_blank">Gamedev.net</a> book collection is back with more business insight, this time looks at those silent killers that doom your average startup and what to avoid if you plan on being more than just another casualty in the games industry</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;Lone Wolf Killers</span><span style="color: #999999;">&#8220;</span></h2>
<h2><span style="color: #999999;">Book: </span><span style="color: #999999;"><a target="_blank" href="http://www.amazon.com/gp/product/1598638092?ie=UTF8&amp;tag=industbroadc-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1598638092">Business and Production: A GameDev.net Collection</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=industbroadc-20&amp;l=as2&amp;o=1&amp;a=1598638092" border="0" alt="" width="1" height="1" /> &#8211; <strong>click to purchase</strong></span></h2>
<h2><span style="color: #999999;">Publisher: <a target="_blank" href="http://www.courseptr.com/ptr_detail.cfm?group=Game%20Design%20%26%20Development&amp;subcat=Design%20%26%20Business%20Development&amp;isbn=978-1-58450-671-3" target="_blank">Course Technology PTR</a></span></h2>
<h2><span style="color: #999999;"> </span></h2>
<h2><span style="color: #999999;">Written by: Raymond Jacobs</span><span style="color: #999999;"> (</span><a target="_blank" href="http://www.gamedev.net" target="_blank"><span style="color: #999999;">www.gamedev.net)</span></a><span style="color: #999999;"><span style="color: #999999;"> </span></span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: <strong>Ryan Wiancko on July 23rd 2009</strong></span></span></h2>
]]></content:encoded>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>The Gamedev.net book collection is back with more business insight, this time looks at those silent killers that doom your average startup and what to ...</itunes:subtitle>
		<itunes:summary>The Gamedev.net book collection is back with more business insight, this time looks at those silent killers that doom your average startup and what to avoid if you plan on being more than just another casualty in the games industry
Title: "Lone Wolf Killers"
Book: Business and Production: A GameDev.net Collection - click to purchase
Publisher: Course Technology PTR
 
Written by: Raymond Jacobs (www.gamedev.net) 
Read aloud by: Ryan Wiancko on July 23rd 2009</itunes:summary>
		<itunes:keywords>Business, Management, Starting Out</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>Audio Article #143: How to become a Game Designer</title>
		<link>http://www.industrybroadcast.com/2009/09/03/audio-article-142-how-to-become-a-game-designer/</link>
		<comments>http://www.industrybroadcast.com/2009/09/03/audio-article-142-how-to-become-a-game-designer/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 09:12:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Starting Out]]></category>
		<category><![CDATA[become a game designer]]></category>
		<category><![CDATA[designer-notes.com]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[get a job]]></category>
		<category><![CDATA[job in games industry]]></category>
		<category><![CDATA[soren johnson]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=530</guid>
		<description><![CDATA[Soren Johnson offers some scrumptious little tidbits to all of your aspiring designers looking to break into the Games Industry.  If you are feeling overwhelmed and don&#8217;t know where to start then do yourself a favor and take a listen to some tips from a man who has climbed the ladder and is designing some [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.designer-notes.com">Soren Johnson</a> offers some scrumptious little tidbits to all of your aspiring designers looking to break into the Games Industry.  If you are feeling overwhelmed and don&#8217;t know where to start then do yourself a favor and take a listen to some tips from a man who has climbed the ladder and is designing some of the best games to hit the shelves over the past couple of years!</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.designer-notes.com/?p=62" target="_blank">How to become a Game Designer</a></span><span style="color: #999999;">&#8221; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Soren Johnson </span><span style="color: #999999;">(</span><a target="_blank" href="http://www.designer-notes.com" target="_blank"><span style="color: #999999;">www.designer-notes.com</span></a><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on Sept 3rd, 2009</span></span></h2>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Soren Johnson offers some scrumptious little tidbits to all of your aspiring designers looking to break into the Games Industry.  If you are feeling overwhelmed ...</itunes:subtitle>
		<itunes:summary>Soren Johnson offers some scrumptious little tidbits to all of your aspiring designers looking to break into the Games Industry.  If you are feeling overwhelmed and don't know where to start then do yourself a favor and take a listen to some tips from a man who has climbed the ladder and is designing some of the best games to hit the shelves over the past couple of years!
