Audio Article #110: Multiplayer Level Design

By on 5-12-2009 in Game Design

We have the pleasure to bring another industry renowned article from veteran designer Pascal Luban.  This time he dives into multiplayer level designer with the depth and insight that only a 14 year veteran of the craft can, pulling from the incredible success that his work on the Splinter Cell series brought.

Title: Multiplayer Level Design In-Depth – Original Article

Written by: Pascal Luban (

Read aloud by: Ryan Wiancko on May 12th 2009

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