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Oct

Books are an essential part of learning how to become better at what you do without having to learn things the hard way, but they can also be misleading.  In this article we go over some of the lessons learned about avoiding being misled as well as some great suggestions on books that every Game Developer should have in their bookshelf.

Title: ‘Books are Good’

Written by: Jamie Fristrom (www.gamedevblog.com)

Read aloud by: Ryan Wiancko on October 24, 2008

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