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Email Updates
- Your game industry in your words: Week of February 3
- Get a job: Visceral Games, 2K Marin, and others hiring now on the Gamasutra jobs board
- Another ratings group and 470,000 game addicts, this week in Korean news
- Apple removes several iOS copycat games from one offending developer
- Halfbrick, Bejeweled, Pocket Gems talks added to GDC 2012 Smartphone Summit
- Best of Indie Games: From The Cat that Got the Milk to Hack, Slash, Loot
- Disgaea performance boosts Nippon Ichi earnings estimates
- Report: Layoffs hit EA's Vancouver branch as company makes digital shift
- Microsoft's Xbox Live policy director resigning
- Kingdom Rush takes on Where's My Water? on iPad charts
- News: Viacom earnings fall, Harmonix dispute blamed
- News: SEGA 9 month profit down 6.6% YoY as games buoyed by Pachinko
- News: Eutechnyx signs Brain in a Jar for latest racing game
- News: Nippon Ichi increases net income forecast to ¥203m
- News: Zynga designer and Nexon exec join AIAS board
- News: Seamus Blackley: iOS is the "new arcade", 99c the "new quarter"
- News: Xbox marketing head joins Apple
- News: 6Waves Lolapps denies breaching NDA with Spry Fox
- News: GFACE launches Crytek backed freemium service
- News: DDM appoints new director of business development
- News: Harvest Moon creator Yasuhiro Wada founds new studio
- News: DeNA Studios Canada opens in Vancouver
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Blogroll
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Oct
The Gamedev.net book collection is back with more business insight, this time looks at those silent killers that doom your average startup and what to avoid if you plan on being more than just another casualty in the games industry
Title: “Lone Wolf Killers“
Book: Business and Production: A GameDev.net Collection
– click to purchase
Publisher: Course Technology PTR
Written by: Raymond Jacobs (www.gamedev.net)
Read aloud by: Ryan Wiancko on July 23rd 2009
Sep
Soren Johnson offers some scrumptious little tidbits to all of your aspiring designers looking to break into the Games Industry. If you are feeling overwhelmed and don’t know where to start then do yourself a favor and take a listen to some tips from a man who has climbed the ladder and is designing some of the best games to hit the shelves over the past couple of years!
Title: “How to become a Game Designer” – Original Article
Written by: Soren Johnson (www.designer-notes.com)
Read aloud by: Ryan Wiancko on Sept 3rd, 2009
Jul
Lost Garden’s very own Daniel Cook is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide berth of this man’s wisdom and understanding. Today we look at the dichotomy that exists between casual game developers and their reliance on portals for short-term revenue at the expense of long term loyalty. More importantly he delves into what the Casual Developer can do to break this short-sighted addiction and create life-long revenue streams from a loyal customer base
Title: “Casual Games Manifesto“ – Original Article
Written by: Daniel Cook(www.lostgarden.com)
Read aloud by: Ryan Wiancko on July 24th, 2009
Jul
The Gamedev.net book collection is here to bring you more insight and how! Today we go over some advice for those looking to make their first product on their own, things to look out for, to plan for and to avoid in order to see your first indie product from start to ship.
Title: “How to ship your first commercial game without quitting your day job“
Book: Business and Production: A GameDev.net Collection
– click to purchase
Publisher: Course Technology PTR
Written by: Raymond Jacobs (www.gamedev.net)
Read aloud by: Ryan Wiancko on July 23rd 2009
Jul
Eric Scharf and his insight once again grace the pages of Industrybroadcast.com. Today we are looking at the second of 4 parts of his Protecting your Startup from being shot down article, covering some of the steps to take in the beginning of the process to ensure continued lasting success.
Title: ‘Protecting your Start-up from Being Shot Down (Pt2)‘ – Original Article
Written by: Eric Scharf (www.emscharf.com)
Read aloud by: Ryan Wiancko on July 8th 2009
Jun
Today we are proud to present the first of what will be many audio articles taken out of David Perry‘s new Book: David Perry on Game Design: A Brainstorming ToolBox. I have taken bits and pieces from a condensed version of Chapter 4(What Publishers want) to bring to you some insight on how to get your game proposal taken seriously and who to take it to for the best results.
Title: “What Publishers Want” – Original Article
Book: David Perry on Game Design: A Brainstorming ToolBox
Written by: David Perry (www.dperry.com)
Read aloud by: Ryan Wiancko on June 19th, 2009
Apr
The ever inspiring Jake Birkett is back with an absolutely wonderful piece for anyone having trouble with their start up, staying motivated or breaking into the industry. Take it from someone that has overcome all of those obstacles and is living from his dream, the only thing stopping you is you
Title: ‘How do I Overcome Game Development Obstacles?‘ – Original Article
Written by: Jake Birkett (www.greyaliengames.com)
Read aloud by: Ryan Wiancko on April 10th, 2009
Jake Birkett - How can I overcome Game Development Obstacles? Play Now | Play in Popup | Download (392)Apr
Jamie Fristrom‘s brings us the first Postmortem to grace the pages of Industrybroadcast. This great piece will shed insight on the process of not just making an indie game but making games in general, running distributed teams and much more. A must read for anyone going through this process for the first for 15th time
Title: ‘Schizoid Postmortem‘
Written by: Jamie Fristrom (www.gamedevblog.com)
Read aloud by: Ryan Wiancko on April 9th, 2009
Feb
Joshua Dallman strikes again with another wickedly insightful article! Today we go over some general advice from someone who’s received hundreds of game pitches on what you should and should not do in order to increase the chances of a publisher giving you the thumbs up as apposed to the thumbs down.
Title: “How to Pitch your Game“ – Original Article
Written by: Joshua Dallman(www.redthumbgames.com)
Read aloud by: Ryan Wiancko on February 26th , 2009
Jan
Noel Llopis is kind enough to share a little insight of what he is looking for when hiring entry level programmers and what aspiring game programmers should be doing to ensure the greatest chance of success at landing their first job in the games industry.
