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Oct

Joe Ludwig, aka programmer Joe is back for some insight on a grand scale.  Today we talk about the encompassing concept of scope in your game design and what you need to do to keep it in check.  Because if you don’t, you can kiss your chances of every releasing something on time and on budget goodbye.

Title: Controlling Scope – Original Article

Written by: Joe Ludwig(programmerjoe.com)

Read aloud by: Ryan Wiancko on Oct 14th, 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (2 votes cast)
 
icon for podpress  Joe Ludwig - Controlling Scope: Play Now | Play in Popup | Download (568)

Oct

Daniel Cook indulges his evil side in today’s article as he details how game designers, breaking away from the traditional packaged goods model of making disposable games will play a more relevant role in more more of the sales process and how their designs will start reflected the actions of not just good game designers but also good businessmen/women.

Title: How to design online Crack – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on Oct 13th, 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (3 votes cast)
 
icon for podpress  Daniel Cook - How to design online Crack: Play Now | Play in Popup | Download (515)

Oct

The Gamedev.net book collection is back with more business insight, this time looks at those silent killers that doom your average startup and what to avoid if you plan on being more than just another casualty in the games industry

Title: “Lone Wolf Killers

Book: Business and Production: A GameDev.net Collectionclick to purchase

Publisher: Course Technology PTR

Written by: Raymond Jacobs (www.gamedev.net)

Read aloud by: Ryan Wiancko on July 23rd 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (6 votes cast)
 
icon for podpress  Gamdev.net - Lone Wolf Killers: Play Now | Play in Popup | Download (638)

Aug

Successful Indie Developer Jake Birkett is back with more tips and tricks on how to maximize your next release!  Today we look at how to get more and more people downloading your game and then just as importantly how to turn those downloads into purchases!

Title: ‘14 Ways I increased downloads on my site” – Original Article

Title B: ‘Tips on Improving Conversion Rates” – Original Article

Written by: Jake Birkett (www.greyaliengames.com)

Read aloud by: Ryan Wiancko on August 28th, 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (1 vote cast)
 
icon for podpress  Jake Birkett - Increase Downloads and Conversions: Play Now | Play in Popup | Download (250)

Jul

Lost Garden’s very own Daniel Cook is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide berth of this man’s wisdom and understanding.  Today we look at the dichotomy that exists between casual game developers and their reliance on portals for short-term revenue at the expense of long term loyalty.  More importantly he delves into what the Casual Developer can do to break this short-sighted addiction and create life-long revenue streams from a loyal customer base

Title: Casual Games Manifesto – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on July 24th, 2009

VN:F [1.6.9_936]
Rating: 8.5/10 (4 votes cast)
 
icon for podpress  Daniel Cook - Casual Games Manifesto: Play Now | Play in Popup | Download (379)

Jul

The Gamedev.net book collection is here to bring you more insight and how!  Today we go over some advice for those looking to make their first product on their own, things to look out for, to plan for and to avoid in order to see your first indie product from start to ship.

Title: “How to ship your first commercial game without quitting your day job

Book: Business and Production: A GameDev.net Collectionclick to purchase

Publisher: Course Technology PTR

Written by: Raymond Jacobs (www.gamedev.net)

Read aloud by: Ryan Wiancko on July 23rd 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (3 votes cast)
 
icon for podpress  Gamedev.net - How to Ship a Commercial Game: Play Now | Play in Popup | Download (629)

Jul

Eric Scharf and his insight once again grace the pages of Industrybroadcast.com.  Today we are looking at the second of 4 parts of his Protecting your Startup from being shot down article, covering some of the steps to take in the beginning of the process to ensure continued lasting success.

Title: ‘Protecting your Start-up from Being Shot Down (Pt2)‘ – Original Article

Written by: Eric Scharf (www.emscharf.com)

Read aloud by: Ryan Wiancko on July 8th 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (1 vote cast)
 
icon for podpress  Eric Scharf - Protecting your Startup Pt 2: Play Now | Play in Popup | Download (328)

Jul

Seth Spaulding‘s has graced us with another condensed chapter from his new Book: “Team Leadership in the Game Industry“.  Today we look at what it takes to be a lead, from the studio’s perspective, who they are going to support and how as well as the downfalls of supporting the wrong person and the warning signs to look out for.

Chapter: “Choosing and Supporting Leads”

Book: Team Leadership in the Game Industryclick to purchase

Publisher: Course Technology PTR

Written by: Seth Spaulding

Read aloud by: Ryan Wiancko on July 7th 2009

VN:F [1.6.9_936]
Rating: 9.0/10 (1 vote cast)
 
icon for podpress  Seth Spaulding - Team Leadership in the Game Industry Ch3: Play Now | Play in Popup | Download (309)

Jun

Today we are proud to present the first of what will be many audio articles taken out of David Perry‘s new Book:  David Perry on Game Design: A Brainstorming ToolBox.  I have taken bits and pieces from a condensed version of Chapter 4(What Publishers want) to bring to you some insight on how to get your game proposal taken seriously and who to take it to for the best results.

Title: “What Publishers Want” – Original Article

Book: David Perry on Game Design: A Brainstorming ToolBox

Written by: David Perry (www.dperry.com)

Read aloud by: Ryan Wiancko on June 19th, 2009

VN:F [1.6.9_936]
Rating: 0.0/10 (0 votes cast)
 
icon for podpress  David Perry on Game Design: Play Now | Play in Popup | Download (362)

Jun

Jeff Vogel is back with a great thought-provoking piece on the sorry financial state of affairs in the Indie Game world.  Are Indie developers being undercut, perhaps threatening this innovative and creative sector as costs continue to increase while sales prices continue to drop?  Jeff thinks so and we’re here to find out what we can do about it!

Title Indie Games should cost more – Original Article

Written by: Jeff Vogel  (jeff-vogel.blogspot.com)

Company: Spiderweb Software

Read aloud by: Ryan Wiancko on June 8th, 2009

VN:F [1.6.9_936]
Rating: 0.0/10 (0 votes cast)
 
icon for podpress  Jeff Vogel - Indie Games Should charge more: Play Now | Play in Popup | Download (336)
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