Title: "How to become a Game Designer" - Original Article
Written by: Soren Johnson (www.designer-notes.com) 
Read aloud by: Ryan Wiancko on Sept 3rd, 2009</itunes:summary>
		<itunes:keywords>Starting Out</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #135: Casual Games Manifesto</title>
		<link>http://www.industrybroadcast.com/2009/07/24/audio-article-135-casual-games-manifesto/</link>
		<comments>http://www.industrybroadcast.com/2009/07/24/audio-article-135-casual-games-manifesto/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 09:16:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Indie Development]]></category>
		<category><![CDATA[Starting Out]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[customer loyalty]]></category>
		<category><![CDATA[danc]]></category>
		<category><![CDATA[daniel cook]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[long term]]></category>
		<category><![CDATA[lostgarden.com]]></category>
		<category><![CDATA[manifesto]]></category>
		<category><![CDATA[portals]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=502</guid>
		<description><![CDATA[Lost Garden&#8217;s very own Daniel Cook is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide berth of this man&#8217;s wisdom and understanding.  Today we look at the dichotomy that exists between casual game developers and their reliance on portals for short-term revenue at the expense [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.lostgarden.com" target="_blank">Lost Garden&#8217;s very own Daniel Cook</a> is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide berth of this man&#8217;s wisdom and understanding.  Today we look at the dichotomy that exists between casual game developers and their reliance on portals for short-term revenue at the expense of long term loyalty.  More importantly he delves into what the Casual Developer can do to break this short-sighted addiction and create life-long revenue streams from a loyal customer base</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://www.gamasutra.com/view/feature/3611/the_casual_games_manifesto.php" target="_blank">Casual Games Manifesto</a></span><span style="color: #999999;">&#8220;</span><span style="color: #999999;"> &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Daniel Cook</span><span style="color: #999999;">(<a target="_blank" href="http://www.lostgarden.com" target="_self">www.lostgarden.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on July 24th, <strong>2009</strong></span></span></h2>
]]></content:encoded>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Lost Garden's very own Daniel Cook is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide ...</itunes:subtitle>
		<itunes:summary>Lost Garden's very own Daniel Cook is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide berth of this man's wisdom and understanding.  Today we look at the dichotomy that exists between casual game developers and their reliance on portals for short-term revenue at the expense of long term loyalty.  More importantly he delves into what the Casual Developer can do to break this short-sighted addiction and create life-long revenue streams from a loyal customer base
Title: "Casual Games Manifesto" - Original Article
Written by: Daniel Cook(www.lostgarden.com) 
Read aloud by: Ryan Wiancko on July 24th, 2009</itunes:summary>
		<itunes:keywords>Business, Game Design, Indie Development, Starting Out</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #134: How to Ship a Commercial Game w/out quitting your day job</title>
		<link>http://www.industrybroadcast.com/2009/07/22/audio-article-134-how-to-ship-a-commercial-game-wout-quitting-your-day-job/</link>
		<comments>http://www.industrybroadcast.com/2009/07/22/audio-article-134-how-to-ship-a-commercial-game-wout-quitting-your-day-job/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 07:56:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Indie Development]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Starting Out]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[business and production for games]]></category>
		<category><![CDATA[first game]]></category>
		<category><![CDATA[gamedev collection]]></category>
		<category><![CDATA[gamedev.net]]></category>
		<category><![CDATA[raymond jacobs]]></category>
		<category><![CDATA[starting out]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=499</guid>
		<description><![CDATA[The first rule of indie game development is that it is difficult; very often you have low-to-no budget, and most of the work is done by one or two people in their spare time. Unless you are independently wealthy, you're going to need a day job; it doesn't matter what it is as long as it pays the bills and gives you enough time to work on your game]]></description>
			<content:encoded><![CDATA[<p>The <a target="_blank" href="http://www.Gamedev.net" target="_blank">Gamedev.net</a> book collection is here to bring you more insight and how!  Today we go over some advice for those looking to make their first product on their own, things to look out for, to plan for and to avoid in order to see your first indie product from start to ship.</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;How to ship your first commercial game without quitting your day job</span><span style="color: #999999;">&#8220;</span></h2>
<h2><span style="color: #999999;">Book: </span><span style="color: #999999;"><a target="_blank" href="http://www.amazon.com/gp/product/1598638092?ie=UTF8&amp;tag=industbroadc-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1598638092">Business and Production: A GameDev.net Collection</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=industbroadc-20&amp;l=as2&amp;o=1&amp;a=1598638092" border="0" alt="" width="1" height="1" /> &#8211; <strong>click to purchase</strong></span></h2>
<h2><span style="color: #999999;">Publisher: <a target="_blank" href="http://www.courseptr.com/ptr_detail.cfm?group=Game%20Design%20%26%20Development&amp;subcat=Design%20%26%20Business%20Development&amp;isbn=978-1-58450-671-3" target="_blank">Course Technology PTR</a></span></h2>
<h2><span style="color: #999999;"> </span></h2>
<h2><span style="color: #999999;">Written by: Raymond Jacobs</span><span style="color: #999999;"> (</span><a target="_blank" href="http://www.gamedev.net" target="_blank"><span style="color: #999999;">www.gamedev.net)</span></a><span style="color: #999999;"><span style="color: #999999;"> </span></span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: <strong>Ryan Wiancko on July 23rd 2009</strong></span></span></h2>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>The Gamedev.net book collection is here to bring you more insight and how!  Today we go over some advice for those looking to make their ...</itunes:subtitle>
		<itunes:summary>The Gamedev.net book collection is here to bring you more insight and how!  Today we go over some advice for those looking to make their first product on their own, things to look out for, to plan for and to avoid in order to see your first indie product from start to ship.
