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Oct

Joe Ludwig, aka programmer Joe is back for some insight on a grand scale.  Today we talk about the encompassing concept of scope in your game design and what you need to do to keep it in check.  Because if you don’t, you can kiss your chances of every releasing something on time and on budget goodbye.

Title: Controlling Scope – Original Article

Written by: Joe Ludwig(programmerjoe.com)

Read aloud by: Ryan Wiancko on Oct 14th, 2009

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Rating: 10.0/10 (2 votes cast)
 
icon for podpress  Joe Ludwig - Controlling Scope: Play Now | Play in Popup | Download (568)

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