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Please Vote
Aug
We are able to complete the final half of Joris Dorman‘s Shadowcaster article with another bucketload of insight today tackling the issues of bridging the gaps between naratology and ludology to create a truly new narrative experience in games. While originally planned for a 3 part article it proved too interested to put a break in this one so it was all recorded in one fell swoop. If you missed the First half just Click Here to grab it before diving into this second half.
Title: “Shadowcaster Pt2“ – Original Article
Written by: Joris Dormans(www.jorisdormans.nl)
Read aloud by: Ryan Wiancko on Sept 1st, 2009
Aug
Successful Indie Developer Jake Birkett is back with more tips and tricks on how to maximize your next release! Today we look at how to get more and more people downloading your game and then just as importantly how to turn those downloads into purchases!
Title: ‘‘14 Ways I increased downloads on my site” – Original Article
Title B: ‘‘Tips on Improving Conversion Rates” – Original Article
Written by: Jake Birkett (www.greyaliengames.com)
Read aloud by: Ryan Wiancko on August 28th, 2009
Aug
Industrybroadcast.com is proud to welcome another wonderful author who is graciously sharing his insight and knowledge with us all. His name is Philippe Ringuette-Angrignon and his website is http://www.allegory-of-the-game.com/. Please note that in today’s article I said that his blog is at allegoryofthegame.com instead of http://www.allegory-of-the-game.com/, before I realized the mistake the podcast as recorded, mixed, sampled and exported. So hopefully he will forgive me for that
Title: “Making Games Speak for Themselves” – Original Article
Dedicated to: Vic, creator of the Flat Red Ball XNA Framework
Written by: Philippe Ringuette-Angrignon (www.allegory-of-the-game.com)
Read aloud by: Ryan Wiancko on Aug 25th, 2009
Aug
We are proud to present you with another condensed exerp from Chapter 9 of David Perry‘s new Book: David Perry on Game Design: A Brainstorming ToolBox. Today we go through various elements of Storytelling that can make the difference between a truly compelling gaming experience and one that is flatter than week old soda.
Title: “Story Telling” – Original Article
Book: David Perry on Game Design: A Brainstorming ToolBox
Written by: David Perry (www.dperry.com)
Read aloud by: Ryan Wiancko on Aug 21st, 2009
Aug
Marek Bronstring has some words of wisdom for anyone that puts biblical importance on Game Design Documents: “Don’t” . The myth that GDD’s represent the most important aspect of Game Design has gone on annoying him for too long and today we’ll take a look at his warnings on the over-reliance on Game Design Documents and why it isn’t practical in today’s game design landscape.
Title: “Over-Reliance on Documentation“ – Original Article
Written by: Marek Bronstring(www.gameslol.com)
Read aloud by: Ryan Wiancko on August 14th, 2009
Aug
Depth and insight are never lacking when an article by Chris Bateman is on the table, today being a shining example of that. We explore the complex intricacies of Agon or the competitive or challenging nature of videogames and how to tweak this incredibly important facet of the game to create a thrilling experience for much broader range of players.
Title: “The Challenge of Agon“ – Original Article
Book: Beyond_Game_Design: Nine Steps Towards Creating Better Videogames
, by Charles River Media
Written by: Chris Bateman(www.ihobo.com)
Read aloud by: Ryan Wiancko on August 12th, 2009
Aug
Another fantastic article on the topic of Authorial Control. This time by lightbox’s very own lead designer Josh Sutphin

















