Tip Jar

Any help to offset the costs of serving up these articles would be greatly appreciated

IB Book Club

Subscribe


Add to netvibes

Add to Google Reader or Homepage

Archives

Comments Rating

Email Updates

Enter your email address:

Delivered by FeedBurner

Contributors

Blogroll

Jan

Chris Bateman tops off an amazing week of new contributors to IndustryBroadcast.com with his article titled “Between Stories and Games”.  In today’s piece Chris writes about the illusion that games don’t need stories, examining the completely overlooked implicity narrative inherent to all games from Chess, to Tetris to Quake and that instead of trying to rival the storytelling richness of traditional narrative mediums we should concentrate on what games truly excel at, which is tying “those implicit narrative situations tie into an explicit narrative, thus deepening the sense of involvement (and the mimicry) of a game”

Title: Between Stories and Games – Original Article

Book: Beyond_Game_Design: Nine Steps Towards Creating Better Videogames, by Charles River Media

Written by: Chris Bateman(www.ihobo.com)

Read aloud by: Ryan Wiancko on January 9th, 2009

VN:F [1.9.10_1130]
Rating: 0.0/10 (0 votes cast)