Audio Article #68: Dragon in the Attic – On the Limits of Interactive Fiction

By on 2-02-2009 in Game Design, Writing/Story Development

Jonas brings us another great article dealing with Interactive Fiction.  Today we look at why it, and it’s tenancies that carry on today in modern game design and story telling are so limited and what we can do to overcome these limitations.

Title: ‘Dragon in the Attic‘ – Original Article

Written by: Jonas Smith (

Read aloud by: Ryan Wiancko on February 1st 2009

Submit a Comment

Your email address will not be published. Required fields are marked *