Audio Article #120: A practical definition of innovation

By on 6-04-2009 in Game Design

Daniel Cook, if you haven’t noticed, is created an overall language which designers and developers alike can use to evaluate, discuss and plan the aspects of our craft that before now seemed to subjective or abstract to quantify in any way.  He carries this trend on today as he breaks down the layers of game design and looks at the consequences of investing in each layer, more importantly what this means for the developer, the designer or the publisher

Title: A practical definition of innovation – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on June 2nd, 2009

Submit a Comment

Your email address will not be published. Required fields are marked *