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May
2K Marin’s Steve Gaynor puts much of his level designing experience in todays audio article which goes over the essential elements to an FPS encounter. The one thing that will either make or break a game in that Genre
Title: “Basics of effective FPS encounter design“ – Original Article
Written by: Steve Gaynor(Fullbright.blogspot.com)
Read aloud by: Ryan Wiancko on May 28th, 2009
Posted in: Game Design | | Comments (0)
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