Audio Article #119: Without a Goal

By on 6-02-2009 in Game Design

Jesper Juul has done it again, and by it I mean created another incredibly thought provoking article on a topic that is common throughout the game industry but never discussed in depth.  Why do we have goals in games and what is the appeal and future of games without any goals at all?

Title: ‘Without a Goal – Original Article

Book: “Half-Real: Video Games between Real Rules and Fictional Worlds

Written by: Jesper Juul (

Read aloud by: Ryan Wiancko on June 2nd, 2009

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  1. The Ludologist » Blog Archive » Without a Goal - podcast - [...] Get the podcast here! [...]
  2. SGS2008: What Makes Games Fun? « c# to javascript, actionscript - [...] definition by Jesper Juul: The game remains fun until the game pattern is recognized the pattern.…

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