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May

Jamie Fristrom is back in this two part management article.  The first section dealing with how to structure the hierarchy of your team to empower each member and boost morale.  Secondly we talk about ‘The Dead Zone’ , the period on a production after the creative planning has been finished but before the testing has begun when it feels like nothing is getting accomplished.

Title A: ‘The Czar Chart‘ – Original Article

Title B: ‘The Dead Zone‘ – Original Article

Written by: Jamie Fristrom (www.gamedevblog.com)

Read aloud by: Ryan Wiancko on May 4th, 2009

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