Tip Jar
IB Book Club
Subscribe
Archives
- October 2010
- September 2010
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
Comments Rating
Email Updates
- Nintendo reveals new Brain Training, Mario Tennis Open
- Sony: Not enough demand for UMD Passport service in U.S.
- Code Hero teaches programming through gaming
- Critical Reception: Q Entertainment's Lumines: Electronic Symphony
- The decline of video game retail in the UK
- Your game industry in your words: Week of February 17
- The Last Guardian development help comes from Sony's Western teams
- Fastest-growing Facebook games: From Angry Birds to Fruit Ninja Frenzy
- New MechWarrior strategy game set to launch later this year
- Elite Beat Agents' iNiS lends a hand for Japanese Infinity Blade release
- News: Anger and threats following Spilt Milk fallout
- News: Peak acquires Saudi social company Kammelna Games
- Article: Tech Focus: The Power of PlayStation Vita
- Article: PlayStation Vita UK Launch: A Sign Of The Times
- News: GAME not selling Ubisoft's Vita launch titles
- News: Developers question long-term viability of App Store
- News: Trion inks Southeast Asia deal for Rift
- News: Gree secures publishing deals with Gameloft and Ubisoft
- News: Remedy recoups Wake PC expenses in 48 hours
- News: Newell: "If we have to sell hardware we will"
- Interview: Showtime for PlayStation Vita
- News: Jagex: Physical games retail gone within 10 years
Contributors
Blogroll
- Agile Game Dev
- Allegory of the Game
- Art Dept Confidential
- Artful Gamer
- Bruno-Urbain
- Dallas Snell
- Daniel Kiedrowski
- David Perry
- Design Rampage
- Designer-Notes
- Digipen Podclass
- Eric Scharf
- Ethan Kennerly
- Experimental Game Dev Podcast
- Full Bright
- Game Design Advice
- Game Design Studio
- Game Dev Radio
- Game Research
- GameAttorny
- GameDev.net
- GameDevBlog
- GameProducer
- Games From Within
- Games LOL
- GB Games
- Grey Alien Games
- http://8bitfeed.com
- Idle Thumbs
- Ihobo
- Ihobo.com
- Insert Coin
- Jeff Vogel
- Jonas Smith
- Joris Dormans
- Josh Sutphin
- Joshua Dallman
- Lost Garden
- MakeItBigInGames
- mplay.de
- MyGameStudies.com
- Netflow Developments
- Pascal Luban
- Paul Evans
- Pixel Game Ninja
- Plush Apocalypse
- Polycat
- Ryan Wiancko
- Sec Dat
- Senzee 5
- Simon Egenfeldt Ph.D
- Sloperama
- Spiderweb Software
- Spree Tree
- Steve-Ince.co.uk
- Tale of Tales
- The Ludologist
- Tobias Lundmark
- Travel to Austin
- Travel to Orlando
- Travel to Toronto
- Troy Gilbert
- Values at Play
- VG Chartz
Sep
We end this first series of 5 Daniel Cook articles The Chemistry of Game Design. This fat articles goes to ask the question ‘Can we apply the same principals that science used to bring humanity out of the dark ages of Alchemy and into the enlightened understanding of Chemistry unto the Gaming industry’ . The answer of course could help us create truly meaningful and masterfully created psychological experiences through gameplay. It could also be an understanding that allows your game to be one of the 4% of games that actually makes a profit, so instead of ‘flying blind‘ and hoping your features will make your product enjoyable take a lesson out of Daniel’s book and increase your chances by increasing your knowledge of your craft
Title: ‘The Chemistry of Game Design’
Written by: Daniel Cook (www.lostgarden.com)
Read aloud by: Re-Ryan Wiancko on September 16th 2010
-
http://zproxy.wordpress.com/2010/09/17/the-chemistry-of-game-design/ The Chemistry of Game Design « c# to javascript, actionscript
-
ToXicGreen

