Audio Article #004: Crunch

By on 9-07-2010 in Management

For most of us Crunch time is a fact of life in the Game Industry, Jamie Fristrom offers some insight on how to deal with it, how much is good and what to avoid in order to prevent ‘Teamicide’

Title: ‘Crunch’

Written by: Jamie Fristrom (www.gamedevblog.com)

Re-Read aloud by: Ryan Wiancko on September 7th 2010

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