Title: "How to ship your first commercial game without quitting your day job"
Book: Business and Production: A GameDev.net Collection - click to purchase
Publisher: Course Technology PTR
 
Written by: Raymond Jacobs (www.gamedev.net) 
Read aloud by: Ryan Wiancko on July 23rd 2009</itunes:summary>
		<itunes:keywords>Business, Game Design, Indie Development, Management, Starting Out</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #130: Protecting your Startup from Being Shotdown Pt.2</title>
		<link>http://www.industrybroadcast.com/2009/07/07/audio-article-130-protecting-your-startup-from-being-shotdown-pt-2/</link>
		<comments>http://www.industrybroadcast.com/2009/07/07/audio-article-130-protecting-your-startup-from-being-shotdown-pt-2/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 07:45:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Starting Out]]></category>
		<category><![CDATA[emscharf.com]]></category>
		<category><![CDATA[eric scharf]]></category>
		<category><![CDATA[hiring]]></category>
		<category><![CDATA[start up]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=485</guid>
		<description><![CDATA[You are going to be running a business and building products that, God willing, are going to pay your bills and then some. You are not obligated to shelter newcomers from what most in the games industry have had to endure early in their careers. The financial commitment you are about to make with your private investor does, however, obligate you to avoid “cheap hires and fast fires.”]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.emscharf.com " target="_blank">Eric Scharf</a> and his insight once again grace the pages of Industrybroadcast.com.  Today we are looking at the second of 4 parts of his Protecting your Startup from being shot down article, covering some of the steps to take in the beginning of the process to ensure continued lasting success.</p>
<h2><span style="color: #999999;">Title: &#8216;<a target="_blank" href="http://emscharf-the-genuine-article.blogspot.com/2009/05/protecting-your-start-up-from-being_09.html" target="_blank">Protecting your Start-up from Being Shot Down (Pt2)</a></span><span style="color: #999999;">&#8216; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Eric Scharf </span><span style="color: #999999;">(<a target="_blank" href="http://www.emscharf.com " target="_blank"><strong>www.emscharf.com</strong></a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on July 8th 2009<br />
</span></h2>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Eric Scharf and his insight once again grace the pages of Industrybroadcast.com.  Today we are looking at the second of 4 parts of his Protecting ...</itunes:subtitle>
		<itunes:summary>Eric Scharf and his insight once again grace the pages of Industrybroadcast.com.  Today we are looking at the second of 4 parts of his Protecting your Startup from being shot down article, covering some of the steps to take in the beginning of the process to ensure continued lasting success.
