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Dec

Jonas Smith opens up with an analysis of the criticism that games have received for being labeled an ‘interactive’ medium, and then dives in deep on the divide that has kept female gamers out of the mainstream gaming spotlight for so long.  His in depth look on this masculine divide provides much insight at what we as an industry can do to create more products that appeal to female gamers.

Title: Computer Games, Media and Interactivity‘ – Original Article

Written by: Jonas Smith (www.jonassmith.dk)

Read aloud by: Ryan Wiancko on December 30th, 2008

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