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Oct

IndustryBroadcast.com’s Premier Audio Article. In this Article we go over ideas and suggestions for streamlining the way you structure your bug testing in order to stop problems early and prevent your development cycle from turning into ‘a living hell’

Title: ‘Production Testing and Bug Tracking’

Written by: Jamie Fristrom (www.gamedevblog.com)

Read aloud by: Ryan Wiancko on October 22, 2008

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