Title: 'Protecting your Start-up from Being Shot Down (Pt2)' - Original Article
Written by: Eric Scharf (www.emscharf.com) 
Read aloud by: Ryan Wiancko on July 8th 2009
</itunes:summary>
		<itunes:keywords>Business, Starting Out</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #127: What Publishers Want</title>
		<link>http://www.industrybroadcast.com/2009/06/19/audio-article-127-what-publishers-want/</link>
		<comments>http://www.industrybroadcast.com/2009/06/19/audio-article-127-what-publishers-want/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 09:52:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Starting Out]]></category>
		<category><![CDATA[Course Technology PTR]]></category>
		<category><![CDATA[david perry]]></category>
		<category><![CDATA[dperry.com]]></category>
		<category><![CDATA[game design book]]></category>
		<category><![CDATA[pitching]]></category>
		<category><![CDATA[publishers]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=471</guid>
		<description><![CDATA[Today we are proud to present the first of what will be many audio articles taken out of David Perry&#8216;s new Book:  David Perry on Game Design: A Brainstorming ToolBox.  I have taken bits and pieces from a condensed version of Chapter 4(What Publishers want) to bring to you some insight on how to get [...]]]></description>
			<content:encoded><![CDATA[<p>Today we are proud to present the first of what will be many audio articles taken out of <a target="_blank" href="http://www.dperry.com" target="_blank">David Perry</a>&#8216;s new Book:  <a target="_blank" href="http://www.amazon.com/gp/product/1584506687?ie=UTF8&amp;tag=industbroadc-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1584506687">David Perry on Game Design: A Brainstorming ToolBox</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=industbroadc-20&amp;l=as2&amp;o=1&amp;a=1584506687" border="0" alt="" width="1" height="1" />.  I have taken bits and pieces from a condensed version of Chapter 4(What Publishers want) to bring to you some insight on how to get your game proposal taken seriously and who to take it to for the best results.</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;What Publishers Want</span><span style="color: #999999;">&#8221; &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Book: <a target="_blank" href="http://www.amazon.com/gp/product/1584506687?ie=UTF8&amp;tag=industbroadc-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1584506687">David Perry on Game Design: A Brainstorming ToolBox</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=industbroadc-20&amp;l=as2&amp;o=1&amp;a=1584506687" border="0" alt="" width="1" height="1" /></span></h2>
<h2><span style="color: #999999;">Written by: David Perry </span><span style="color: #999999;">(</span><a target="_blank" href="http://www.dperry.com" target="_blank"><span style="color: #999999;">www.dperry.com</span></a><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on June 19th, 2009</span> </span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/06/19/audio-article-127-what-publishers-want/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Today we are proud to present the first of what will be many audio articles taken out of David Perry's new Book:  David Perry on ...</itunes:subtitle>
		<itunes:summary>Today we are proud to present the first of what will be many audio articles taken out of David Perry's new Book:  David Perry on Game Design: A Brainstorming ToolBox.  I have taken bits and pieces from a condensed version of Chapter 4(What Publishers want) to bring to you some insight on how to get your game proposal taken seriously and who to take it to for the best results.
Title: "What Publishers Want" - Original Article
Book: David Perry on Game Design: A Brainstorming ToolBox
Written by: David Perry (www.dperry.com) 
Read aloud by: Ryan Wiancko on June 19th, 2009 </itunes:summary>
		<itunes:keywords>Business, Game Design, Starting Out</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #96: How can I overcome Game Development Obstacles?</title>
		<link>http://www.industrybroadcast.com/2009/04/10/audio-article-96-how-can-i-overcome-game-development-obstacles/</link>
		<comments>http://www.industrybroadcast.com/2009/04/10/audio-article-96-how-can-i-overcome-game-development-obstacles/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 20:10:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Indie Development]]></category>
		<category><![CDATA[Starting Out]]></category>
		<category><![CDATA[excuses]]></category>
		<category><![CDATA[focus]]></category>
		<category><![CDATA[grey alien games]]></category>
		<category><![CDATA[greyaliengames.com]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[inspiring]]></category>
		<category><![CDATA[jake birkett]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[obstacles]]></category>
		<category><![CDATA[overcome]]></category>
		<category><![CDATA[startup]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2009/04/10/audio-article-96-how-can-i-overcome-game-development-obstacles/</guid>
		<description><![CDATA[The ever inspiring Jake Birkett is back with an absolutely wonderful piece for anyone having trouble with their start up, staying motivated or breaking into the industry.  Take it from someone that has overcome all of those obstacles and is living from his dream, the only thing stopping you is you Title: &#8216;How do I [...]]]></description>
