Audio Article #155: Controlling Scope

By on 10-14-2009 in Business, Game Design

Joe Ludwig, aka programmer Joe is back for some insight on a grand scale.  Today we talk about the encompassing concept of scope in your game design and what you need to do to keep it in check.  Because if you don’t, you can kiss your chances of every releasing something on time and on budget goodbye.

Title: Controlling Scope – Original Article

Written by: Joe Ludwig(

Read aloud by: Ryan Wiancko on Oct 14th, 2009

Submit a Comment

Your email address will not be published. Required fields are marked *