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Email Updates
- Your game industry in your words: Week of February 3
- Get a job: Visceral Games, 2K Marin, and others hiring now on the Gamasutra jobs board
- Another ratings group and 470,000 game addicts, this week in Korean news
- Apple removes several iOS copycat games from one offending developer
- Halfbrick, Bejeweled, Pocket Gems talks added to GDC 2012 Smartphone Summit
- Best of Indie Games: From The Cat that Got the Milk to Hack, Slash, Loot
- Disgaea performance boosts Nippon Ichi earnings estimates
- Report: Layoffs hit EA's Vancouver branch as company makes digital shift
- Microsoft's Xbox Live policy director resigning
- Kingdom Rush takes on Where's My Water? on iPad charts
- News: Viacom earnings fall, Harmonix dispute blamed
- News: SEGA 9 month profit down 6.6% YoY as games buoyed by Pachinko
- News: Eutechnyx signs Brain in a Jar for latest racing game
- News: Nippon Ichi increases net income forecast to ¥203m
- News: Zynga designer and Nexon exec join AIAS board
- News: Seamus Blackley: iOS is the "new arcade", 99c the "new quarter"
- News: Xbox marketing head joins Apple
- News: 6Waves Lolapps denies breaching NDA with Spry Fox
- News: GFACE launches Crytek backed freemium service
- News: DDM appoints new director of business development
- News: Harvest Moon creator Yasuhiro Wada founds new studio
- News: DeNA Studios Canada opens in Vancouver
Contributors
Blogroll
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- Design Rampage
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- http://8bitfeed.com
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- Insert Coin
- Jeff Vogel
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- Lost Garden
- MakeItBigInGames
- mplay.de
- MyGameStudies.com
- Netflow Developments
- Pascal Luban
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- Pixel Game Ninja
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- Ryan Wiancko
- Sec Dat
- Senzee 5
- Simon Egenfeldt Ph.D
- Sloperama
- Spiderweb Software
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- Steve-Ince.co.uk
- Tale of Tales
- The Ludologist
- Tobias Lundmark
- Travel to Austin
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- Troy Gilbert
- Values at Play
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Sep
Another great article written by Mr. Fristrom on further streamlining your workflow as well as shaving months off of your development cycle. We go into some of his experience dealing with the dilema of reusing your old engine or making a new one.
Title: ‘Reuse and Replace’
Written by: Jamie Fristrom(www.gamedevblog.com)
Re-Read aloud by: Ryan Wiancko on September 22nd 2010
Sep
We are coming back to Jamie Fristroms ‘Manage in Strange Lands’ series with a two part article on Turn around time. While briefly touching on content development the bulk of this Article deals with compile times and programming oriented issues in speeding up your overall turnaround in order to avoid downtime and the loss of flow
Title: ‘Turn around Time’
Written by: Jamie Fristrom(www.gamedevblog.com)
Read aloud by: Ryan Wiancko on October 30th, 2008
Sep
Our Second article from Daniel Cook entitled Building fun into software takes a hard look at what the software world can learn from the game industry about making better software
Title: ‘Building Fun into Software’
Written by: Daniel Cook (www.lostgarden.com)
Re-Read aloud by: Ryan Wiancko on September 13 2010
Jun
Lee Winder has written a great article detailing his experience over the years at Blitz Arcade with code review methods.. Which ones have worked the best at his company and which ones haven’t.
Title A: ‘Code Review Methods‘ – Original Article
Written by: Lee Winder (www.spreetree.net)
Read aloud by: Ryan Wiancko on June 21st, 2009
May
Today is the first of what will be many articles by Programming legend Joe Ludwig, yes the programmer Joe. Today we take 2 of Joe’s articles and combine them into one great piece about efficiency, both on the individual developer level as well as the studio level
Title A: “How to Improve Developer Efficiency“ – Original Article
Title B: “Why Stage-Gates are Wrong for Games“ – Original Article
Written by: Joe Ludwig(programmerjoe.com)
Read aloud by: Ryan Wiancko on May 29th, 2009
Joe Ludwig - Improve Dev Efficiency - Stage Gates Wrong for Games Play Now | Play in Popup | DownloadMay
This time it is I who has the pleasure reading another great article from the GameDev.net Book Collection. Today’s piece is from the Advanced Game Programming book. Specifically from the Chapter Titled ‘Multi-threaded and Distributed Computing with the Actor Model’
Title: “Multi-threaded and Distributed Computing with the Actor Model”
Book: Advanced Game Programming: A GameDev.net Collection
– click to purchase
Publisher: Course Technology PTR
Written by: Michael Sikora
Read aloud by: Ryan Wiancko on May 23rd 2009
May
Noel Llopis is back and with him comes a treasure trove of knowledge! In another much requested programming article Mr. Llopis dives into the wonderful world of Data Baking, some of his best practices and just why it may be more important than chocolate chip cookies, just maybe.
Title: ‘Delicious Data Baking‘ – Original Article
Written by: Noel Llopis (www.gamesfromwithin.com)
Read aloud by: Ryan Wiancko on May 18th, 2009
Apr
Jamie Fristrom‘s brings us the first Postmortem to grace the pages of Industrybroadcast. This great piece will shed insight on the process of not just making an indie game but making games in general, running distributed teams and much more. A must read for anyone going through this process for the first for 15th time
Title: ‘Schizoid Postmortem‘
Written by: Jamie Fristrom (www.gamedevblog.com)
Read aloud by: Ryan Wiancko on April 9th, 2009
Apr
Lee Winder is back agian with another great article set regarding Continuous integration and how it can change / streamline the way your team develops. The highlight of this article is CruiseControl.net and it’s implementation with Subversion. A definite must read for anyone unfamiliar with it and how it makes life over at Blitz Arcade run that much smoother.
Title A: ‘Continuous Integration‘ – Original Article
Written by: Lee Winder (www.spreetree.net)
Read aloud by: Ryan Wiancko on April 7th, 2009
Mar
We are very excited to offer one of the biggest articles in IB history from Eric Scharf as he takes an incredibly comprehensive look about the truth of our industry compared to the perceived truth the public has, what it takes to create and maintain an environment in which creative quality products are produced without destroying lives and lastly the very detailed procedures of starting up a game studio.