			<content:encoded><![CDATA[<p>The ever inspiring <a target="_blank" href="http://www.greyaliengames.com" target="_blank">Jake Birkett</a> is back with an absolutely wonderful piece for anyone having trouble with their start up, staying motivated or breaking into the industry.  Take it from someone that has overcome all of those obstacles and is living from his dream, the only thing stopping you is you</p>
<h2><span style="color: #999999;">Title: &#8216;<a target="_blank" href="http://greyaliengames.com/blog/how-can-i-overcome-game-development-obstacles/" target="_blank">How do I Overcome Game Development Obstacles?</a></span><span style="color: #999999;">&#8216; &#8211; Original Article<br />
</span></h2>
<h2><span style="color: #999999;">Written by: Jake Birkett </span><span style="color: #999999;">(<a target="_blank" href="http://www.greyaliengames.com" target="_blank">www.greyaliengames.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on April 10th, 2009<br />
</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/04/10/audio-article-96-how-can-i-overcome-game-development-obstacles/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>The ever inspiring Jake Birkett is back with an absolutely wonderful piece for anyone having trouble with their start up, staying motivated or breaking into ...</itunes:subtitle>
		<itunes:summary>The ever inspiring Jake Birkett is back with an absolutely wonderful piece for anyone having trouble with their start up, staying motivated or breaking into the industry.  Take it from someone that has overcome all of those obstacles and is living from his dream, the only thing stopping you is you
Title: 'How do I Overcome Game Development Obstacles?' - Original Article

Written by: Jake Birkett (www.greyaliengames.com) 
Read aloud by: Ryan Wiancko on April 10th, 2009
</itunes:summary>
		<itunes:keywords>Indie Development, Starting Out</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #95: Schizoid Postmortem</title>
		<link>http://www.industrybroadcast.com/2009/04/09/audio-article-95-schizoid-postmortem/</link>
		<comments>http://www.industrybroadcast.com/2009/04/09/audio-article-95-schizoid-postmortem/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 19:56:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Indie Development]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Post Mortems]]></category>
		<category><![CDATA[Software and Programming]]></category>
		<category><![CDATA[Starting Out]]></category>
		<category><![CDATA[coop]]></category>
		<category><![CDATA[gamedevblog.com]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Jamie Fristrom]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[schizoid]]></category>
		<category><![CDATA[torpex]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/2009/04/09/audio-article-95-schizoid-postmortem/</guid>
		<description><![CDATA[Things snowballed from there -- we found ourselves becoming an indie developer (or a small publisher, depending on how you look at it) and doing something more satisfying than turning out a licensed game for a big publisher: we were creating our own game on our own terms, and it would go on to be one of the winners of Penny Arcade's PAX 10. 
]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.gamedevblog.com " target="_blank">Jamie Fristrom</a>&#8216;s brings us the first Postmortem to grace the pages of Industrybroadcast.  This great piece will shed insight on the process of not just making an indie game but making games in general, running distributed teams and much more.  A must read for anyone going through this process for the first for 15th time</p>
<h2><span style="color: #999999;">Title: &#8216;<a target="_blank" href="http://www.gamedevblog.com/2008/09/schizoid-post-mortem.html" target="_blank">Schizoid Postmortem</a></span><span style="color: #999999;">&#8216;<br />
</span></h2>
<h2><span style="color: #999999;">Written by: Jamie Fristrom </span><span style="color: #999999;">(<a target="_blank" href="http://www.gamedevblog.com " target="_blank">www.gamedevblog.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on April 9th, 2009</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/04/09/audio-article-95-schizoid-postmortem/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://www.industrybroadcast.com/podpress_trac/feed/336/0/IB95-JamieFristrom-SchizoidPostMortem.mp3" length="12981586" type="audio/mpeg" />
		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Jamie Fristrom's brings us the first Postmortem to grace the pages of Industrybroadcast.  This great piece will shed insight on the process of not just ...</itunes:subtitle>
		<itunes:summary>Jamie Fristrom's brings us the first Postmortem to grace the pages of Industrybroadcast.  This great piece will shed insight on the process of not just making an indie game but making games in general, running distributed teams and much more.  A must read for anyone going through this process for the first for 15th time
Title: 'Schizoid Postmortem'

Written by: Jamie Fristrom (www.gamedevblog.com) 
Read aloud by: Ryan Wiancko on April 9th, 2009</itunes:summary>
		<itunes:keywords>Business, Game Design, Indie Development, Management, Post Mortems, Software and Programming, Starting Out</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #80: How to Pitch your Game</title>
		<link>http://www.industrybroadcast.com/2009/02/27/audio-article-80-how-to-pitch-your-game/</link>
		<comments>http://www.industrybroadcast.com/2009/02/27/audio-article-80-how-to-pitch-your-game/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 09:39:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Indie Development]]></category>
		<category><![CDATA[Starting Out]]></category>
		<category><![CDATA[casualindie.com]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[game pitch]]></category>
