Audio Article #81: What Games Can and Can’t do

By on 3-02-2009 in Audio Articles, Game Design

Jesper Juul is back with another great piece, this time tackling the issue of the structure of gameplay, looking at where we are today with games and more importantly uncovering the limitations of current design principals that are holding us back from making truly meaningful games

Title: ‘What games Can and Can’t Do‘ – Original Article

Written by: Jesper Juul (www.jesperjuul.net)

Book: “Half-Real: Video Games between Real Rules and Fictional Worlds

Read aloud by: Ryan Wiancko on March 2nd, 2009

One Comment

  1. Wow that’s a lot of information to take in all at once. You are a busy person. You have a great article keep up the good work.

Submit a Comment

Your email address will not be published. Required fields are marked *