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RSS Gama News

  • Check out this supercut from Ludum Dare 26
  • New Team Fortress 2 update is completely user-made
  • New layoffs reach Trion
  • Do all games need big audiences?
  • How developers mess up immersion (you might be doing it wrong)
  • Video: Curating the do-it-yourself revolution
  • Get a job: Cryptic Studios seeks multiple programmers
  • Building a games-as-a-service studio from the ground up
  • 'Coercive' free-to-play, or treating your players like a disease
  • The $3 million (per day) man

RSS G.I. News

  • Ubisoft reaffirms its faith in Nintendo
  • Battlefield project manager moves to Call of Duty team
  • Trion hit by mass layoffs
  • Galaxy S4 sales approach 10 million
  • Obsidian and Mail.ru Games partner up for Skyforge MMO
  • How Nintendo Can "Win" E3
  • Sega Europe hands Sonic publishing duties to Nintendo
  • Nintendo Wii U: Death By Apathy
  • Selling Your Children: Game Entrepreneurs On Letting Go
  • Defense Grid 2 finds angel investor for final development
  • Apple celebrates 50 billion App Store downloads
  • LulzSec hackers handed jail time

Contributors

  • Ryan Wiancko
  • Jamie Fristrom
  • Daniel Cook
  • Bruno Urbain
  • Jonas Heide Smith Ph.D
  • Simon Egenfeldt Ph.D
  • Joris Dormans
  • Noel Llopis
  • Clinton Keith
  • Ethan Kennerly
  • Jeff Tunnell
  • Jake Birkett
  • Troy Gilbert
  • Pascal Luban
  • Joshua Dallman
  • Auriea Harvey&Michaël Samyn
  • Borut Pfeifer
  • Chris Bateman
  • Juuso Hietalahti
  • Paul Senzee
  • Soren Johnson
  • Lee Winder
  • Steve Gaynor
  • Eric Scharf
  • Paul Evans
  • Marek Bronstring
  • Jeff Vogel
  • Trent Polack
  • Aki Järvinen
  • Seth Spaulding
  • Dallas Snell
  • Josh Sutphin
  • David Perry
  • Philippe Ringuette-Angrignon

Blogroll

  • Agile Game Dev
  • Allegory of the Game
  • Art Dept Confidential
  • Artful Gamer
  • Bruno-Urbain
  • Dallas Snell
  • Daniel Kiedrowski
  • David Perry
  • Design Rampage
  • Designer-Notes
  • Digipen Podclass
  • Eric Scharf
  • Ethan Kennerly
  • Experimental Game Dev Podcast
  • Full Bright
  • Game Design Advice
  • Game Design Studio
  • Game Dev Radio
  • Game Research
  • GameAttorny
  • GameDev.net
  • GameDevBlog
  • GameProducer
  • Games From Within
  • Games LOL
  • GB Games
  • Grey Alien Games
  • http://8bitfeed.com
  • Idle Thumbs
  • Ihobo
  • Ihobo.com
  • Insert Coin
  • Jeff Vogel
  • Jonas Smith
  • Joris Dormans
  • Josh Sutphin
  • Joshua Dallman
  • Lost Garden
  • MakeItBigInGames
  • mplay.de
  • MyGameStudies.com
  • Netflow Developments
  • Pascal Luban
  • Paul Evans
  • Pixel Game Ninja
  • Plush Apocalypse
  • Polycat
  • Ryan Wiancko
  • Sec Dat
  • Senzee 5
  • Simon Egenfeldt Ph.D
  • Sloperama
  • Spiderweb Software
  • Spree Tree
  • Steve-Ince.co.uk
  • Tale of Tales
  • The Ludologist
  • Tobias Lundmark
  • Travel to Austin
  • Travel to Orlando
  • Travel to Toronto
  • Troy Gilbert
  • Values at Play
  • VG Chartz

Audio Article #28: Prototyping for Fun and Profit

By Ryan on 5-09-2012

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Audio Article #27: Scrum and Long Term Project Planning

By Ryan on 5-05-2012

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Audio Article #26: Five Realistic Steps To Starting A Game Development Company

By Ryan on 5-02-2012

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Audio Article #025: Fun is Fine

By Ryan on 4-30-2012

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Audio Article #024: Managing Game Design Risk

By Ryan on 4-22-2012

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Audio Article #21: Leaders Play Bass

By Ryan on 4-19-2012

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Audio Article #020: Why Use Scrum

By Ryan on 4-17-2012

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Audio Article #019: New Mythical Content for Narrative Games

By Ryan on 10-12-2010

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Audio Article #017 – What are Game Mechanics

By Ryan on 10-04-2010

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Audio Article #16b: The Road Not Taken – Part 2

By Ryan on 9-29-2010

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Audio Article #016: The Road Not Taken Part 1

By Ryan on 9-27-2010

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Audio Article #015: A Brief History of Co-Op in Multiplayer Games

By Ryan on 9-23-2010

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Audio Article #014: Reuse and Replace

By Ryan on 9-21-2010

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Audio Article #013 (a + b): Turn around Time

By Ryan on 9-20-2010

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Audio Article #012 – Designing DS Games for Lefties

By Ryan on 9-18-2010

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Audio Article #011: 10 Tips for better playtesting

By Ryan on 9-17-2010

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Audio Article #010: The Chemistry of Game Design

By Ryan on 9-16-2010

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Audio Article #009: Millions of Peaches – The Value of Games

By Ryan on 9-15-2010

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