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	<title>Comments on: Audio Article #119: Without a Goal</title>
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	<description>Bringing the Collective Insight of the Gaming Industry to your ears</description>
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		<title>By: SGS2008: What Makes Games Fun? &#171; c# to javascript, actionscript</title>
		<link>http://www.industrybroadcast.com/2009/06/02/audio-article-119-without-a-goal/comment-page-1/#comment-479</link>
		<dc:creator>SGS2008: What Makes Games Fun? &#171; c# to javascript, actionscript</dc:creator>
		<pubDate>Tue, 25 Aug 2009 07:01:33 +0000</pubDate>
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		<description>[...] definition by Jesper Juul: The game remains fun until the game pattern is recognized the pattern.     Leave a [...]</description>
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		<title>By: The Ludologist &#187; Blog Archive &#187; Without a Goal - podcast</title>
		<link>http://www.industrybroadcast.com/2009/06/02/audio-article-119-without-a-goal/comment-page-1/#comment-397</link>
		<dc:creator>The Ludologist &#187; Blog Archive &#187; Without a Goal - podcast</dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:32:33 +0000</pubDate>
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		<description>[...] Get the podcast here! [...]</description>
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