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Please Vote
Aug
Successful Indie Developer Jake Birkett is back with more tips and tricks on how to maximize your next release! Today we look at how to get more and more people downloading your game and then just as importantly how to turn those downloads into purchases!
Title: ‘‘14 Ways I increased downloads on my site” – Original Article
Title B: ‘‘Tips on Improving Conversion Rates” – Original Article
Written by: Jake Birkett (www.greyaliengames.com)
Read aloud by: Ryan Wiancko on August 28th, 2009
Jul
Lost Garden’s very own Daniel Cook is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide berth of this man’s wisdom and understanding. Today we look at the dichotomy that exists between casual game developers and their reliance on portals for short-term revenue at the expense of long term loyalty. More importantly he delves into what the Casual Developer can do to break this short-sighted addiction and create life-long revenue streams from a loyal customer base
Title: “Casual Games Manifesto“ – Original Article
Written by: Daniel Cook(www.lostgarden.com)
Read aloud by: Ryan Wiancko on July 24th, 2009
Jul
The Gamedev.net book collection is here to bring you more insight and how! Today we go over some advice for those looking to make their first product on their own, things to look out for, to plan for and to avoid in order to see your first indie product from start to ship.
Title: “How to ship your first commercial game without quitting your day job“
Book: Business and Production: A GameDev.net Collection
– click to purchase
Publisher: Course Technology PTR
Written by: Raymond Jacobs (www.gamedev.net)
Read aloud by: Ryan Wiancko on July 23rd 2009
Jun
Jeff Vogel is back with a great thought-provoking piece on the sorry financial state of affairs in the Indie Game world. Are Indie developers being undercut, perhaps threatening this innovative and creative sector as costs continue to increase while sales prices continue to drop? Jeff thinks so and we’re here to find out what we can do about it!
Title “Indie Games should cost more“ – Original Article
Written by: Jeff Vogel (jeff-vogel.blogspot.com)
Company: Spiderweb Software
Read aloud by: Ryan Wiancko on June 8th, 2009
Apr
Jeff Vogel starts off his debut IndustryBroadcast article with a huge splash as he goes where hardly any other developer will go and breaks down the costs/sales figures for one of Spiderweb Software’s games : Geneforge 4: Rebellion. This is an absolute must listen for any developer new or experienced to have something to get a little perspective on
Title “So here’s how many games I sell“ – Original Article
Written by: Jeff Vogel (jeff-vogel.blogspot.com)
Company: Spiderweb Software
Read aloud by: Ryan Wiancko on April 30th, 2009
Apr
The ever inspiring Jake Birkett is back with an absolutely wonderful piece for anyone having trouble with their start up, staying motivated or breaking into the industry. Take it from someone that has overcome all of those obstacles and is living from his dream, the only thing stopping you is you
Title: ‘How do I Overcome Game Development Obstacles?‘ – Original Article
Written by: Jake Birkett (www.greyaliengames.com)
Read aloud by: Ryan Wiancko on April 10th, 2009
Jake Birkett - How can I overcome Game Development Obstacles?: Play Now | Play in Popup | Download (337)Apr
Jamie Fristrom‘s brings us the first Postmortem to grace the pages of Industrybroadcast. This great piece will shed insight on the process of not just making an indie game but making games in general, running distributed teams and much more. A must read for anyone going through this process for the first for 15th time
Title: ‘Schizoid Postmortem‘
Written by: Jamie Fristrom (www.gamedevblog.com)
Read aloud by: Ryan Wiancko on April 9th, 2009
Mar
We are very excited to offer one of the biggest articles in IB history from Eric Scharf as he takes an incredibly comprehensive look about the truth of our industry compared to the perceived truth the public has, what it takes to create and maintain an environment in which creative quality products are produced without destroying lives and lastly the very detailed procedures of starting up a game studio.
Title A: ‘Truth in Advertising, Available Talent, and Work Environment‘ – Original Article
Title B: ‘Balance, Bigger Picture, and Battling the Vicious Cycle‘ – Original Article
Title C: ‘Building Your Own Game Development Studio‘ – Original Article
Written by: Eric Scharf (www.emscharf.com)
Read aloud by: Ryan Wiancko on March 23rd 2009
Feb
Joshua Dallman strikes again with another wickedly insightful article! Today we go over some general advice from someone who’s received hundreds of game pitches on what you should and should not do in order to increase the chances of a publisher giving you the thumbs up as apposed to the thumbs down.
Title: “How to Pitch your Game“ – Original Article
Written by: Joshua Dallman(www.redthumbgames.com)
Read aloud by: Ryan Wiancko on February 26th , 2009
Feb
Drew Sikora starts us off this week with his first piece on Industrybroadcast.com as well as the first piece in IB history to be read by someone besides myself so I am sure the added vocal diversity will be a welcomed sound to all of your ears. Today’s piece is a wonderful article for any new manager starting up a team as well as the experienced one. Some very good steps to go through before forming your team and then insight on things to look out for after it is formed.
















