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Aug

We are able to complete the final half of Joris Dorman‘s Shadowcaster article with another bucketload of insight today tackling the issues of bridging the gaps between naratology and ludology to create a truly new narrative experience in games.  While originally planned for a 3 part article it proved too interested to put a break in this one so it was all recorded in one fell swoop.  If you missed the First half just Click Here to grab it before diving into this second half.

Title: Shadowcaster Pt2 – Original Article

Written by: Joris Dormans(www.jorisdormans.nl)

Read aloud by: Ryan Wiancko on Sept 1st, 2009

VN:F [1.6.9_936]
Rating: 7.5/10 (2 votes cast)
 
icon for podpress  Joris Dormans - Shadowcaster Pt2: Play Now | Play in Popup | Download (213)

Aug

Successful Indie Developer Jake Birkett is back with more tips and tricks on how to maximize your next release!  Today we look at how to get more and more people downloading your game and then just as importantly how to turn those downloads into purchases!

Title: ‘14 Ways I increased downloads on my site” – Original Article

Title B: ‘Tips on Improving Conversion Rates” – Original Article

Written by: Jake Birkett (www.greyaliengames.com)

Read aloud by: Ryan Wiancko on August 28th, 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (1 vote cast)
 
icon for podpress  Jake Birkett - Increase Downloads and Conversions: Play Now | Play in Popup | Download (250)

Aug

Industrybroadcast.com is proud to welcome another wonderful author who is graciously sharing his insight and knowledge with us all.  His name is Philippe Ringuette-Angrignon and his website is http://www.allegory-of-the-game.com/.   Please note that in today’s article I said that his blog is at allegoryofthegame.com instead of http://www.allegory-of-the-game.com/, before I realized the mistake the podcast as recorded, mixed, sampled and exported.  So hopefully he will forgive me for that :)

Title: Making Games Speak for Themselves” – Original Article

Dedicated to: Vic, creator of the Flat Red Ball XNA Framework

Written by: Philippe Ringuette-Angrignon (www.allegory-of-the-game.com)

Read aloud by: Ryan Wiancko on Aug 25th, 2009

FlatRedBall framework for XNA found at www.flatredball.com
VN:F [1.6.9_936]
Rating: 10.0/10 (2 votes cast)
 
icon for podpress  Philippe Angrignon - Making Games Speak for Themselves: Play Now | Play in Popup | Download (231)

Aug

We are proud to present you with another condensed exerp from Chapter 9 of David Perry‘s new Book:  David Perry on Game Design: A Brainstorming ToolBox.  Today we go through various elements of Storytelling that can make the difference between a truly compelling gaming experience and one that is flatter than week old soda.

Title: “Story Telling” – Original Article

Book: David Perry on Game Design: A Brainstorming ToolBox

Written by: David Perry (www.dperry.com)

Read aloud by: Ryan Wiancko on Aug 21st, 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (2 votes cast)
 
icon for podpress  David Pretty - Story Telling: Play Now | Play in Popup | Download (277)

Aug

Marek Bronstring has some words of wisdom for anyone that puts biblical importance on Game Design Documents: “Don’t” .  The myth that GDD’s represent the most important aspect of Game Design has gone on annoying him for too long and today we’ll take a look at his warnings on the over-reliance on Game Design Documents and why it isn’t practical in today’s game design landscape.

Title: Over-Reliance on Documentation – Original Article

Written by: Marek Bronstring(www.gameslol.com)

Read aloud by: Ryan Wiancko on August 14th, 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (2 votes cast)
 
icon for podpress  Marek Bronstring - Over Reliance on Documentation: Play Now | Play in Popup | Download (277)

Aug

Depth and insight are never lacking when an article by Chris Bateman is on the table, today being a shining example of that.   We explore the complex intricacies of Agon or the competitive or challenging nature of videogames and how to tweak this incredibly important facet of the game to create a thrilling experience for much broader range of players.

Title: The Challenge of Agon – Original Article

Book: Beyond_Game_Design: Nine Steps Towards Creating Better Videogames, by Charles River Media

Written by: Chris Bateman(www.ihobo.com)

Read aloud by: Ryan Wiancko on August 12th, 2009

it can
VN:F [1.6.9_936]
Rating: 10.0/10 (2 votes cast)
 
icon for podpress  Chris Bateman - The Challenge of Agon: Play Now | Play in Popup | Download (240)

Aug

Another fantastic article on the topic of Authorial Control.  This time by lightbox’s very own lead designer Josh Sutphin

Title: Designing Happy Accidents – Original Article

Written by: Josh Sutphin(thirdhelix.wordpress.com)

Read aloud by: Ryan Wiancko on August 10th, 2009

VN:F [1.6.9_936]
Rating: 10.0/10 (1 vote cast)
 
icon for podpress  Designing Happy Accidents: Play Now | Play in Popup | Download (264)