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	<title>Comments on: Audio Article #140: Making Games Speak for Themselves</title>
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	<link>http://www.industrybroadcast.com/2009/08/25/audio-article-140-making-games-speak-for-themselves/</link>
	<description>Bringing the Collective Insight of the Gaming Industry to your ears</description>
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		<title>By: Mark Buchholz</title>
		<link>http://www.industrybroadcast.com/2009/08/25/audio-article-140-making-games-speak-for-themselves/comment-page-1/#comment-480</link>
		<dc:creator>Mark Buchholz</dc:creator>
		<pubDate>Wed, 26 Aug 2009 07:11:54 +0000</pubDate>
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		<description>Thank you for sharing this insight. There is a lot of truth in it. Especially with more and more free-to-play games out there, users try more and stick with less products as they did just five years ago. Meeting expectations always must consider what background the potential audience has. If you target to an unexperienced (often called casual) audience, you cannot expect them to have a broad background your product can speak to.
Again, thanks for sharing.</description>
		<content:encoded><![CDATA[<p>Thank you for sharing this insight. There is a lot of truth in it. Especially with more and more free-to-play games out there, users try more and stick with less products as they did just five years ago. Meeting expectations always must consider what background the potential audience has. If you target to an unexperienced (often called casual) audience, you cannot expect them to have a broad background your product can speak to.<br />
Again, thanks for sharing.</p>
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