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	<title>IndustryBroadcast &#187; Post Mortems</title>
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		<title>Audio Article #95: Schizoid Postmortem</title>
		<link>http://www.industrybroadcast.com/2009/04/09/audio-article-95-schizoid-postmortem/</link>
		<comments>http://www.industrybroadcast.com/2009/04/09/audio-article-95-schizoid-postmortem/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 19:56:22 +0000</pubDate>
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				<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Indie Development]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Post Mortems]]></category>
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		<category><![CDATA[coop]]></category>
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		<category><![CDATA[Jamie Fristrom]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[schizoid]]></category>
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		<description><![CDATA[Things snowballed from there -- we found ourselves becoming an indie developer (or a small publisher, depending on how you look at it) and doing something more satisfying than turning out a licensed game for a big publisher: we were creating our own game on our own terms, and it would go on to be one of the winners of Penny Arcade's PAX 10. 
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			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.gamedevblog.com " target="_blank">Jamie Fristrom</a>&#8216;s brings us the first Postmortem to grace the pages of Industrybroadcast.  This great piece will shed insight on the process of not just making an indie game but making games in general, running distributed teams and much more.  A must read for anyone going through this process for the first for 15th time</p>
<h2><span style="color: #999999;">Title: &#8216;<a target="_blank" href="http://www.gamedevblog.com/2008/09/schizoid-post-mortem.html" target="_blank">Schizoid Postmortem</a></span><span style="color: #999999;">&#8216;<br />
</span></h2>
<h2><span style="color: #999999;">Written by: Jamie Fristrom </span><span style="color: #999999;">(<a target="_blank" href="http://www.gamedevblog.com " target="_blank">www.gamedevblog.com</a></span><span style="color: #999999;">) </span></h2>
<h2><span style="color: #999999;">Read aloud by: Ryan Wiancko on April 9th, 2009</span></h2>
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		<itunes:subtitle>Jamie Fristrom's brings us the first Postmortem to grace the pages of Industrybroadcast.  This great piece will shed insight on the process of not just ...</itunes:subtitle>
		<itunes:summary>Jamie Fristrom's brings us the first Postmortem to grace the pages of Industrybroadcast.  This great piece will shed insight on the process of not just making an indie game but making games in general, running distributed teams and much more.  A must read for anyone going through this process for the first for 15th time
Title: 'Schizoid Postmortem'

Written by: Jamie Fristrom (www.gamedevblog.com) 
Read aloud by: Ryan Wiancko on April 9th, 2009</itunes:summary>
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