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Please Vote
Apr
Jeff Vogel starts off his debut IndustryBroadcast article with a huge splash as he goes where hardly any other developer will go and breaks down the costs/sales figures for one of Spiderweb Software’s games : Geneforge 4: Rebellion. This is an absolute must listen for any developer new or experienced to have something to get a little perspective on
Title “So here’s how many games I sell“ – Original Article
Written by: Jeff Vogel (jeff-vogel.blogspot.com)
Company: Spiderweb Software
Read aloud by: Ryan Wiancko on April 30th, 2009
Apr
Simon Egenfeldt-Nielsen does an excellent job laying out the basic genres of online gaming, establishing common understanding to further future discussions. He also outlines revenue models and the challenges faced with monetizing each genre
Title “Mapping Online Gaming“ – Original Article
Written by: Simon Egenfeldt-Nielsen (www.egenfeldt.eu)
Read aloud by: Ryan Wiancko on April 29th, 2009
Apr
Industrybroadcast.com is proud to add Marek Bronstring to our prominent list of contributors. Today’s article goes into the 4 basic types of Player-Creators responsible for the custom made content we are seeing today’s games. There creativity can be further harnessed to create more succesfull products in the future.
Today we are also trying a little bit of a different format with the audio articles. Each article from this day onwards will have a new Chiptune track to start it and finish it off, a nice way to pay homage to a musical scene that may have faded from view but occupies a large part of our heritage.
Title: “The 4 types of player-creators“ – Original Article
Written by: Marek Bronstring(www.gameslol.com)
Read aloud by: Ryan Wiancko on April 25th, 2009
Apr
Chris Bateman is back with another insightful audio Article. Today he outlines exactly what Strategic play is, especially in relations to Keirsey’s Rational Temperament. It is a fundemental outline of this fading style of play that will allow us to further understand and quantify aspects of play in order to explore them play in much greater depth.
Title: “Strategic Play“ – Original Article
Book: Beyond_Game_Design: Nine Steps Towards Creating Better Videogames
, by Charles River Media
Written by: Chris Bateman(www.ihobo.com)
Read aloud by: Ryan Wiancko on April 23rd, 2009
Apr
As the popularity for IB grows so do the costs associated with hosting and serving up the broadcasts. Any help you can offer with this would be greatly appreciated. There is also the matter of a site redesign that is long overdue here, which will be the first thing your donations enable me to get done (unless of course someone felt like volunteering their services of course)
Donations large or small will be accepted and greatly appreciated, just click on the Paypal Donate button on the left hand side of the page and you’re off to the races
Many thanks in Advance
~Ryan W.
Apr
Drew Sikora is back to read another great article from the GameDev.net Book Collection. This time from the Design and Content Creation book he takes an excerpt from the Introduction to Pixel Art with MS Paint chapter written by Mark Simpson.
Title: “Beginner Pixel Art“
Book: Design and Content Creation: A GameDev.net Collection – click to purchase
Publisher: Course Technology PTR
Written by: Mark Simpson
Read aloud by: Drew Sikora on April 22nd, 2009
Apr
Daniel Cook‘s brings us our 100th article today where he talks about the 6 basic design styles from which all games are derived from. By taking a look and classifying design into these categories a designer is better equipped to prioritize decisions in the future and keep desired elements in the forefront instead of having the game become watered down and less effective.
I would like to take this post to thank all of our AMAZING contributing authors that make Industrybroadcast.com possible.. If you haven’t already, scroll down a little bit and check out the contributors section on the left hand side. These people are the leading minds in our industry, and thankfully the most vocal, and we can all stand to learn a great deal from their wisdom and experience!
Title: “What is your Game Design Style“ – Original Article
Written by: Daniel Cook(www.lostgarden.com)
Read aloud by: Ryan Wiancko on April 20th, 2009
Apr
Clinton Keith shares his insight today, based on the rule of the publisher why we need either Smaller teams of Longer Dev cycles to produce more great hits. In every publishers portfolio there is a healthy mix between proven franchises and newer riskier IP’s and with each type of project comes a different approach to how you mitigate the risk.
Mr. Keith is also putting on a 2 day Scrum Master seminar in Boston on May the 3rd and 4th. For more information simply click on the banner at the top of our home page.
Title: “A Case for Smaller teams and Longer Development Cycles“ – Original Article
Written by: Clinton Keith(www.clintonkeith.com)
Read aloud by: Ryan Wiancko on April 20th, 2009
Apr
Joris Dorman brings us another well written and insightful piece taking a hard long look at the classic platform genre. He breaks it down into its elements and finds out why it was able to capture the hearts of so many gamers, answers that are still relevant to fun gameplay in today’s modern titles. Finally he covers the evolution of the platformer, where it is today and where it is heading.
Title: “The Art of Jumping“ – Original Article
Written by: Joris Dormans(www.jorisdormans.nl)
Read aloud by: Ryan Wiancko on April 16th, 2009
Apr
We are proud to bring you the first of hopefully many articles from Paul Evans. Today Paul uses his experience with Agile Development at Lionhead Studios to shed insight onto some of the workings of this methodology and the vocabulary used.

















