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Please Vote
Jun
Lee Winder has written a great article detailing his experience over the years at Blitz Arcade with code review methods.. Which ones have worked the best at his company and which ones haven’t.
Title A: ‘Code Review Methods‘ – Original Article
Written by: Lee Winder (www.spreetree.net)
Read aloud by: Ryan Wiancko on June 21st, 2009
May
Today is the first of what will be many articles by Programming legend Joe Ludwig, yes the programmer Joe. Today we take 2 of Joe’s articles and combine them into one great piece about efficiency, both on the individual developer level as well as the studio level
Title A: “How to Improve Developer Efficiency“ – Original Article
Title B: “Why Stage-Gates are Wrong for Games“ – Original Article
Written by: Joe Ludwig(programmerjoe.com)
Read aloud by: Ryan Wiancko on May 29th, 2009
Joe Ludwig - Improve Dev Efficiency - Stage Gates Wrong for Games: Play Now | Play in Popup | Download (328)May
This time it is I who has the pleasure reading another great article from the GameDev.net Book Collection. Today’s piece is from the Advanced Game Programming book. Specifically from the Chapter Titled ‘Multi-threaded and Distributed Computing with the Actor Model’
Title: “Multi-threaded and Distributed Computing with the Actor Model”
Book: Advanced Game Programming: A GameDev.net Collection
– click to purchase
Publisher: Course Technology PTR
Written by: Michael Sikora
Read aloud by: Ryan Wiancko on May 23rd 2009
Gamedev - MultiThreaded - Machine Computing - Actor Model: Play Now | Play in Popup | Download (405)May
Noel Llopis is back and with him comes a treasure trove of knowledge! In another much requested programming article Mr. Llopis dives into the wonderful world of Data Baking, some of his best practices and just why it may be more important than chocolate chip cookies, just maybe.
Title: ‘Delicious Data Baking‘ – Original Article
Written by: Noel Llopis (www.gamesfromwithin.com)
Read aloud by: Ryan Wiancko on May 18th, 2009
Apr
Jamie Fristrom‘s brings us the first Postmortem to grace the pages of Industrybroadcast. This great piece will shed insight on the process of not just making an indie game but making games in general, running distributed teams and much more. A must read for anyone going through this process for the first for 15th time
Title: ‘Schizoid Postmortem‘
Written by: Jamie Fristrom (www.gamedevblog.com)
Read aloud by: Ryan Wiancko on April 9th, 2009
Apr
Lee Winder is back agian with another great article set regarding Continuous integration and how it can change / streamline the way your team develops. The highlight of this article is CruiseControl.net and it’s implementation with Subversion. A definite must read for anyone unfamiliar with it and how it makes life over at Blitz Arcade run that much smoother.
Title A: ‘Continuous Integration‘ – Original Article
Written by: Lee Winder (www.spreetree.net)
Read aloud by: Ryan Wiancko on April 7th, 2009
Mar
We are very excited to offer one of the biggest articles in IB history from Eric Scharf as he takes an incredibly comprehensive look about the truth of our industry compared to the perceived truth the public has, what it takes to create and maintain an environment in which creative quality products are produced without destroying lives and lastly the very detailed procedures of starting up a game studio.
Title A: ‘Truth in Advertising, Available Talent, and Work Environment‘ – Original Article
Title B: ‘Balance, Bigger Picture, and Battling the Vicious Cycle‘ – Original Article
Title C: ‘Building Your Own Game Development Studio‘ – Original Article
Written by: Eric Scharf (www.emscharf.com)
Read aloud by: Ryan Wiancko on March 23rd 2009
Mar
Noel Llopis tackles the issue of Software maintenance to help programmers and managers a like more accurately estimate the true costs of tool and feature implementation to give them a better understanding of if that tool or feature is actually worth it.
Title: ‘Maintenace: The Hiddle Cost of Software‘ – Original Article
Written by: Noel Llopis (www.gamesfromwithin.com)
Read aloud by: Ryan Wiancko on March 20th, 2009
Jan
Noel Llopis is kind enough to share a little insight of what he is looking for when hiring entry level programmers and what aspiring game programmers should be doing to ensure the greatest chance of success at landing their first job in the games industry.
Title: ‘So You want to be a Game Programmer?‘ – Original Article
Written by: Noel Llopis (www.gamesfromwithin.com)
Read aloud by: Ryan Wiancko on January 30th, 2009
Jan
It is with a great pleasure that present the first set of articles written by Lee Winder. Today we tackle the topics of Code base size and whether or not you should be looking specifically at the size as the problem or merely the symptom of the problem. After that we go into the STL debate and whether or not you should use it. We then touch on FTL and finally Fixed Length Containers
















