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Please Vote
Oct
Joe Ludwig, aka programmer Joe is back for some insight on a grand scale. Today we talk about the encompassing concept of scope in your game design and what you need to do to keep it in check. Because if you don’t, you can kiss your chances of every releasing something on time and on budget goodbye.
Title: “Controlling Scope“ – Original Article
Written by: Joe Ludwig(programmerjoe.com)
Read aloud by: Ryan Wiancko on Oct 14th, 2009
Oct
Daniel Cook indulges his evil side in today’s article as he details how game designers, breaking away from the traditional packaged goods model of making disposable games will play a more relevant role in more more of the sales process and how their designs will start reflected the actions of not just good game designers but also good businessmen/women.
Title: “How to design online Crack“ – Original Article
Written by: Daniel Cook(www.lostgarden.com)
Read aloud by: Ryan Wiancko on Oct 13th, 2009
Oct
The Gamedev.net book collection is back with more business insight, this time looks at those silent killers that doom your average startup and what to avoid if you plan on being more than just another casualty in the games industry
Title: “Lone Wolf Killers“
Book: Business and Production: A GameDev.net Collection
– click to purchase
Publisher: Course Technology PTR
Written by: Raymond Jacobs (www.gamedev.net)
Read aloud by: Ryan Wiancko on July 23rd 2009
Aug
Successful Indie Developer Jake Birkett is back with more tips and tricks on how to maximize your next release! Today we look at how to get more and more people downloading your game and then just as importantly how to turn those downloads into purchases!
Title: ‘‘14 Ways I increased downloads on my site” – Original Article
Title B: ‘‘Tips on Improving Conversion Rates” – Original Article
Written by: Jake Birkett (www.greyaliengames.com)
Read aloud by: Ryan Wiancko on August 28th, 2009
Jul
Lost Garden’s very own Daniel Cook is hitting IB once again with another great piece, diverging away to yet another medium to demonstrate the wide berth of this man’s wisdom and understanding. Today we look at the dichotomy that exists between casual game developers and their reliance on portals for short-term revenue at the expense of long term loyalty. More importantly he delves into what the Casual Developer can do to break this short-sighted addiction and create life-long revenue streams from a loyal customer base
Title: “Casual Games Manifesto“ – Original Article
Written by: Daniel Cook(www.lostgarden.com)
Read aloud by: Ryan Wiancko on July 24th, 2009
Jul
The Gamedev.net book collection is here to bring you more insight and how! Today we go over some advice for those looking to make their first product on their own, things to look out for, to plan for and to avoid in order to see your first indie product from start to ship.
Title: “How to ship your first commercial game without quitting your day job“
Book: Business and Production: A GameDev.net Collection
– click to purchase
Publisher: Course Technology PTR
Written by: Raymond Jacobs (www.gamedev.net)
Read aloud by: Ryan Wiancko on July 23rd 2009
Jul
Eric Scharf and his insight once again grace the pages of Industrybroadcast.com. Today we are looking at the second of 4 parts of his Protecting your Startup from being shot down article, covering some of the steps to take in the beginning of the process to ensure continued lasting success.
Title: ‘Protecting your Start-up from Being Shot Down (Pt2)‘ – Original Article
Written by: Eric Scharf (www.emscharf.com)
Read aloud by: Ryan Wiancko on July 8th 2009
Jul
Seth Spaulding‘s has graced us with another condensed chapter from his new Book: “Team Leadership in the Game Industry“. Today we look at what it takes to be a lead, from the studio’s perspective, who they are going to support and how as well as the downfalls of supporting the wrong person and the warning signs to look out for.
Chapter: “Choosing and Supporting Leads”
Book: Team Leadership in the Game Industry – click to purchase
Publisher: Course Technology PTR
Written by: Seth Spaulding
Read aloud by: Ryan Wiancko on July 7th 2009
Seth Spaulding - Team Leadership in the Game Industry Ch3: Play Now | Play in Popup | Download (309)Jun
Today we are proud to present the first of what will be many audio articles taken out of David Perry‘s new Book: David Perry on Game Design: A Brainstorming ToolBox. I have taken bits and pieces from a condensed version of Chapter 4(What Publishers want) to bring to you some insight on how to get your game proposal taken seriously and who to take it to for the best results.
Title: “What Publishers Want” – Original Article
Book: David Perry on Game Design: A Brainstorming ToolBox
Written by: David Perry (www.dperry.com)
Read aloud by: Ryan Wiancko on June 19th, 2009
Jun
Jeff Vogel is back with a great thought-provoking piece on the sorry financial state of affairs in the Indie Game world. Are Indie developers being undercut, perhaps threatening this innovative and creative sector as costs continue to increase while sales prices continue to drop? Jeff thinks so and we’re here to find out what we can do about it!
















