Tip Jar
IB Book Club
Subscribe
Archives
- October 2010
- September 2010
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
Comments Rating
Email Updates
- Call of Duty franchise sees 40 million monthly active users
- Gamasutra expert blogs: From residual royalties to customer psychology
- Zynga partners with Hasbro for new toy line
- Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders
- DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe
- GDC organizers remind on GDC Business Matchmaking for select attendees
- Speech Graphics unveils lip synch service for game characters
- Jersey Shore star lends likeness to social games
- DICE 2012: The five keys to Rocksteady's Batman success
- Turtle Beach claims to be 2011's top accessory maker
- News: Activision-Blizzard doubles annual profits to $1.1 billion
- News: Publisher dirty tricks inspired Itagaki to start-up Valhalla
- News: Jaffe: Games execs need to get a "bullshit filter"
- News: Big Fish Games to "break new ground" with cloud service
- News: Rocksteady: "There's a real talent drain"
- News: Shanda and Trion Worlds take Rift to China
- News: Mad Catz profits show $15m YoY fall in Q3
- News: Layoffs reported at ngmoco after DeNA restructuring
- News: Voting opens for BAFTA GAME Audience Award
- News: Digital Capital appoints new product development head
- News: Jetpack Joyride downloads increased 13x after going free
- News: Indie Fund updates investment model
Contributors
Blogroll
- Agile Game Dev
- Allegory of the Game
- Art Dept Confidential
- Artful Gamer
- Bruno-Urbain
- Dallas Snell
- Daniel Kiedrowski
- David Perry
- Design Rampage
- Designer-Notes
- Digipen Podclass
- Eric Scharf
- Ethan Kennerly
- Experimental Game Dev Podcast
- Full Bright
- Game Design Advice
- Game Design Studio
- Game Dev Radio
- Game Research
- GameAttorny
- GameDev.net
- GameDevBlog
- GameProducer
- Games From Within
- Games LOL
- GB Games
- Grey Alien Games
- http://8bitfeed.com
- Idle Thumbs
- Ihobo
- Ihobo.com
- Insert Coin
- Jeff Vogel
- Jonas Smith
- Joris Dormans
- Josh Sutphin
- Joshua Dallman
- Lost Garden
- MakeItBigInGames
- mplay.de
- MyGameStudies.com
- Netflow Developments
- Pascal Luban
- Paul Evans
- Pixel Game Ninja
- Plush Apocalypse
- Polycat
- Ryan Wiancko
- Sec Dat
- Senzee 5
- Simon Egenfeldt Ph.D
- Sloperama
- Spiderweb Software
- Spree Tree
- Steve-Ince.co.uk
- Tale of Tales
- The Ludologist
- Tobias Lundmark
- Travel to Austin
- Travel to Orlando
- Travel to Toronto
- Troy Gilbert
- Values at Play
- VG Chartz
Feb
Jamie Fristrom‘s is back once again with two great articles for all the producers and managers out there. Multi-class characters is some insight into the value and usefulness of having Generalists on your team and the second Law of Bad management is a great piece on something that managers tend to forget so often, that being that they are there to Manage not get in the trenches and work.
Title: ‘Multi-Class Characters + The 2nd Law of Bad Management‘
Written by: Jamie Fristrom (www.gamedevblog.com)
Read aloud by: Ryan Wiancko on February 24th, 2008
Posted in: Management | | Comments (0)