		<category><![CDATA[how to pitch your game]]></category>
		<category><![CDATA[joshua dallman]]></category>
		<category><![CDATA[pitch]]></category>
		<category><![CDATA[proposal]]></category>
		<category><![CDATA[publisher]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=300</guid>
		<description><![CDATA[Joshua Dallman strikes again with another wickedly insightful article!  Today we go over some general advice from someone who&#8217;s received hundreds of game pitches on what you should and should not do in order to increase the chances of a publisher giving you the thumbs up as apposed to the thumbs down. Title: &#8220;How to [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.redthumbgames.com" target="_blank">Joshua Dallman</a><a target="_blank" href="http://www.casualindie.com" target="_blank"> </a>strikes again with another wickedly insightful article!  Today we go over some general advice from someone who&#8217;s received hundreds of game pitches on what you should and should not do in order to increase the chances of a publisher giving you the thumbs up as apposed to the thumbs down.</p>
<h2><span style="color: #999999;">Title: </span><span style="color: #999999;">&#8220;<a target="_blank" href="http://makeitbigingames.com/2007/09/how-to-pitch-your-game/" target="_blank">How to Pitch your Game</a></span><span style="color: #999999;">&#8220;</span><span style="color: #999999;"> &#8211; Original Article</span></h2>
<h2><span style="color: #999999;">Written by: Joshua Dallman</span><span style="color: #999999;">(<a target="_blank" href="http://www.redthumbgames.com" target="_blank">www.redthumbgames.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;"><span style="color: #999999;">Read aloud by: Ryan Wiancko on February 26th , <strong>2009</strong></span></span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/02/27/audio-article-80-how-to-pitch-your-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Joshua Dallman strikes again with another wickedly insightful article!  Today we go over some general advice from someone who's received hundreds of game pitches on ...</itunes:subtitle>
		<itunes:summary>Joshua Dallman strikes again with another wickedly insightful article!  Today we go over some general advice from someone who's received hundreds of game pitches on what you should and should not do in order to increase the chances of a publisher giving you the thumbs up as apposed to the thumbs down.
Title: "How to Pitch your Game" - Original Article
Written by: Joshua Dallman(www.redthumbgames.com) 
Read aloud by: Ryan Wiancko on February 26th , 2009</itunes:summary>
		<itunes:keywords>Business, Indie Development, Starting Out</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Audio Article #67: So you want to be a Game Programmer?</title>
		<link>http://www.industrybroadcast.com/2009/01/30/audio-article-67-so-you-want-to-be-a-game-programmer/</link>
		<comments>http://www.industrybroadcast.com/2009/01/30/audio-article-67-so-you-want-to-be-a-game-programmer/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 10:22:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Software and Programming]]></category>
		<category><![CDATA[Starting Out]]></category>
		<category><![CDATA[associate programmer]]></category>
		<category><![CDATA[entry level]]></category>
		<category><![CDATA[first job]]></category>
		<category><![CDATA[game programming]]></category>
		<category><![CDATA[gamesfromwithin.com]]></category>
		<category><![CDATA[noel llopis]]></category>
		<category><![CDATA[programmer]]></category>

		<guid isPermaLink="false">http://www.industrybroadcast.com/?p=263</guid>
		<description><![CDATA[I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position.
]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://gamesfromwithin.com/">Noel Llopis</a> is kind enough to share a little insight of what he is looking for when hiring entry level programmers and what aspiring game programmers should be doing to ensure the greatest chance of success at landing their first job in the games industry.</p>
<h2><span style="color: #999999;">Title: &#8216;<a target="_blank" href="http://gamesfromwithin.com/?p=31" target="_blank">So You want to be a Game Programmer?</a></span><span style="color: #999999;">&#8216; &#8211; Original Article<br />
</span></h2>
<h2><span style="color: #999999;">Written by: Noel Llopis </span><span style="color: #999999;">(<a target="_blank" href="http://gamesfromwithin.com/" target="_self">www.gamesfromwithin.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on January 30th, 2009<br />
</span></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.industrybroadcast.com/2009/01/30/audio-article-67-so-you-want-to-be-a-game-programmer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Noel Llopis is kind enough to share a little insight of what he is looking for when hiring entry level programmers and what aspiring game ...</itunes:subtitle>
		<itunes:summary>Noel Llopis is kind enough to share a little insight of what he is looking for when hiring entry level programmers and what aspiring game programmers should be doing to ensure the greatest chance of success at landing their first job in the games industry.
Title: 'So You want to be a Game Programmer?' - Original Article

Written by: Noel Llopis (www.gamesfromwithin.com) 
Read aloud by: Ryan Wiancko on January 30th, 2009
</itunes:summary>
		<itunes:keywords>Software and Programming, Starting Out</itunes:keywords>
		<itunes:author>RyanW</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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