Tip Jar
IB Book Club
Subscribe
Archives
- October 2010
- September 2010
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
Comments Rating
Email Updates
- Call of Duty franchise sees 40 million monthly active users
- Gamasutra expert blogs: From residual royalties to customer psychology
- Zynga partners with Hasbro for new toy line
- Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders
- DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe
- GDC organizers remind on GDC Business Matchmaking for select attendees
- Speech Graphics unveils lip synch service for game characters
- Jersey Shore star lends likeness to social games
- DICE 2012: The five keys to Rocksteady's Batman success
- Turtle Beach claims to be 2011's top accessory maker
- News: Activision-Blizzard doubles annual profits to $1.1 billion
- News: Publisher dirty tricks inspired Itagaki to start-up Valhalla
- News: Jaffe: Games execs need to get a "bullshit filter"
- News: Big Fish Games to "break new ground" with cloud service
- News: Rocksteady: "There's a real talent drain"
- News: Shanda and Trion Worlds take Rift to China
- News: Mad Catz profits show $15m YoY fall in Q3
- News: Layoffs reported at ngmoco after DeNA restructuring
- News: Voting opens for BAFTA GAME Audience Award
- News: Digital Capital appoints new product development head
- News: Jetpack Joyride downloads increased 13x after going free
- News: Indie Fund updates investment model
Contributors
Blogroll
- Agile Game Dev
- Allegory of the Game
- Art Dept Confidential
- Artful Gamer
- Bruno-Urbain
- Dallas Snell
- Daniel Kiedrowski
- David Perry
- Design Rampage
- Designer-Notes
- Digipen Podclass
- Eric Scharf
- Ethan Kennerly
- Experimental Game Dev Podcast
- Full Bright
- Game Design Advice
- Game Design Studio
- Game Dev Radio
- Game Research
- GameAttorny
- GameDev.net
- GameDevBlog
- GameProducer
- Games From Within
- Games LOL
- GB Games
- Grey Alien Games
- http://8bitfeed.com
- Idle Thumbs
- Ihobo
- Ihobo.com
- Insert Coin
- Jeff Vogel
- Jonas Smith
- Joris Dormans
- Josh Sutphin
- Joshua Dallman
- Lost Garden
- MakeItBigInGames
- mplay.de
- MyGameStudies.com
- Netflow Developments
- Pascal Luban
- Paul Evans
- Pixel Game Ninja
- Plush Apocalypse
- Polycat
- Ryan Wiancko
- Sec Dat
- Senzee 5
- Simon Egenfeldt Ph.D
- Sloperama
- Spiderweb Software
- Spree Tree
- Steve-Ince.co.uk
- Tale of Tales
- The Ludologist
- Tobias Lundmark
- Travel to Austin
- Travel to Orlando
- Travel to Toronto
- Troy Gilbert
- Values at Play
- VG Chartz
Dec
Clinton Keith brings us more insight into the world of agile, or even simply team structuring in general. Discussing how to best organize your teams up, the arguments behind team rooms or open settings and finally the role that Tools can play in Agile development
Title: ‘Colo-Teams & Team Rooms + Role of Tools in Agile Dev‘ – Original Article
Written by: Clinton Keith (www.clintonkeith.com)
Read aloud by: Ryan Wiancko on December 4th, 2008
Clinton Keith - Colo-Teams and Team Rooms + Tools and Agile Play Now | Play in Popup | Download (221)Posted in: Management | | Comments (0)
