Audio Article #116: Basics of effective FPS encounter design

By on 5-28-2009 in Game Design

2K Marin’s Steve Gaynor puts much of his level designing experience in todays audio article which goes over the essential elements to an FPS encounter.  The one thing that will either make or break a game in that Genre

Title: Basics of effective FPS encounter design – Original Article

Written by: Steve Gaynor(Fullbright.blogspot.com)

Read aloud by: Ryan Wiancko on May 28th, 2009

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