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Feb

Yet another great lengthy and in depth piece from Simon Egenfeldt-Nielsen on the topic of education and computer games.  Today we discuss many aspects of the Narative component in games and what it takes to have true ‘Narativity’ , key subjects in understanding how to unlock the actual educational potential from computer games.

Title Understanding the educational potential of commercial computer games through activity and narratives – Original Article

Written by: Simon Egenfeldt-Nielsen (www.egenfeldt.eu)

Read aloud by: Ryan Wiancko on February 19th, 2009

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