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Email Updates
- Your game industry in your words: Week of February 3
- Get a job: Visceral Games, 2K Marin, and others hiring now on the Gamasutra jobs board
- Another ratings group and 470,000 game addicts, this week in Korean news
- Apple removes several iOS copycat games from one offending developer
- Halfbrick, Bejeweled, Pocket Gems talks added to GDC 2012 Smartphone Summit
- Best of Indie Games: From The Cat that Got the Milk to Hack, Slash, Loot
- Disgaea performance boosts Nippon Ichi earnings estimates
- Report: Layoffs hit EA's Vancouver branch as company makes digital shift
- Microsoft's Xbox Live policy director resigning
- Kingdom Rush takes on Where's My Water? on iPad charts
- News: Viacom earnings fall, Harmonix dispute blamed
- News: SEGA 9 month profit down 6.6% YoY as games buoyed by Pachinko
- News: Eutechnyx signs Brain in a Jar for latest racing game
- News: Nippon Ichi increases net income forecast to ¥203m
- News: Zynga designer and Nexon exec join AIAS board
- News: Seamus Blackley: iOS is the "new arcade", 99c the "new quarter"
- News: Xbox marketing head joins Apple
- News: 6Waves Lolapps denies breaching NDA with Spry Fox
- News: GFACE launches Crytek backed freemium service
- News: DDM appoints new director of business development
- News: Harvest Moon creator Yasuhiro Wada founds new studio
- News: DeNA Studios Canada opens in Vancouver
Contributors
Blogroll
- Agile Game Dev
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- Dallas Snell
- Daniel Kiedrowski
- David Perry
- Design Rampage
- Designer-Notes
- Digipen Podclass
- Eric Scharf
- Ethan Kennerly
- Experimental Game Dev Podcast
- Full Bright
- Game Design Advice
- Game Design Studio
- Game Dev Radio
- Game Research
- GameAttorny
- GameDev.net
- GameDevBlog
- GameProducer
- Games From Within
- Games LOL
- GB Games
- Grey Alien Games
- http://8bitfeed.com
- Idle Thumbs
- Ihobo
- Ihobo.com
- Insert Coin
- Jeff Vogel
- Jonas Smith
- Joris Dormans
- Josh Sutphin
- Joshua Dallman
- Lost Garden
- MakeItBigInGames
- mplay.de
- MyGameStudies.com
- Netflow Developments
- Pascal Luban
- Paul Evans
- Pixel Game Ninja
- Plush Apocalypse
- Polycat
- Ryan Wiancko
- Sec Dat
- Senzee 5
- Simon Egenfeldt Ph.D
- Sloperama
- Spiderweb Software
- Spree Tree
- Steve-Ince.co.uk
- Tale of Tales
- The Ludologist
- Tobias Lundmark
- Travel to Austin
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- Travel to Toronto
- Troy Gilbert
- Values at Play
- VG Chartz
Sep
Not all Projects are a dream come true, in fact none of them are. Some insight from Jamie Fristrom on what to expect and how to deal with it.
Title: ‘Most Projects Suck’
Written by: Jamie Fristrom (www.gamedevblog.com)
Re-Read aloud by: Ryan Wiancko on September 6th 2010
Oct
Joe Ludwig, aka programmer Joe is back for some insight on a grand scale. Today we talk about the encompassing concept of scope in your game design and what you need to do to keep it in check. Because if you don’t, you can kiss your chances of every releasing something on time and on budget goodbye.
Title: “Controlling Scope“ – Original Article
Written by: Joe Ludwig(programmerjoe.com)
Read aloud by: Ryan Wiancko on Oct 14th, 2009
Oct
Daniel Cook indulges his evil side in today’s article as he details how game designers, breaking away from the traditional packaged goods model of making disposable games will play a more relevant role in more more of the sales process and how their designs will start reflected the actions of not just good game designers but also good businessmen/women.
Title: “How to design online Crack“ – Original Article
Written by: Daniel Cook(www.lostgarden.com)
Read aloud by: Ryan Wiancko on Oct 13th, 2009
Oct
The Gamedev.net book collection is back with more business insight, this time looks at those silent killers that doom your average startup and what to avoid if you plan on being more than just another casualty in the games industry
Title: “Lone Wolf Killers“
Book: Business and Production: A GameDev.net Collection
– click to purchase
Publisher: Course Technology PTR
Written by: Raymond Jacobs (www.gamedev.net)
Read aloud by: Ryan Wiancko on July 23rd 2009
Aug
Successful Indie Developer Jake Birkett is back with more tips and tricks on how to maximize your next release! Today we look at how to get more and more people downloading your game and then just as importantly how to turn those downloads into purchases!
Title: ‘‘14 Ways I increased downloads on my site” – Original Article
Title B: ‘‘Tips on Improving Conversion Rates” – Original Article
Written by: Jake Birkett (www.greyaliengames.com)
Read aloud by: Ryan Wiancko on August 28th, 2009
Jul
Lost Garden’s very own Daniel Cook is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide berth of this man’s wisdom and understanding. Today we look at the dichotomy that exists between casual game developers and their reliance on portals for short-term revenue at the expense of long term loyalty. More importantly he delves into what the Casual Developer can do to break this short-sighted addiction and create life-long revenue streams from a loyal customer base
Title: “Casual Games Manifesto“ – Original Article
Written by: Daniel Cook(www.lostgarden.com)
Read aloud by: Ryan Wiancko on July 24th, 2009
Jul
The Gamedev.net book collection is here to bring you more insight and how! Today we go over some advice for those looking to make their first product on their own, things to look out for, to plan for and to avoid in order to see your first indie product from start to ship.
Title: “How to ship your first commercial game without quitting your day job“
Book: Business and Production: A GameDev.net Collection
– click to purchase
Publisher: Course Technology PTR
Written by: Raymond Jacobs (www.gamedev.net)
Read aloud by: Ryan Wiancko on July 23rd 2009
Jul
Eric Scharf and his insight once again grace the pages of Industrybroadcast.com. Today we are looking at the second of 4 parts of his Protecting your Startup from being shot down article, covering some of the steps to take in the beginning of the process to ensure continued lasting success.
Title: ‘Protecting your Start-up from Being Shot Down (Pt2)‘ – Original Article
Written by: Eric Scharf (www.emscharf.com)
Read aloud by: Ryan Wiancko on July 8th 2009
Jul
Seth Spaulding‘s has graced us with another condensed chapter from his new Book: “Team Leadership in the Game Industry“. Today we look at what it takes to be a lead, from the studio’s perspective, who they are going to support and how as well as the downfalls of supporting the wrong person and the warning signs to look out for.
Chapter: “Choosing and Supporting Leads”
Book: Team Leadership in the Game Industry – click to purchase
Publisher: Course Technology PTR
Written by: Seth Spaulding
Read aloud by: Ryan Wiancko on July 7th 2009
Jun
Today we are proud to present the first of what will be many audio articles taken out of David Perry‘s new Book: David Perry on Game Design: A Brainstorming ToolBox. I have taken bits and pieces from a condensed version of Chapter 4(What Publishers want) to bring to you some insight on how to get your game proposal taken seriously and who to take it to for the best results.

