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Sep

Not all Projects are a dream come true, in fact none of them are. Some insight from Jamie Fristrom on what to expect and how to deal with it.

Title: ‘Most Projects Suck’

Written by: Jamie Fristrom (www.gamedevblog.com)

Re-Read aloud by: Ryan Wiancko on September 6th 2010

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Rating: 10.0/10 (2 votes cast)

Oct

Joe Ludwig, aka programmer Joe is back for some insight on a grand scale.  Today we talk about the encompassing concept of scope in your game design and what you need to do to keep it in check.  Because if you don’t, you can kiss your chances of every releasing something on time and on budget goodbye.

Title: Controlling Scope – Original Article

Written by: Joe Ludwig(programmerjoe.com)

Read aloud by: Ryan Wiancko on Oct 14th, 2009

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Rating: 10.0/10 (2 votes cast)

Oct

Daniel Cook indulges his evil side in today’s article as he details how game designers, breaking away from the traditional packaged goods model of making disposable games will play a more relevant role in more more of the sales process and how their designs will start reflected the actions of not just good game designers but also good businessmen/women.

Title: How to design online Crack – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on Oct 13th, 2009

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Rating: 10.0/10 (3 votes cast)

Oct

The Gamedev.net book collection is back with more business insight, this time looks at those silent killers that doom your average startup and what to avoid if you plan on being more than just another casualty in the games industry

Title: “Lone Wolf Killers

Book: Business and Production: A GameDev.net Collectionclick to purchase

Publisher: Course Technology PTR

Written by: Raymond Jacobs (www.gamedev.net)

Read aloud by: Ryan Wiancko on July 23rd 2009

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Rating: 10.0/10 (6 votes cast)

Aug

Successful Indie Developer Jake Birkett is back with more tips and tricks on how to maximize your next release!  Today we look at how to get more and more people downloading your game and then just as importantly how to turn those downloads into purchases!

Title: ‘14 Ways I increased downloads on my site” – Original Article

Title B: ‘Tips on Improving Conversion Rates” – Original Article

Written by: Jake Birkett (www.greyaliengames.com)

Read aloud by: Ryan Wiancko on August 28th, 2009

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Rating: 10.0/10 (1 vote cast)

Jul

Lost Garden’s very own Daniel Cook is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide berth of this man’s wisdom and understanding.  Today we look at the dichotomy that exists between casual game developers and their reliance on portals for short-term revenue at the expense of long term loyalty.  More importantly he delves into what the Casual Developer can do to break this short-sighted addiction and create life-long revenue streams from a loyal customer base

Title: Casual Games Manifesto – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on July 24th, 2009

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Rating: 8.5/10 (4 votes cast)

Jul

The Gamedev.net book collection is here to bring you more insight and how!  Today we go over some advice for those looking to make their first product on their own, things to look out for, to plan for and to avoid in order to see your first indie product from start to ship.

Title: “How to ship your first commercial game without quitting your day job

Book: Business and Production: A GameDev.net Collectionclick to purchase

Publisher: Course Technology PTR

Written by: Raymond Jacobs (www.gamedev.net)

Read aloud by: Ryan Wiancko on July 23rd 2009

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Rating: 10.0/10 (3 votes cast)

Jul

Eric Scharf and his insight once again grace the pages of Industrybroadcast.com.  Today we are looking at the second of 4 parts of his Protecting your Startup from being shot down article, covering some of the steps to take in the beginning of the process to ensure continued lasting success.

Title: ‘Protecting your Start-up from Being Shot Down (Pt2)‘ – Original Article

Written by: Eric Scharf (www.emscharf.com)

Read aloud by: Ryan Wiancko on July 8th 2009

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Rating: 10.0/10 (1 vote cast)

Jul

Seth Spaulding‘s has graced us with another condensed chapter from his new Book: “Team Leadership in the Game Industry“.  Today we look at what it takes to be a lead, from the studio’s perspective, who they are going to support and how as well as the downfalls of supporting the wrong person and the warning signs to look out for.

Chapter: “Choosing and Supporting Leads”

Book: Team Leadership in the Game Industryclick to purchase

Publisher: Course Technology PTR

Written by: Seth Spaulding

Read aloud by: Ryan Wiancko on July 7th 2009

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Rating: 9.0/10 (1 vote cast)

Jun

Today we are proud to present the first of what will be many audio articles taken out of David Perry‘s new Book:  David Perry on Game Design: A Brainstorming ToolBox.  I have taken bits and pieces from a condensed version of Chapter 4(What Publishers want) to bring to you some insight on how to get your game proposal taken seriously and who to take it to for the best results.

Title: “What Publishers Want” – Original Article

Book: David Perry on Game Design: A Brainstorming ToolBox

Written by: David Perry (www.dperry.com)

Read aloud by: Ryan Wiancko on June 19th, 2009

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Rating: 0.0/10 (0 votes cast)
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