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Sep
Industry Broadcast is thrilled once again to be presenting another deep and insightful piece from Jesper Juul. Today we look closely at the relations between the linear, objective time of the player and the event time of the game world. By understanding the structure of time in games we can, paradoxically, find a way of understanding how the formal structure of a game feeds the more elusive player experience, in the end enabling us to expand upon the experience we are able to deliver.
Title: ‘Introduction to Game Time / Time to play – An examination of game temporality‘ – Original Article
Book: “Half-Real: Video Games between Real Rules and Fictional Worlds
”
Written by: Jesper Juul (www.jesperjuul.net)
Read aloud by: Ryan Wiancko on September 22nd, 2009
Posted in: Game Design | | Comments (2)
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http://www.jesperjuul.net/ludologist/?p=745 The Ludologist » Blog Archive » Introduction to Game Time – the podcast
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http://zproxy.wordpress.com/2009/04/01/achron-timetravel-is-coming-to-rts/ Achron – timetravel is coming to rts « c# to javascript, actionscript

