Audio Article #149: An examination of game temporality

By on 9-22-2009 in Game Design

Industry Broadcast is thrilled once again to be presenting another deep and insightful piece from Jesper Juul.  Today we look closely at the relations between the linear, objective time of the player and the event time of the game world.  By understanding the structure of time in games we can, paradoxically, find a way of understanding how the formal structure of a game feeds the more elusive player experience, in the end enabling us to expand upon the experience we are able to deliver.

Title: ‘Introduction to Game Time / Time to play – An examination of game temporality – Original Article

Book: “Half-Real: Video Games between Real Rules and Fictional Worlds

Written by: Jesper Juul (

Read aloud by: Ryan Wiancko on September 22nd, 2009

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