Tip Jar
IB Book Club
Subscribe
Archives
- October 2010
- September 2010
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
Email Updates
- Your game industry in your words: Week of February 3
- Get a job: Visceral Games, 2K Marin, and others hiring now on the Gamasutra jobs board
- Another ratings group and 470,000 game addicts, this week in Korean news
- Apple removes several iOS copycat games from one offending developer
- Halfbrick, Bejeweled, Pocket Gems talks added to GDC 2012 Smartphone Summit
- Best of Indie Games: From The Cat that Got the Milk to Hack, Slash, Loot
- Disgaea performance boosts Nippon Ichi earnings estimates
- Report: Layoffs hit EA's Vancouver branch as company makes digital shift
- Microsoft's Xbox Live policy director resigning
- Kingdom Rush takes on Where's My Water? on iPad charts
- News: Viacom earnings fall, Harmonix dispute blamed
- News: SEGA 9 month profit down 6.6% YoY as games buoyed by Pachinko
- News: Eutechnyx signs Brain in a Jar for latest racing game
- News: Nippon Ichi increases net income forecast to ¥203m
- News: Zynga designer and Nexon exec join AIAS board
- News: Seamus Blackley: iOS is the "new arcade", 99c the "new quarter"
- News: Xbox marketing head joins Apple
- News: 6Waves Lolapps denies breaching NDA with Spry Fox
- News: GFACE launches Crytek backed freemium service
- News: DDM appoints new director of business development
- News: Harvest Moon creator Yasuhiro Wada founds new studio
- News: DeNA Studios Canada opens in Vancouver
Contributors
Blogroll
- Agile Game Dev
- Allegory of the Game
- Art Dept Confidential
- Artful Gamer
- Bruno-Urbain
- Dallas Snell
- Daniel Kiedrowski
- David Perry
- Design Rampage
- Designer-Notes
- Digipen Podclass
- Eric Scharf
- Ethan Kennerly
- Experimental Game Dev Podcast
- Full Bright
- Game Design Advice
- Game Design Studio
- Game Dev Radio
- Game Research
- GameAttorny
- GameDev.net
- GameDevBlog
- GameProducer
- Games From Within
- Games LOL
- GB Games
- Grey Alien Games
- http://8bitfeed.com
- Idle Thumbs
- Ihobo
- Ihobo.com
- Insert Coin
- Jeff Vogel
- Jonas Smith
- Joris Dormans
- Josh Sutphin
- Joshua Dallman
- Lost Garden
- MakeItBigInGames
- mplay.de
- MyGameStudies.com
- Netflow Developments
- Pascal Luban
- Paul Evans
- Pixel Game Ninja
- Plush Apocalypse
- Polycat
- Ryan Wiancko
- Sec Dat
- Senzee 5
- Simon Egenfeldt Ph.D
- Sloperama
- Spiderweb Software
- Spree Tree
- Steve-Ince.co.uk
- Tale of Tales
- The Ludologist
- Tobias Lundmark
- Travel to Austin
- Travel to Orlando
- Travel to Toronto
- Troy Gilbert
- Values at Play
- VG Chartz
Aug
We are able to complete the final half of Joris Dorman‘s Shadowcaster article with another bucketload of insight today tackling the issues of bridging the gaps between naratology and ludology to create a truly new narrative experience in games. While originally planned for a 3 part article it proved too interested to put a break in this one so it was all recorded in one fell swoop. If you missed the First half just Click Here to grab it before diving into this second half.
Title: “Shadowcaster Pt2“ – Original Article
Written by: Joris Dormans(www.jorisdormans.nl)
Read aloud by: Ryan Wiancko on Sept 1st, 2009
Aug
Successful Indie Developer Jake Birkett is back with more tips and tricks on how to maximize your next release! Today we look at how to get more and more people downloading your game and then just as importantly how to turn those downloads into purchases!
Title: ‘‘14 Ways I increased downloads on my site” – Original Article
Title B: ‘‘Tips on Improving Conversion Rates” – Original Article
Written by: Jake Birkett (www.greyaliengames.com)
Read aloud by: Ryan Wiancko on August 28th, 2009
Aug
Industrybroadcast.com is proud to welcome another wonderful author who is graciously sharing his insight and knowledge with us all. His name is Philippe Ringuette-Angrignon and his website is http://www.allegory-of-the-game.com/. Please note that in today’s article I said that his blog is at allegoryofthegame.com instead of http://www.allegory-of-the-game.com/, before I realized the mistake the podcast as recorded, mixed, sampled and exported. So hopefully he will forgive me for that
Title: “Making Games Speak for Themselves” – Original Article
Dedicated to: Vic, creator of the Flat Red Ball XNA Framework
Written by: Philippe Ringuette-Angrignon (www.allegory-of-the-game.com)
Read aloud by: Ryan Wiancko on Aug 25th, 2009
Aug
We are proud to present you with another condensed exerp from Chapter 9 of David Perry‘s new Book: David Perry on Game Design: A Brainstorming ToolBox. Today we go through various elements of Storytelling that can make the difference between a truly compelling gaming experience and one that is flatter than week old soda.
Title: “Story Telling” – Original Article
Book: David Perry on Game Design: A Brainstorming ToolBox
Written by: David Perry (www.dperry.com)
Read aloud by: Ryan Wiancko on Aug 21st, 2009
Aug
Marek Bronstring has some words of wisdom for anyone that puts biblical importance on Game Design Documents: “Don’t” . The myth that GDD’s represent the most important aspect of Game Design has gone on annoying him for too long and today we’ll take a look at his warnings on the over-reliance on Game Design Documents and why it isn’t practical in today’s game design landscape.
Title: “Over-Reliance on Documentation“ – Original Article
Written by: Marek Bronstring(www.gameslol.com)
Read aloud by: Ryan Wiancko on August 14th, 2009
Aug
Depth and insight are never lacking when an article by Chris Bateman is on the table, today being a shining example of that. We explore the complex intricacies of Agon or the competitive or challenging nature of videogames and how to tweak this incredibly important facet of the game to create a thrilling experience for much broader range of players.
Title: “The Challenge of Agon“ – Original Article
Book: Beyond_Game_Design: Nine Steps Towards Creating Better Videogames
, by Charles River Media
Written by: Chris Bateman(www.ihobo.com)
Read aloud by: Ryan Wiancko on August 12th, 2009
Aug
Another fantastic article on the topic of Authorial Control. This time by lightbox’s very own lead designer Josh Sutphin

