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RSS Gama News

  • Video: Thief vs. Deus Ex - a design discussion
  • This Week in Video Game Criticism: From Indie Networks to Wii U
  • Creative leadership vs. project leadership: A guide for small teams
  • Is coding 'to the metal' dangerous?
  • Get a job: Be a Graphics Programmer for 2K Games
  • Here's how much 'whales' spent so far this year
  • Making VR games: A primer
  • EA's Gothenburg studio takes on Need for Speed
  • The anatomy of a memory manager
  • Another Square Enix president has resigned

RSS G.I. News

  • Kinect will be Xbox One's game-changer, says Harrison
  • GameStop brushes aside concerns about Xbox One and used games
  • Yahoo acquires PlayerScale
  • 38 Studios court arguments begin
  • What the Xbox One Controller Says About Microsoft... and Nintendo
  • Square Enix of America CEO departs
  • GameStop sales slide 6.8%
  • Talking Shop: Far Cry 3 Blood Dragon's Production Manager
  • Indie Sarbakan snapped up by Adrenaline Amusements
  • Industry vets launch global comms agency Plan of Attack
  • Microsoft: New console generation can grow market by 30%
  • Curve disappointed in Xbox One's indie approach

Contributors

  • Ryan Wiancko
  • Jamie Fristrom
  • Daniel Cook
  • Bruno Urbain
  • Jonas Heide Smith Ph.D
  • Simon Egenfeldt Ph.D
  • Joris Dormans
  • Noel Llopis
  • Clinton Keith
  • Ethan Kennerly
  • Jeff Tunnell
  • Jake Birkett
  • Troy Gilbert
  • Pascal Luban
  • Joshua Dallman
  • Auriea Harvey&Michaël Samyn
  • Borut Pfeifer
  • Chris Bateman
  • Juuso Hietalahti
  • Paul Senzee
  • Soren Johnson
  • Lee Winder
  • Steve Gaynor
  • Eric Scharf
  • Paul Evans
  • Marek Bronstring
  • Jeff Vogel
  • Trent Polack
  • Aki Järvinen
  • Seth Spaulding
  • Dallas Snell
  • Josh Sutphin
  • David Perry
  • Philippe Ringuette-Angrignon

Blogroll

  • Agile Game Dev
  • Allegory of the Game
  • Art Dept Confidential
  • Artful Gamer
  • Bruno-Urbain
  • Dallas Snell
  • Daniel Kiedrowski
  • David Perry
  • Design Rampage
  • Designer-Notes
  • Digipen Podclass
  • Eric Scharf
  • Ethan Kennerly
  • Experimental Game Dev Podcast
  • Full Bright
  • Game Design Advice
  • Game Design Studio
  • Game Dev Radio
  • Game Research
  • GameAttorny
  • GameDev.net
  • GameDevBlog
  • GameProducer
  • Games From Within
  • Games LOL
  • GB Games
  • Grey Alien Games
  • http://8bitfeed.com
  • Idle Thumbs
  • Ihobo
  • Ihobo.com
  • Insert Coin
  • Jeff Vogel
  • Jonas Smith
  • Joris Dormans
  • Josh Sutphin
  • Joshua Dallman
  • Lost Garden
  • MakeItBigInGames
  • mplay.de
  • MyGameStudies.com
  • Netflow Developments
  • Pascal Luban
  • Paul Evans
  • Pixel Game Ninja
  • Plush Apocalypse
  • Polycat
  • Ryan Wiancko
  • Sec Dat
  • Senzee 5
  • Simon Egenfeldt Ph.D
  • Sloperama
  • Spiderweb Software
  • Spree Tree
  • Steve-Ince.co.uk
  • Tale of Tales
  • The Ludologist
  • Tobias Lundmark
  • Travel to Austin
  • Travel to Orlando
  • Travel to Toronto
  • Troy Gilbert
  • Values at Play
  • VG Chartz

Audio Article #117(A+B): Improving Dev. Efficiency – Why Stages gates are Wrong

By Ryan on 5-28-2009

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Audio Article #116: Basics of effective FPS encounter design

By Ryan on 5-28-2009

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Audio Article #115: The Anatomy of a Game-Development Company

By Ryan on 5-26-2009

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Audio Article #114: Multi-threaded/Machine Coding with the Actor Model

By Ryan on 5-22-2009

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Audio Article #113: You’ve Got Narrative in My System

By Ryan on 5-20-2009

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