Audio Artice #66(A+B): On Invisibility & Being There
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We are proud to present the very first piece from 2K Marin’s Steve Gaynor today with a combo of two of his articles from his Immersion Series. Both Articles deal with the visibility of the designer hand in the games, through game mechanics and rules and how this affects the immersion of the player. Through games like Tetris which is purely an interaction between the player and the designer(game rules) or through realistic simulations where a designers ideals should be “verisimilitude of potential experience”
