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Jun

Jesper Juul has done it again, and by it I mean created another incredibly thought provoking article on a topic that is common throughout the game industry but never discussed in depth.  Why do we have goals in games and what is the appeal and future of games without any goals at all?

Title: ‘Without a Goal – Original Article

Book: “Half-Real: Video Games between Real Rules and Fictional Worlds

Written by: Jesper Juul (www.jesperjuul.net)

Read aloud by: Ryan Wiancko on June 2nd, 2009

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icon for podpress  Jesper Juul - Without a Goal: Play Now | Play in Popup | Download (353)

2 Comments »

  1. [...] Get the podcast here! [...]

    Pingback by The Ludologist » Blog Archive » Without a Goal - podcast — June 10, 2009 @ 5:32 am

  2. [...] definition by Jesper Juul: The game remains fun until the game pattern is recognized the pattern. Leave a [...]

    Pingback by SGS2008: What Makes Games Fun? « c# to javascript, actionscript — August 24, 2009 @ 10:01 pm

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