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Dec

The wise and revered Mr. Kennerly brings us a great article today about not only the finer points of interface design but on the importance that spatial reasoning has had in interface design tracing all the way back to Text based games and ending with an analysis of WoW’s design success’s and shortcomings to wrap up his recurring comarison of MMP UI’s compared to single player UI’s.

Title: ‘Game Interface Design‘ – Original Article

Written by: Ethan Kennerly (www.finegamedesign.com)

Read aloud by: Ryan Wiancko on December 12th, 2008

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