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Jul

The Gamedev.net book collection is here to bring you more insight and how!  Today we go over some advice for those looking to make their first product on their own, things to look out for, to plan for and to avoid in order to see your first indie product from start to ship.

Title: “How to ship your first commercial game without quitting your day job

Book: Business and Production: A GameDev.net Collectionclick to purchase

Publisher: Course Technology PTR

Written by: Raymond Jacobs (www.gamedev.net)

Read aloud by: Ryan Wiancko on July 23rd 2009

VN:F [1.9.10_1130]
Rating: 10.0/10 (3 votes cast)
Audio Article #134: How to Ship a Commercial Game w/out quitting your day job, 10.0 out of 10 based on 3 ratings