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Aug

Successful Indie Developer Jake Birkett is back with more tips and tricks on how to maximize your next release!  Today we look at how to get more and more people downloading your game and then just as importantly how to turn those downloads into purchases!

Title: ‘14 Ways I increased downloads on my site” – Original Article

Title B: ‘Tips on Improving Conversion Rates” – Original Article

Written by: Jake Birkett (www.greyaliengames.com)

Read aloud by: Ryan Wiancko on August 28th, 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (1 vote cast)
 
icon for podpress  Jake Birkett - Increase Downloads and Conversions: Play Now | Play in Popup | Download (250)

Jul

Lost Garden’s very own Daniel Cook is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide berth of this man’s wisdom and understanding.  Today we look at the dichotomy that exists between casual game developers and their reliance on portals for short-term revenue at the expense of long term loyalty.  More importantly he delves into what the Casual Developer can do to break this short-sighted addiction and create life-long revenue streams from a loyal customer base

Title: Casual Games Manifesto – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on July 24th, 2009

VN:F [1.6.9_936]
Rating: 8.5/10 (4 votes cast)
 
icon for podpress  Daniel Cook - Casual Games Manifesto: Play Now | Play in Popup | Download (379)

Jul

The Gamedev.net book collection is here to bring you more insight and how!  Today we go over some advice for those looking to make their first product on their own, things to look out for, to plan for and to avoid in order to see your first indie product from start to ship.

Title: “How to ship your first commercial game without quitting your day job

Book: Business and Production: A GameDev.net Collectionclick to purchase

Publisher: Course Technology PTR

Written by: Raymond Jacobs (www.gamedev.net)

Read aloud by: Ryan Wiancko on July 23rd 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (3 votes cast)
 
icon for podpress  Gamedev.net - How to Ship a Commercial Game: Play Now | Play in Popup | Download (629)

Jun

Jeff Vogel is back with a great thought-provoking piece on the sorry financial state of affairs in the Indie Game world.  Are Indie developers being undercut, perhaps threatening this innovative and creative sector as costs continue to increase while sales prices continue to drop?  Jeff thinks so and we’re here to find out what we can do about it!

Title Indie Games should cost more – Original Article

Written by: Jeff Vogel  (jeff-vogel.blogspot.com)

Company: Spiderweb Software

Read aloud by: Ryan Wiancko on June 8th, 2009

VN:F [1.6.9_936]
Rating: 0.0/10 (0 votes cast)
 
icon for podpress  Jeff Vogel - Indie Games Should charge more: Play Now | Play in Popup | Download (336)

Apr

Jeff Vogel starts off his debut IndustryBroadcast article with a huge splash as he goes where hardly any other developer will go and breaks down the costs/sales figures for one of Spiderweb Software’s games : Geneforge 4: Rebellion.  This is an absolute must listen for any developer new or experienced to have something to get a little perspective on

Title So here’s how many games I sell – Original Article

Written by: Jeff Vogel  (jeff-vogel.blogspot.com)

Company: Spiderweb Software

Read aloud by: Ryan Wiancko on April 30th, 2009

VN:F [1.6.9_936]
Rating: 8.5/10 (2 votes cast)
 
icon for podpress  Jeff Vogel - How many games I sell: Play Now | Play in Popup | Download (331)

Apr

The ever inspiring Jake Birkett is back with an absolutely wonderful piece for anyone having trouble with their start up, staying motivated or breaking into the industry.  Take it from someone that has overcome all of those obstacles and is living from his dream, the only thing stopping you is you

Title: ‘How do I Overcome Game Development Obstacles?‘ – Original Article

Written by: Jake Birkett (www.greyaliengames.com)

Read aloud by: Ryan Wiancko on April 10th, 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (3 votes cast)
 
icon for podpress  Jake Birkett - How can I overcome Game Development Obstacles?: Play Now | Play in Popup | Download (337)

Apr

Jamie Fristrom‘s brings us the first Postmortem to grace the pages of Industrybroadcast.  This great piece will shed insight on the process of not just making an indie game but making games in general, running distributed teams and much more.  A must read for anyone going through this process for the first for 15th time

Title: ‘Schizoid Postmortem

Written by: Jamie Fristrom (www.gamedevblog.com)

Read aloud by: Ryan Wiancko on April 9th, 2009

VN:F [1.6.9_936]
Rating: 8.0/10 (1 vote cast)
 
icon for podpress  Jamie Fristrom - Schizoid Postmortem: Play Now | Play in Popup | Download (324)

Mar

We are very excited to offer one of the biggest articles in IB history from  Eric Scharf as he takes an incredibly comprehensive look about the truth of our industry compared to the perceived truth the public has, what it takes to create and maintain an environment in which creative quality products are produced without destroying lives and lastly the very  detailed procedures of starting up a game studio.

Title A: ‘Truth in Advertising, Available Talent, and Work Environment‘ – Original Article

Title B: ‘Balance, Bigger Picture, and Battling the Vicious Cycle‘ – Original Article

Title C: ‘Building Your Own Game Development Studio‘ – Original Article

Written by: Eric Scharf (www.emscharf.com)

Read aloud by: Ryan Wiancko on March 23rd 2009

VN:F [1.6.9_936]
Rating: 9.0/10 (1 vote cast)
 
icon for podpress  Eric Scharf - Transforming the Game Industry: Play Now | Play in Popup | Download (314)

Feb

Joshua Dallman strikes again with another wickedly insightful article!  Today we go over some general advice from someone who’s received hundreds of game pitches on what you should and should not do in order to increase the chances of a publisher giving you the thumbs up as apposed to the thumbs down.

Title: How to Pitch your Game – Original Article

Written by: Joshua Dallman(www.redthumbgames.com)

Read aloud by: Ryan Wiancko on February 26th , 2009

VN:F [1.6.9_936]
Rating: 9.0/10 (1 vote cast)
 
icon for podpress  Joshua Dallman - How to Pitch your Game: Play Now | Play in Popup | Download (261)

Feb

Drew Sikora starts us off this week with his first piece on Industrybroadcast.com as well as the first piece in IB history to be read by someone besides myself so I am sure the added vocal diversity will be a welcomed sound to all of your ears.   Today’s piece is a wonderful article for any new manager starting up a team as well as the experienced one.  Some very good steps to go through before forming your team and then insight on things to look out for after it is formed.

Title: “Basic Team Building and Management

Book: Business and Production: A GameDev.net Collectionclick to purchase

Publisher: Course Technology PTR

Written by: Drew Sikora(www.gamedev.net)

Read aloud by: Drew Sikora on February 23rd, 2009

VN:F [1.6.9_936]
Rating: 0.0/10 (0 votes cast)
 
icon for podpress  Drew Sikora - Team Building and Management: Play Now | Play in Popup | Download (254)
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