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Nov

Due to popular Demand we bring you what will hopefully be the first in many articles dealing with Game Programming.  This one is a combination of 2 articles written by Paul Senzee and deals with the problems we face as Multithreaded/Multicore development becomes a mainstay as well as why we choose to use C++ in such an environment

Title: ‘Concurency in Game Design + Why Use C++’

Written by: Paul Senzee (www.senzee5.com)

Read aloud by: Ryan Wiancko on November 27th, 2008

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icon for podpress  Paul Senzee - Concurency in Game Design + Why Use C++: Play Now | Play in Popup | Download (329)

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