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Aug
Industrybroadcast.com is proud to welcome another wonderful author who is graciously sharing his insight and knowledge with us all. His name is Philippe Ringuette-Angrignon and his website is http://www.allegory-of-the-game.com/. Please note that in today’s article I said that his blog is at allegoryofthegame.com instead of http://www.allegory-of-the-game.com/, before I realized the mistake the podcast as recorded, mixed, sampled and exported. So hopefully he will forgive me for that
Title: “Making Games Speak for Themselves” – Original Article
Dedicated to: Vic, creator of the Flat Red Ball XNA Framework
Written by: Philippe Ringuette-Angrignon (www.allegory-of-the-game.com)
Read aloud by: Ryan Wiancko on Aug 25th, 2009
FlatRedBall framework for XNA found at www.flatredball.com
Posted in: Game Design | | Comments (1)
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Thank you for sharing this insight. There is a lot of truth in it. Especially with more and more free-to-play games out there, users try more and stick with less products as they did just five years ago. Meeting expectations always must consider what background the potential audience has. If you target to an unexperienced (often called casual) audience, you cannot expect them to have a broad background your product can speak to.
Again, thanks for sharing.
Comment by Mark Buchholz — August 25, 2009 @ 10:11 pm