Audio Article #115: The Anatomy of a Game-Development Company

By on 5-26-2009 in Business, Management

Today is another day of firsts for IB, this time we have the pleasure of reading a condensed chapter from Seth Spaulding‘s new Book: “Team Leadership in the Game Industry“.  We’ll go over the 3 studio models based on scale(small, medium and large), general overview, strengths and weaknesses of each and challenges that leaders face in each of these situations.

Chapter: “The Anatomy of a Game-Development Company”

Book: Team Leadership in the Game Industryclick to purchase

Publisher: Course Technology PTR

Written by: Seth Spaulding

Read aloud by: Ryan Wiancko on May 26th 2009

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