Audio Article #89 – Fear of Failing? The Many Meanings of Difficulty in Video Games

By on 3-22-2009 in Game Design

Jesper Juul graciously brings us the second article this month.  The second from this brilliant scholar tackles the issue of difficulty in games and what is the right amount.. Do players want the challenge, are they turned off when they fail, what systems best allow failure without frustration.  All of this and much more in today’s shocking article, which will keep you guessing right to the end.  On the edge of your seat no doubt!

Title: ‘Fear of Failing? The Many Meanings of Difficulty in Video Games‘ – Original Article

Book: “Half-Real: Video Games between Real Rules and Fictional Worlds

Written by: Jesper Juul (

Read aloud by: Ryan Wiancko on March 22nd, 2009

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