Audio Article #65(A): Constructing Artificial Emotions

By on 1-25-2009 in Game Design

Daniel Cook brings us another great piece following up on his previous prototyping articles, of things that you need to look out for when it comes to Prototyping your project.  There are common pitfalls that a prototype can suffer from and Daniel has gone and tackled some of the major ones to help you realize the incredibly high value that a solid prototyping phase represents to any development.

Title: Constructing Artificial Emotions – Original Article

Written by: Daniel Cook(www.lostgarden.com)

Read aloud by: Ryan Wiancko on January 25th, 2009

Submit a Comment

Your email address will not be published. Required fields are marked *